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ok im porting http://miragesource.net/forums/viewtopic.php?f=201&t=46 |
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Author: | L&M [ Fri Jun 02, 2006 9:57 pm ] |
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so not all the vb features will be in this version |
Author: | funkynut [ Fri Jun 02, 2006 10:04 pm ] |
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They are there, but you have to do something different to get the same result... Hence you cant do a straight port over. I was going to start mse++ myself until I heard grim was doing same, I was only going to do it so I can memorize c++ much better, since I find it easy but I cant remember all the details and ms helped me with my vb so might find it better if there was a c++ equivilent |
Author: | grimsk8ter11 [ Fri Jun 02, 2006 10:33 pm ] |
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ya, like LTrim, RTrim, Trim, UCASE LCASE and such, I had to create myself. |
Author: | Doombringer [ Sat Jun 03, 2006 12:43 am ] |
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I voted C++, if we have a version for C++, Java and VB we got most of the major bases, others we could do is perl and delphi, but i dont like them, and had any real exprience with them (i have done some messing around and small apps). |
Author: | grimsk8ter11 [ Sat Jun 03, 2006 12:56 am ] |
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perl for a game like this O_O if anytthing it would eb a handler, and i prefer python. |
Author: | L&M [ Sat Jun 03, 2006 3:05 am ] |
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why dont you port it to python whats good about python ? (havent used it ) |
Author: | grimsk8ter11 [ Sat Jun 03, 2006 4:26 am ] |
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i tihnk python is crumym for anything but snmall console applications and GUi-;ess server apps/ |
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