Mirage Source

Free ORPG making software.
It is currently Thu Mar 28, 2024 8:22 pm

All times are UTC




Post new topic Reply to topic  [ 388 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next
Author Message
 Post subject: Re: Legacy of Aein
PostPosted: Sun Feb 22, 2009 4:46 pm 
Offline
Knowledgeable
User avatar

Joined: Fri Sep 12, 2008 11:18 pm
Posts: 176
Location: England.
Alien.
Futuristic.

/sarc

Hurry up with the next testing phase. >:(


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Feb 24, 2009 4:32 am 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
ahh ha!! i knew you werent dead :P

ehh, and well neither am I :S

anyway, glad to see this is back, let me know if you need any more graphic work.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Feb 24, 2009 4:41 am 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
I was waiting for you to mention that :-) Feel free to post any work here if you want.

I have Wednesday off, so I am hoping to see you around then.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Feb 24, 2009 1:21 pm 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
alright, well...um.. what do you need? lol


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Feb 24, 2009 2:58 pm 
Offline
Persistant Poster
User avatar

Joined: Wed Nov 29, 2006 11:25 pm
Posts: 860
Location: Ayer
Aww! I didn't get to try it.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Feb 25, 2009 2:29 pm 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
I am just finishing up a few things and I will be posting the download soon. Matt do you mind restarting your cities? It won't be fair to others if you guys battle someone else. I will keep the maps though.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Feb 25, 2009 5:10 pm 
What..? I never played your game.. O.o


Top
  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Feb 25, 2009 6:05 pm 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
http://www.mediafire.com/?t1q3gojygdf - Full Download-
http://www.mediafire.com/?7ygmxxzudmo -Client Download- (Previous Players)


Testing Details

Server will be up for 8 hours.

There is a bug with not displaying offline characters sometimes. Please report when this happens. I believe I know what the issue is, but this will help me pin point it. If a player is not displayed on the map, click explore and it will refresh everything.

Keep an eye on troop loss within city and army when attacked. I created some formulas to determine how many units will be lost depending on the defense and the percent you have to defeat the enemy army, and also if you succeed or fail.

Players will not be able to create a new city if they own two or more cities.

Ticks will be 1 minute long. Be easy on players who start late.

I will be off and on all day long. Send me a private message if you need to contact me.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 26, 2009 12:41 am 
Offline
Knowledgeable
User avatar

Joined: Sun Feb 10, 2008 7:40 pm
Posts: 200
Is there some sort of control list? I made a city but I dunno how to do anything else.

_________________
I is back!


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 26, 2009 12:54 am 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
the GUI is iffy, to say the least :)

mostly just mess around with clicking the more buttons, and always remember that the close button should be in the bottom right hand corner of the menu :)

shaded mentioned something about a guide earlier, too.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Thu Feb 26, 2009 2:42 am 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
Thanks for everyone who tested the game. We were able to locate some bugs that needed to be fixed. I will leave the game up for a few more hours. The next time we test the game there will be 30 minute ticks and I will leave the game up for a week. I will post the fixes and changes shortly.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 28, 2009 12:04 pm 
Offline
Knowledgeable
User avatar

Joined: Fri Sep 12, 2008 11:18 pm
Posts: 176
Location: England.
I didn't get to test again. :O

& Matt, he meant me. Lawl. I wanted to use my damn suggestions. >:(


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 28, 2009 3:43 pm 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
It's ok Matt. I will post the next test date soon. I just finished fixing most of the bugs. Next update players will be able to destroy buildings. I am hoping to open another test on Wednesday March 4th, but I will confirm this shortly.

Future Updates

Setting Draft % for a city.
Destroying Buildings
Unit Types(Swordsmen, Archers, Spearmen, Axemen, Lancers)
Kingdoms
Production Page(shows stats of all cities and what they are producing and consuming)
Wins/Losses recorded
City Size caps/Expansion Methods


These are possible updates within the next couple of weeks.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 28, 2009 3:59 pm 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
I've been designing the kingdom layout recently. There will be different ranks within a kingdom. The ruler of the kingdom will pick the titles of each rank. Each rank will have a level of authority and power within the kingdom.

