Mirage Source

Free ORPG making software.
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 Post subject: Re: Legacy of Aein
PostPosted: Sat Jun 28, 2008 4:31 pm 
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I think finding the best offer. I suppose that could work. It would help take up time while you are waiting for ticks :-)


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Jun 28, 2008 6:27 pm 
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shaded wrote:
I think finding the best offer. I suppose that could work. It would help take up time while you are waiting for ticks :-)


lol sounds like players are waiter for a lil parasite to latch on to them. :D

but ya it would take up time.


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Jun 28, 2008 8:05 pm 
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lol I just got that. My head is slow today....


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 12:43 am 
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I added the artifact code. There will be a set number of artifacts in the game. Each one can be found only once. There is no way for an item to permanently disappear. Some will be found through randomness walking around and other found by being the first to achieve "hidden" combinations.

For example: The first player to build the maximum sized Arcaneum in the mountains may receive the "orb of sight".

Artifacts not only adjust player stats, but they also have the option of using scripts and hard coded functions. If the orb of sight has the function AF_Sight then the player has the ability to view enemy armies and some stats.

Artifacts can be sold on the market, given to other players, and also lost by being utterly defeated in battle.

As for the stat boost with the artifacts, players receive only the highest bonus of all possible stat gains.

For Example: You have the Water Mark Sigil which gives +2 wisdom and faster water movement. And you also have the Ember of Souls which gives +5 spirit and + 3 wisdom. Your total stat gain will only be +5 spirit and +3 wisdom.


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 5:08 am 
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So who's Yato, and why have we found shards of him?

tl;dr

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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 5:44 am 
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Yato was actually an obsidian obelisk that was once worshiped by primitive desert shaman. Through a cataclysmic event that was recorded by the ancients as the "Dei' Thesa" which translates to "dying giants"; the obelisk was thought to have been lost forever.

By some fortunate or unfortunate luck(depending on where your beliefs reside); you have unearthed this enduring piece of Aein History.


Old records state that the shaman would perform sacrificial rites before The Yato to harness blessings and fortune. Though in many cases it has seemed that these blessings often concealed a darker side to them.

Note: I wouldn't be too worried about it. You are merely holding but a small shard of this once massive structure. :twisted:


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 1:16 pm 
Dave wrote:
So who's Yato, and why have we found shards of him?

tl;dr


XD

I bet he doesn't read the new post either. It's just as long. >.>


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 1:29 pm 
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I made that all up in spite of his comment :D

I don't know who or what Yato is! lol


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Jul 03, 2008 1:51 pm 
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You're right matt, but I did read his last post enough to know he lied to me! ;-;

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 Post subject: Re: Legacy of Aein
PostPosted: Sat Jul 05, 2008 2:36 pm 
Dave wrote:
You're right matt, but I did read his last post enough to know he lied to me! ;-;


Haha. XD

Stupid liar! >.>


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 19, 2009 3:23 pm 
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http://myfreefilehosting.com/f/4bc9f5a1f1_7.78MB

I need a few testers before I can continue much further. I've been away from MirageSource forums for awhile.

This test version is a very rough draft. The GUI, Graphics, etc are just thrown in there so it is testable. No need to comment on the exterior part of the game. I just need to make sure players can move to and fro, and that the basic functions of the game work correctly.


*To access the market you will need to have a city and click on "markets" within the city.
*Attacking players will not kill the player, just let you know if you won or lost.
*Whoever has more soldiers will win/lose.
*There are only two maps.
*Weather, sages, monks, some buildings have no affect on the game.
*Usability is very difficult at the moment and may appear confusing.
*Ticks have been set for one minute.
*Explore mode allows you to view other maps.

After Testing:
If testing goes well then I can progress into furthering the formulas and adding new features.
Also I can organize the gui and functionality of the actual game.


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 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 19, 2009 8:06 pm 
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I'm on testing now.

