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| Lets conquer the 'connected...' issue. http://miragesource.net/forums/viewtopic.php?f=201&t=2038 |
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| Author: | Coke [ Wed Jun 13, 2007 12:23 am ] |
| Post subject: | Lets conquer the 'connected...' issue. |
Well as a community, lets find out. 1. What causes it to just hang there. 2. Why it does that 3. What can we do to stop it? 4. How do we do it I'm guessing its timers... for such a big issue i'm suprised this hasnt been majourly discussed before... anyone already have a fix? looking into a fix? have an idea for a fix? ?! Foxy |
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| Author: | Verrigan [ Wed Jun 13, 2007 1:59 am ] |
| Post subject: | Re: Lets conquer the 'connected...' issue. |
Get rid of the timers.. |
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| Author: | Coke [ Wed Jun 13, 2007 2:11 am ] |
| Post subject: | Re: Lets conquer the 'connected...' issue. |
Any elaborations? Dont want to annihilate my source again since you wont always be around to save the day ^_^ |
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| Author: | Verrigan [ Wed Jun 13, 2007 2:59 am ] |
| Post subject: | Re: Lets conquer the 'connected...' issue. |
It's just a theory I've had since the day I looked at the server.. I've never built a MS game, myself, so I never implemented it. But William wrote a tutorial on how to do it. |
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