Mirage Source

Free ORPG making software.
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PostPosted: Tue Mar 25, 2008 1:28 am 
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Owner : ZoSo
Coder : DFA
Development, Graphics, Music : ZoSo
Website : orpgcreation.com

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- An open world! A vast amount of unique areas to explore.
- 8 Different Classes based on Two opposing Factions.
- 4 Unique Classes, all very different!
- The freedom to be Evil or Good!
- A great amount of Items, Spells and Quests! All allways getting updated and new content added constantly.
- The abillity to create Guilds, and Guildwars!
- A balanced PVP system based on Factions.. but no limits!
- Eyecandy! Nice graphics, and an engine capable of doing an vast amount of pretty effects!
- A nice Day/Night and Weather system.. Different timezones will give bonuses to Different Races.
- A game which supports Roleplay!

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Guardian
Guardians are the heart of the group, providing leadership and protection to all group members. They're able to wear strong weapons and armor to make them the most defensive class in the game, surely a need in every group of adventurers.

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Arcanist
Wielding the knowledge of ancient old rituals and magic the Arcanist is able to summon powerful elemental forces to aid in battle. This makes them the most offensive class in the game.

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Assassin
Mastered in the art of stealth the Assassin can always trust the shadows to aid itself in battle. Having the advantage of surprise makes the assassin the most dangerous class in the game, especially when you think you're alone.

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Celestial
Celestials use divine powers to cure and heal the wounded. They can also strengthen their allies in many ways, making it one of the most needed classes in a group.

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In Megalith you get to choose between two different Factions, these factions consists of four unique races.. Both factions will have their own unique lands and cities.. Player vs. Player in Megalith will be highly based on Factions.
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They believe in a God called Zulus, the holy saviour which will cleanse the world from suffering and disease.. This factions mainland is Wyl, which is located in the North-West part of Elmweem and their Main City is Skyria. This faction consists of Humans, High-Elves, Barbarians and Hasprins.

They believe in a better Elmweem, where all races live in peace and they follow the teachings of Zulus to achieve this better world.

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They believe in the ancient Greska, the destroyer. Its said Greska was born from the corpses of thousand slain men. This factions mainland is Gra'shur, which is located in the South-East part of Elmweem. Their Main City is Grommar. This faction consists of Half-Orcs, Dark-Elves, Half-Demons and ???

They believe in a world of chaos, where the greatest fighters get to rule the land of Elmweem.

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- Cloth
- Light Armor
- Medium Armor
- Heavy Armor

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- Dagger
- Sword
- 2H-Sword
- Mace
- 2H-Mace
- Axe
- 2H-Axe
- Polearms
- Staves
- Wands
- Bows
- Crossbows
- Throwing

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Megalith is using an engine called Echostorms, which is being coded by DFA.. DFA is personally also working on this game which means the engine wont be limited to any new featuers.

More info on the engine can be found at http://echostorms.net/

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Last edited by Mithlomion on Tue Jun 17, 2008 1:00 am, edited 3 times in total.

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Mar 25, 2008 2:02 am 
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I've stopped posting stuff here xP.

p.s. Teach me how to map like that plskthx xD

p.p.s. Enable avatars of height 150x150 plskthx


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Mar 25, 2008 12:34 pm 
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If you don't start working on Realm Crossing 24/7 I'm taking over it myself >:(

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sun Mar 30, 2008 8:38 pm 
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a screeny.

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And another..

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sun Mar 30, 2008 10:01 pm 
Those graphics hurt my head soo bad dude. They're blurry and ugly. Lol.

Please tell me that you didn't make them. If so, I'm disappointed in you man.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sun Mar 30, 2008 10:03 pm 
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Perfekt wrote:
Those graphics hurt my head soo bad dude. They're blurry and ugly. Lol.

Please tell me that you didn't make them. If so, I'm disappointed in you man.


Lol wtf? Your blurry and ugly, and you hurt my head.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sun Mar 30, 2008 10:21 pm 
Mithlomion wrote:
Perfekt wrote:
Those graphics hurt my head soo bad dude. They're blurry and ugly. Lol.

Please tell me that you didn't make them. If so, I'm disappointed in you man.


Lol wtf? Your blurry and ugly, and you hurt my head.


Niiiice comeback. If I was in a good mood, I might take that seriously and bash you. Lol. But I'm not and you just made me laugh.