Edit: Very original game if you're in to strategic gaming and tick-/turn based gaming with alot of wait time. Even with me not being that kind of person, I enjoyed this game that was only with a few bugs :)

How to get around one of the bugs is to NOT double-click in the game at any time, as the game tries to open the same form twice, which of course ends with a crash.

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Last edited by Rebjorn on Thu Feb 19, 2009 9:13 pm, edited 1 time in total.

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 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 19, 2009 8:12 pm 
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Been testing for a while also. Given him some ideas & we been discussing things.


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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 12:24 am 
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Rebjorn and Matty, thanks for both your help. I had to shut the game down though.

I will have another test in the near future and will post the date shortly.

Oh and don't be such a war mongrel and take all the cities! :twisted:


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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 12:39 am 
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shaded wrote:
Rebjorn and Matty, thanks for both your help. I had to shut the game down though.

I will have another test in the near future and will post the date shortly.

Oh and don't be such a war mongrel and take all the cities! :twisted:


That was Matt O_o ..

Please do not delete Rebjorns world or the sand village :b .. I have SOO many soldiers <33

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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 12:52 am 
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I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.


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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 1:04 am 
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shaded wrote:
I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.


I'll just wait for the next version now :)

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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 1:18 am 
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Awesome work so far.


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 Post subject: Re: Legacy of Aein
PostPosted: Fri Feb 20, 2009 3:13 am 
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Don't you dare mess with London or Watford. Or even my map. :O =-p

Also, I lost 300 Soldiers, I want them back. Bugged Soldier amount. >:(

& Yes, I was taking all places. But only wanted my two. =-p


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 21, 2009 2:49 am 
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Fixes:
Can't settle city on water.
Can't post gold for a trade.
Packet flooding.
Players can hold more than 255 troops.
Double clicking won't cause form loading issues.

Current Bugs:
Explore mode won't work if not enough movement.
Typing in chat will load forms when a player/construct name is highlighted on map.

Next Release:
Troops will suffer casualties.
Players defeated in battle will be transported to nearest city.
Settling a city will cost resources.
Walls will be added to city defense.
Armies on a city will defend the city.
Allow players to pick attributes.
Attributes will affect outcome.
Players will get a displayed % of chance for winning a battle.

Next Test:
February 25th, 1:00 P.M. EST



(At some point I want to have a Mirage Source tournament. We'll have two kingdoms. I'll let each kingdom design an island. The two kingdoms will go to war. Ticks will be 30 minutes.)


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 21, 2009 8:01 am 
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Whoo. :D


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 21, 2009 1:10 pm 
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Mattyw, I have an idea on the destroying buildings and razing a city.

You can demolish your own buildings at a cheap cost.

But when you attack someone's city you have the choice to raze the city. When you do this, you pretty much set the city aflame. It won't be instant, so if you move on to other cities, other players have the option of reclaiming it with a loss of buildings for each tick they wait to reclaim. Also it will show up on the city info.


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 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 21, 2009 2:21 pm 
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I was thinking it'd take time to build also. Not instant. =-p

Can't wait though. ;D


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 Post subject: Re: Legacy of Aein
PostPosted: Sun Feb 22, 2009 1:37 pm 
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I worked on the market system a bit. You can now sell resources for less than 1 gold a piece. There might be an abundant amount of stone for sale on the market and you might wish to undercut the opponent and sell 1000 stone for .5 gold a piece. This will allow a player to buy 1000 stone for 500 gold. If you try to buy 1 resource and it is less than 1 gold a piece, it is rounded up to 1 gold. This will prevent buying resources for free at 1 gold a pop when it is posted for less than 1 gold.


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 Post subject: Re: Legacy of Aein
PostPosted: Sun Feb 22, 2009 2:20 pm 
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If anyone is bored and want to contribute I would love some suggestions on this:

Kingdom Style
When you create a kingdom you will have a choice to chose the "style" of the kingdom. Each style will add bonuses/penalties to all the members of the kingdoms. Some ideas so far.

Imperial
Barbaric
Mystical
Nomadic


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