Mirage Source

Free ORPG making software.
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PostPosted: Tue Apr 22, 2008 7:10 pm 
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No released online game is finished ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Tue Apr 22, 2008 11:05 pm 
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Robin wrote:
No released online game is finished ;D


Yeah, even games released 6 or even more years ago are

still being updated with more features.

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PostPosted: Sat Apr 26, 2008 11:16 pm 
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*gasp*

Game released again.
Three new classes.


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PostPosted: Sun Apr 27, 2008 3:03 am 
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I tried to create a new character. When I press create character the sprite in the top right corner goes blank and nothing happens.


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PostPosted: Sun Apr 27, 2008 4:23 am 
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You were supposed to enter your name in the small brown box.

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PostPosted: Sun Apr 27, 2008 8:51 am 
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shaded wrote:
I tried to create a new character. When I press create character the sprite in the top right corner goes blank and nothing happens.


Yeah that got me for few a seconds.

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PostPosted: Sun Apr 27, 2008 11:40 am 
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Same here, didn't spot the brown box till I clicked around in frustration. :oops:

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PostPosted: Tue Apr 29, 2008 2:05 pm 
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When will you be testing again? I had a lot of fun the last time.

I think I like the maps cause of the open space. I've noticed a lot of the games squeeze so much into one map, which makes it confusing and jumbled when you want to explore or walk around.

Good work so far. I love the goblin camps and the interaction with the npcs.


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PostPosted: Sun May 04, 2008 4:15 pm 
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I fixed my site..

orpgcreation.com

what do you all think??

Anyway.. a new screeny of some new tiles.

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PostPosted: Sun May 04, 2008 4:32 pm 
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I like the site, it looks good.

The game is still gorgeous, the new tiles are sweet, keep it up man I want to see this one make it.


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PostPosted: Sun May 04, 2008 8:24 pm 
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Some tile previews..

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PostPosted: Mon May 05, 2008 10:41 am 
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Nice job ZoSo, those floor tiles in the town shouldn't look like they budge out of the ground too much though.

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PostPosted: Mon May 05, 2008 11:31 am 
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What's the point of making so many sexy buildings if we can't go inside ;-;

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon May 05, 2008 2:08 pm 
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Make some grass sticking out of the cracks ;D

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PostPosted: Mon May 05, 2008 5:36 pm 
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Anyway its still in development, the tiles.. The houses need to be fixed.. and some more detail need to be added.

But yeah, latest screeny.

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PostPosted: Mon May 05, 2008 8:26 pm 
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Holy...

That looks amazing. How do you do it!?

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PostPosted: Tue May 06, 2008 7:01 am 
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He uses photoshop to do the sprites, thats how it gets that realistic textures.
You'd find it difficult to get that much texture and detail into materials and tiles with paint, doing each pixel yourself.
:P

Also, nice buildings, ZoSo.

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PostPosted: Tue May 06, 2008 11:51 am 
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Path seems to be floating a bit, everything else looks good.


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PostPosted: Tue May 06, 2008 12:59 pm 
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Thats what I said :lol:

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PostPosted: Wed May 07, 2008 11:31 pm 
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The tiles look nice.. but the way you mapped them doesnt seem to fit with the rest of the tiles. It seems like those tiles should either be straight and perfect, or be VERY beaten up and wavy. The slight curves you put it look really bad...

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I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Fri May 16, 2008 6:05 pm 
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Megalith forum is so dead :(.

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PostPosted: Fri May 16, 2008 6:23 pm 
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Ahhh, the text.. It continues to overlap onto the GUI. :cry:


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PostPosted: Wed May 28, 2008 1:30 pm 
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Some graphics, and tiling in acting and stuff like that... aaaa..

Image

And some other stuff..

Image Image Image Image

A video preview
http://orpgcreation.com/recordings/pngs ... pport.html

enjoy..


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PostPosted: Wed May 28, 2008 2:04 pm 
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nice, i like the animations.


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PostPosted: Wed May 28, 2008 3:47 pm 
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Yeah that is bad ass! Good job on cutting down on the GUI. I like this new style better.


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