On the real though dude. They're blurry, like the trees mostly.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sun Mar 30, 2008 11:40 pm 
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Perfekt wrote:
Niiiice comeback. If I was in a good mood, I might take that seriously and bash you. Lol. But I'm not and you just made me laugh.

On the real though dude. They're blurry, like the trees mostly.


Lol go for it..

And by the way, the blurriness, its called Anti-Aliasing.. Makes things a bit more smoother.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Mon Mar 31, 2008 1:09 am 
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Mithlomion wrote:
Perfekt wrote:
Those graphics hurt my head soo bad dude. They're blurry and ugly. Lol.

Please tell me that you didn't make them. If so, I'm disappointed in you man.


Lol wtf? Your blurry and ugly, and you hurt my head.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Mon Mar 31, 2008 1:33 am 
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I think most of it looks sexy.

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Mon Mar 31, 2008 3:38 am 
Mithlomion wrote:
Perfekt wrote:
Niiiice comeback. If I was in a good mood, I might take that seriously and bash you. Lol. But I'm not and you just made me laugh.

On the real though dude. They're blurry, like the trees mostly.


Lol go for it..

And by the way, the blurriness, its called Anti-Aliasing.. Makes things a bit more smoother.


I know what AA is. Lol. Honestly though, I'm not tryna be a dick or anything. The entire tree is blurry, not just the edge and shit.

I dunno. I'm very picky. Don't mind me, actually.. Ignore everything I've said. I'm not pixel artist, just a pencil artist.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Mon Mar 31, 2008 2:30 pm 
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Jesus Christ Matt.

Rather than have a go at you for your comment, he takes it in his stride and makes a joke out of it.

No need to be so bloody serious all the time, love. <3

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Apr 01, 2008 5:06 am 
Robin wrote:
Jesus Christ Matt.

Rather than have a go at you for your comment, he takes it in his stride and makes a joke out of it.

No need to be so bloody serious all the time, love. <3


I know he took it jokingly. I'm just giving my honest opinion.

My bad?


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Apr 01, 2008 9:46 am 
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I find the bottom of the house too square'ish, try rounding each wooden part.

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Apr 01, 2008 10:49 am 
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Actually, this is what I would have done:
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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Tue Apr 01, 2008 2:10 pm 
Not much of a difference, still horrible looking, imo. XD


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Wed Apr 02, 2008 10:08 pm 
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I like the way the tiles look it has a nice charm. The sprites I'm not too fond of though. But still I cant even make a stick man sprite to kudos to you mith.

Are the graphics 100% custom too?


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Thu Apr 03, 2008 1:02 pm 
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Indeed they are my friend, indeed they are.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Thu Apr 03, 2008 2:55 pm 
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ZoSo wrote:
The game has slowly started out its Development.. and its going great, there are still Game Interfaces to be fixed.. As you see... but it'll all get fixed.. Remember this is only a preview of the Quest Systems minor functions.. To give you a little taste of what you will be playing around with.. It'll all look better in the Release ofcourse, but still.. Enjoy.

The quest system has alot of different types of Quests for you to do to.. not just Killing stuff, or bringing items to one guy and thats it.. There is really ALOT of stuff.. also possibillities to do alot of different steps in a quest.. I think the Engine is limited to 15 different steps in a quest, but thats even more than enough..

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Fri Apr 04, 2008 6:16 am 
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wow great quest system


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Fri Apr 04, 2008 12:21 pm 
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Damn, I like that Rumors thing :P Can you press it and he tells you a rumor?

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Fri Apr 04, 2008 9:02 pm 
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William wrote:
Damn, I like that Rumors thing :P Can you press it and he tells you a rumor?


Yeah, you can add any type of dialogs you want :).

A video preview of the Quest System :

http://orpgcreation.com/recordings/ques ... ystem1.swf


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Fri Apr 04, 2008 10:32 pm 
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Very nice Mith. Good job on it.

I especially like Richard Grasshole :P.


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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sat Apr 05, 2008 1:52 am 
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Looks eerily similar to Morrowind chat menu...

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 Post subject: Re: Megaliths <<<< yay..
PostPosted: Sat Apr 05, 2008 9:25 pm 
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ZoSo wrote:
Megaliths - Test 1

This is just a test, dont expect a fully playable game.. it just contains like.. 4 items, 2-3 quests and so on..

If you get a Runtime Error 9 on Login, try logging in untill you're online.. Often takes like 2-3 tries.. not sure what that is, gonna talk to Belier about it later.

Anyway... enjoy i guess.

http://orpgcreation.com/downloads/Megaliths-Test1.rar


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