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| Calculations http://miragesource.net/forums/viewtopic.php?f=201&t=3123 |
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| Author: | Anthony [ Wed Dec 05, 2007 9:46 pm ] |
| Post subject: | Calculations |
I have been looking at the way MS calculates things like block and critical as well as maximums. I changed the stats to these five. Strength Endurance Dexterity Wisdom Agility What I can't figure out is a nice even way to calculate the maximum HP, MP, SP, Critical, Block and Regen while keeping it all even and having it sort of make sense. Does anybody have any ideas? |
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| Author: | Lea [ Thu Dec 06, 2007 1:57 am ] |
| Post subject: | Re: Calculations |
It's hard, isn't it. Real game developer groups have entire teams devoted to balancing the game, and they are making changes right until ship. Even patches will contain balancing changes. Good luck |
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| Author: | Leighland [ Sat Dec 15, 2007 7:52 am ] |
| Post subject: | Re: Calculations |
What robin says is true. You will start to realize that it's nearly impossible to balance everything out 100%. Unless of course you're shooting for imbalance, then I guess you win. |
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| Author: | Robin [ Sat Dec 15, 2007 12:25 pm ] |
| Post subject: | Re: Calculations |
Leighland wrote: What robin says is true. You will start to realize that it's nearly impossible to balance everything out 100%. Unless of course you're shooting for imbalance, then I guess you win. When the hell did I say that..? |
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| Author: | Leighland [ Sat Dec 15, 2007 6:29 pm ] |
| Post subject: | Re: Calculations |
k it was dave, but you're virtually the same person anyways ... lol |
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