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Fullscreen http://miragesource.net/forums/viewtopic.php?f=201&t=877 |
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Author: | halla [ Tue Dec 19, 2006 2:40 am ] |
Post subject: | Fullscreen |
I got this method from ES forums a while back and used it. Is there a better method out there? I dont want to blt everything ts thats too much work... this one changes their resolution so I can set all the forms to that size and all and its full screen. modFULLSCREEN Code: 'Changes resolution on the fly, without rebooting 'Call with: 'Call ChangeRes(800,600) 'or Call ChangeRes(640,480) for example Private Declare Function EnumDisplaySettings Lib "user32" Alias "EnumDisplaySettingsA" (ByVal lpszDeviceName As Long, ByVal iModeNum As Long, lpDevMode As Any) As Boolean Private Declare Function ChangeDisplaySettings Lib "user32" Alias "ChangeDisplaySettingsA" (lpDevMode As Any, ByVal dwflags As Long) As Long Private Declare Function ShellExecute Lib _ "shell32.dll" Alias "ShellExecuteA" _ (ByVal hwnd As Long, ByVal lpOperation _ As String, ByVal lpFile As String, ByVal _ lpParameters As String, ByVal lpDirectory _ As String, ByVal nShowCmd As Long) As Long Const CCDEVICENAME = 32 Const CCFORMNAME = 32 Const DM_PELSWIDTH = &H80000 Const DM_PELSHEIGHT = &H100000 Public OrigW As Long Public OrigH As Long Private Type DEVMODE dmDeviceName As String * CCDEVICENAME dmSpecVersion As Integer dmDriverVersion As Integer dmSize As Integer dmDriverExtra As Integer dmFields As Long dmOrientation As Integer dmPaperSize As Integer dmPaperLength As Integer dmPaperWidth As Integer dmScale As Integer dmCopies As Integer dmDefaultSource As Integer dmPrintQuality As Integer dmColor As Integer dmDuplex As Integer dmYResolution As Integer dmTTOption As Integer dmCollate As Integer dmFormName As String * CCFORMNAME dmUnusedPadding As Integer dmBitsPerPel As Integer dmPelsWidth As Long dmPelsHeight As Long dmDisplayFlags As Long dmDisplayFrequency As Long End Type Dim DevM As DEVMODE Sub ChangeRes(iWidth As Long, iHeight As Long) Dim a As Boolean Dim I As Integer I = 0 Do a = EnumDisplaySettings(0&, I, DevM) I = I + 1 Loop Until (a = False) Dim b& DevM.dmFields = DM_PELSWIDTH Or DM_PELSHEIGHT DevM.dmPelsWidth = iWidth DevM.dmPelsHeight = iHeight ChangeDisplaySettings DevM, 0 End Sub in Main() sub I got this Code: OrigW = Screen.Width \ Screen.TwipsPerPixelX
OrigH = Screen.Height \ Screen.TwipsPerPixelY ChangeRes 800, 600 Saves their res and then sets it to that. then in gamedestroy I just have... ChangeRes OrigW, OrigH Anyways I tried a higher resolution with that and it wont work some reason.... anyone know why and or a better method of doing this? |
Author: | Obsidian [ Tue Dec 19, 2006 2:56 am ] |
Post subject: | |
DD.SetDisplayMode 1024, 768, 16, 0, DDSDM_DEFAULT Sets the display to 1024x768, 16Bit Color Depth... and it restores the resolution after DirectX is destroyed... |
Author: | halla [ Tue Dec 19, 2006 3:11 am ] |
Post subject: | |
Thanks... actually I used that way for the pokemon game I was making... I forgot though lol... I made frmMirage 768 for height I tried making it 1024 wide but it wont go past 768 for some reason when I drag the form... I then changed scalewidth to that and tried but it didnt change it |
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