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PostPosted: Mon Jan 08, 2007 12:09 am 
I was curious if anyone has done this, and if so, how?

I've been toying with it for the past hour or so, and I can't get it right for the life of me.


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PostPosted: Mon Jan 08, 2007 12:36 am 
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I don't know but find ' Draw map name
and probally after that just add your drawtext. Maybe, Im not sure.. I only took a 5 second glimpse at his tut. Unless you can point me out to the tut


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PostPosted: Mon Jan 08, 2007 12:37 am 
I don't think it's here.

It's not as simple as that though, I'll tell you that much.


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PostPosted: Mon Jan 08, 2007 12:43 am 
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Try adding this to your x and y blitting locs
(PIC_X * (MAX_MAPX + 1))


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PostPosted: Mon Jan 08, 2007 5:21 am 
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just pass the scrolling variables through to the blt sub, then change it based on that. Very similar to the way that you blt npcs/items/players based on their "offset"

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PostPosted: Mon Jan 08, 2007 1:25 pm 
That's what I though, so I tried to mod the playername sub, and I couldn't get it. Oh well, I'll just try it again later.

I got an error with the line that set the npc's name, it works using a with statement, but not if I just use it flat out.'

It's like, Npc(MapNpc(Index).Num).Name but that line gives an error, but if I use:

With Npc(MapNpc(Index).Num)

And then use Trim(.Name) in the code, it works. I don't know why though.


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