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| [BUGFIX] RE9: SpawnItem http://miragesource.net/forums/viewtopic.php?f=193&t=4608 |
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| Author: | shlink [ Wed Oct 22, 2008 3:41 pm ] |
| Post subject: | [BUGFIX] RE9: SpawnItem |
Miniscule, but annoying. Code: Sub SpawnItem(ByVal ItemNum As Long, ByVal ItemVal As Long, ByVal MapNum As Long, ByVal x As Long, ByVal y As Long) Dim i As Long ' Check for subscript out of range If ItemNum < 0 Or ItemNum > MAX_ITEMS Or MapNum <= 0 Or MapNum > MAX_MAPS Then Exit Sub End If ' Find open map item slot i = FindOpenMapItemSlot(MapNum) Call SpawnItemSlot(i, ItemNum, ItemVal, Item(ItemNum).Data1, MapNum, x, y) End Sub As commented, there is a check for this runtime error. But if an NPC doesn't drop an item, it will still cause this error. I'm sure there is a more appropriate fix towards this, perhaps somewhere in the NPC coding. But the following fix works 100% to my knowledge. In the Sub above, replace: Code: ItemNum < 0 with: Code: ItemNum < 1 That's it. Now you truely shouldn't get the dreaded runtime error 9. If there is a more appropriate fix, post it or thou shalt be smited! ...or not... And if this fix is wrong in some way, by all means, let me know and consider this a bug report rather than a fix. But from testing, it fixes the error 100% with no problems to the rest of the game that I've seen. |
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| Author: | Rian [ Fri Jan 09, 2009 7:16 pm ] |
| Post subject: | Re: [BUGFIX] RE9: SpawnItem |
Necroposting bot has been banned. |
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