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| Morph spell. http://miragesource.net/forums/viewtopic.php?f=201&t=4583 |
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| Author: | DarkX [ Fri Oct 17, 2008 9:13 pm ] |
| Post subject: | Morph spell. |
Ok I got to looking at the Idea Cigar lit back up in my head, any suggestions on how to make morphing, I think I was doing it wrong, I had it to where Code: if player(cast(spell(Spellnum).Morph = true then and then there was more to it can't remember what the rest I had was but it changed the sprite so the player "Morphed" for 60 seconds, the system was kind of like the weather one. Any idea how I might go back about doing that.call Morphsprite end if Just looking for suggestions, thanks Korrey D. |
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| Author: | Forte [ Sat Oct 18, 2008 3:18 am ] |
| Post subject: | Re: Morph spell. |
What do you mean 'Morphed'? |
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| Author: | Mattyw [ Sat Oct 18, 2008 10:07 am ] |
| Post subject: | Re: Morph spell. |
He means as in, they have a certain sprite, & stat increase for 60 secs. Then back to normal, or so. |
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| Author: | DarkX [ Sat Oct 18, 2008 9:11 pm ] |
| Post subject: | Re: Morph spell. |
You cast the spell it changes your sprite, I don't particularly care for the stat increase part. just looking for idea's |
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| Author: | Forte [ Sat Oct 18, 2008 11:27 pm ] |
| Post subject: | Re: Morph spell. |
Oh, well this shouldnt be that hard to go about making. Go check out the tutorials for Sprite Changing items and Sprite Changing tiles to get some ideas to get you started |
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| Author: | DarkX [ Sun Oct 19, 2008 12:58 am ] |
| Post subject: | Re: Morph spell. |
Ohh yeah, I forgot about those tuts, I'll try them out. |
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