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| Races = human, elves etc. http://miragesource.net/forums/viewtopic.php?f=201&t=3541 |
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| Author: | crzyone9584 [ Tue Apr 01, 2008 4:40 pm ] |
| Post subject: | Races = human, elves etc. |
I searched the forum and found this. http://web.miragesource.com/old-tutoria ... Races.html only problem is the post after it says its incomplete. is there any up to date tutorial that will allow me to do what that one does? |
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| Author: | Matt [ Tue Apr 01, 2008 4:44 pm ] |
| Post subject: | Re: Races = human, elves etc. |
Tut works, far as I know. Just didn't give the code for both server/client side. Gotta figure it out yourself. |
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| Author: | crzyone9584 [ Tue Apr 01, 2008 5:17 pm ] |
| Post subject: | Re: Races = human, elves etc. |
well i get a compile error on the server part. Quote: Compile Error: Method or data member not found it then highlights Quote: Call PutVar(FileName, "CHAR" & i, "RaceOneMaleSprite", STR(Player(Index).Char(i).RaceOneMaleSprite)) the blue text is what is highlighted the client side compiled just fine with the one edit the tutorial said to do. |
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| Author: | Asrrin29 [ Tue Apr 01, 2008 5:18 pm ] |
| Post subject: | Re: Races = human, elves etc. |
If you want to have race and class in a game then what you essentially need to do is copy and past all of the code dealing with classes and rename it to races, then go about figuring what being a certain race means (different sprites, extra stats) and change just those things. This is what I have done in my own game. The only thing I have yet to incorperate is differing sprites. |
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| Author: | crzyone9584 [ Tue Apr 01, 2008 5:20 pm ] |
| Post subject: | Re: Races = human, elves etc. |
ok so go through both client and server and copy anything that has to do with the class and change the class part to race? then incoprate different sprites? |
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