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 Post subject: Message loop
PostPosted: Sat Dec 16, 2006 12:58 am 
I need to make a message display after it checks the inventory for a certain item. But I only want it to display once, currently, if it can't find that item, then it will display the message once for each inventory slot.

Any idea how to fix this?


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:14 am 
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Edit... can't delete this.

Kite said almost the exact thing that i did...

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Last edited by Obsidian on Sat Dec 16, 2006 1:15 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Dec 16, 2006 1:14 am 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Put it after the loop instead of during?

Code:
If loop = false + no item = gay then
   sendmessage("Fag, no item!")
else
   sendmessage("You hand him the gay")
end if


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:19 am 
This is the sub I need it for:

Code:
Sub PlayerCreateGuild(ByVal Index As Long)
Dim Packet As String
Dim d As Integer

For d = 1 To MAX_INV
    If GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) >= 500000 Then
        Packet = "GUILDNPC" & END_CHAR
        Call SendDataTo(Index, Packet)
    ElseIf GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) < 500000 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
    ElseIf GetPlayerInvItemNum(Index, d) <> 1 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
    End If
Next d

End Sub


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:21 am 
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Posts: 368
Code:
If Item(GetPlayerInvItemnum(Index, d)).Type = ITEM_TYPE_CURRENCY and Trim$(Item(GetPlayerInvItemNum(Index, d)).Name) = "Gold" then



And get with me soon... i have an entire guild system setup that's exactly like what you're attempting to do... i'll let you have a look at it. :)

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The quality of a man is not measured by how well he treats the knowledgeable and competent, but rather how he treats those less fortunate than himself.


Last edited by Obsidian on Sat Dec 16, 2006 1:22 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Dec 16, 2006 1:22 am 
I've tried that, it still loops through the inventory, displaying the message for each slot.

I think someone once told me to use an exit for somewhere in there and that would fix it. I don't remember.


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:23 am 
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Joined: Mon May 29, 2006 2:15 am
Posts: 368
After it finds the item... just do a

Code:
exit for

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 Post subject:
PostPosted: Sat Dec 16, 2006 1:24 am 
That's what I thought. I added it in, if I don't have any money, it displays once, but if I have some, but not enough, it displays it twice. Going to try something real quick. I will let you know if it works.


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:26 am 
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Joined: Sat Jun 03, 2006 8:32 pm
Posts: 415
Probably a crappy way to do it but couldnt you just...

if they have enough stuff then you set a variable such as.... ENOUGHGOLD = 1

Then right before the exit sub you have something like...

if ENOUGHGOLD <> 1 Then

msg "You do not have enough money!"

something along those lines?


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:28 am 
I just added another exit for and it's fine. Sub is like this now:

Code:
Sub PlayerCreateGuild(ByVal Index As Long)
Dim Packet As String
Dim d As Integer

For d = 1 To MAX_INV
    If GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) >= 500000 Then
        Packet = "GUILDNPC" & END_CHAR
        Call SendDataTo(Index, Packet)
    ElseIf GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) < 500000 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
        Exit For
    ElseIf GetPlayerInvItemNum(Index, d) <> 1 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
        Exit For
    End If
Next d

End Sub


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 Post subject:
PostPosted: Sat Dec 16, 2006 1:40 am 
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Joined: Mon May 29, 2006 2:15 am
Posts: 368
You should add a for after the initial if line as well...

if you don't it's going to go through the loop again that many more times... and continue looking for it... even though it's already found it...

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 Post subject:
PostPosted: Sat Dec 16, 2006 2:23 am 
Huh? Lol. Can you show me what you mean?


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 Post subject:
PostPosted: Sat Dec 16, 2006 3:26 am 
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Joined: Sun May 28, 2006 10:29 pm
Posts: 1762
Location: Salt Lake City, UT, USA
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Code:
Sub PlayerCreateGuild(ByVal Index As Long)
Dim Packet As String
Dim d As Integer

For d = 1 To MAX_INV
    If GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) >= 500000 Then
        Packet = "GUILDNPC" & END_CHAR
        Call SendDataTo(Index, Packet)
Exit For
    ElseIf GetPlayerInvItemNum(Index, d) = 1 And GetPlayerInvItemValue(Index, d) < 500000 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
        Exit For
    ElseIf GetPlayerInvItemNum(Index, d) <> 1 Then
        Call PlayerMsg(Index, "You need 500,000 gold to register a guild.", BrightRed)
        Exit For
    End If
Next d

End Sub

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 Post subject:
PostPosted: Sat Dec 16, 2006 3:30 am 
Oh okay. Good point. Didn't notice that. Thanks alot guys. ^_^


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 Post subject: Re: Message loop
PostPosted: Tue Dec 14, 2021 2:03 pm 
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 Post subject: Re: Message loop
PostPosted: Thu Feb 10, 2022 8:09 am 
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 Post subject: Re: Message loop
PostPosted: Sat Mar 12, 2022 7:45 pm 
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 Post subject: Re: Message loop
PostPosted: Wed Jun 15, 2022 9:10 pm 
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 Post subject: Re: Message loop
PostPosted: Sat Sep 10, 2022 2:54 pm 
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 Post subject: Re: Message loop
PostPosted: Thu Nov 03, 2022 11:54 pm 
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 Post subject: Re: Message loop
PostPosted: Sat Feb 04, 2023 9:44 am 
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 Post subject: Re: Message loop
PostPosted: Tue Mar 07, 2023 6:09 pm 
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