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| Weirdest glitch ever http://miragesource.net/forums/viewtopic.php?f=201&t=3514 |
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| Author: | Stomach Pulser [ Sat Mar 22, 2008 8:32 pm ] |
| Post subject: | Weirdest glitch ever |
Well, I added in a VisualInventory to my game. It works fine for adding items, blts them correctly. But, when I blt over that (when the player drops/looses the item) with black, there aer 2 remaining pixels on the right side and the bottom of the object there berfore it. I checked my values and they are all constrained to PIC_X and PICY (which is 32x32) and I am getting from the 0x0 spot of the picture box I am copying from. To fix this, I had to increase the picture box to 34x34. It doesn't really make much difference, it just shouldn't be like that, I'm hoping something isn't horribly wrong. Other info: Visual inventory is one big box (5x3 space (15 items)) Updated through a timer Everything is in pixels (not twips) I am not posting my code yet, as I don't really want to. If the code is needed to diagnose this then I will post it, but I would like to figure it out before that. |
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