Also, the ruler will decide on which style the kingdom will play as. (Imperial, Barbaric, Pirate, etc).

The style of the kingdom will affect all of the members slightly. For example, a Pirate kingdom will have slight bonuses to pillaging cities, combat on water, and ship speed. They will also be able to train a unique unit. Also the city images and such will also be different than to an imperial.

A kingdom also will gain in experience. The more wins/losses and donated resources will help expand the attributes of the entire kingdom. The ruler of the kingdom will have the option to use these resources not for themselves, but to increase the overall kingdom ability and to pick certain paths that the kingdom will take. A leader will not have the ability to disband a kingdom, therefor thwarting all the work that others have put into. It will be passed down to the next in command.

These are just some thoughts. Any comments will be taken to mind.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Sat Feb 28, 2009 4:09 pm 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
heh, nice!

although i think for a disbanding of the kingdom, the leader should be able to post something like a vote for disbandtion(?), if 2/3 of the members vote yes, then it'd will be disbanded, could be as simple as a little "Disband Kingdom? Yes or No" at the bottom of the kingdom menu. Which will only show up if the leader turns it on.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Mar 03, 2009 2:58 am 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
heh, seems im back to doing graphic work again :)

anyway, my first task so far, a new GUI (all testers know how bad LoA needs it)

Image


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Mar 03, 2009 4:01 am 
New font please.


Top
  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Mar 03, 2009 4:53 am 
Offline
Knowledgeable
User avatar

Joined: Sun Jun 04, 2006 1:39 am
Posts: 325
Location: Argentina
Google Talk: vans_graf@hotmail.com
I promise ill make you a cool gui this week, your game deserves it :)


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Mar 03, 2009 5:29 am 
Offline
Persistant Poster
User avatar

Joined: Wed Nov 29, 2006 11:25 pm
Posts: 860
Location: Ayer
Vans wrote:
I promise ill make you a cool gui this week, your game deserves it :)


I'm excited to see it!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Tue Mar 03, 2009 11:35 am 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
The GUI actually looks good. I will probably have the server up Tuesday night through Wednesday. I didn't get a chance to add a lot of features, but I was able to fix every bug that we found during last testing phase. I am at a cross road on what to tackle next.

Kingdoms
Magic
Message System
Adding Unit Types (Swordsmen, Archers, Spearmen, Axemen, Lancers)
Ruses (Spy, Pillage, Riot, Arson, Assassinate)
Weather Effects (floods, droughts, earthquakes)
Special Units (Swarm, Leviathan, Dune Worm, Giant Spider, Dragon)
Walls (ones built on the map and not in cities)


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Mar 04, 2009 6:54 pm 
Offline
Knowledgeable
User avatar

Joined: Thu Aug 23, 2007 5:42 pm
Posts: 199
Location: Portland, Maine
I had a family emergency so I was not able to complete the work I intended.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Mar 04, 2009 7:47 pm 
Offline
Persistant Poster
User avatar

Joined: Tue May 30, 2006 2:07 am
Posts: 836
Location: Nashville, Tennessee, USA
Google Talk: rs.ruggles@gmail.com
Pbcrazy wrote:
heh, seems im back to doing graphic work again :)

anyway, my first task so far, a new GUI (all testers know how bad LoA needs it)

Image


I like the font (I think), but take off the stroke or the shadow. Something's making it blurry, and since its a .png, I don't think it's the picture quality. The font would look way better if it was nice and sharp, I think.

_________________
I'm on Facebook! Google Plus My Youtube Channel My Steam Profile

Image


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Mar 04, 2009 8:07 pm 
The font looks pixelated, where as the gui is smooth. It doesn't mix.


Top
  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Mar 04, 2009 10:50 pm 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
yes yes i know, im working on it, however the last few days have been very hectic with school and i haven't gotten much done.

i'll see about getting it fixed in a few hours, i've got homework right now though.


Top
 Profile  
 
 Post subject: Re: Legacy of Aein
PostPosted: Wed Mar 04, 2009 11:33 pm 
Offline
Pro
User avatar

Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
alright, here ya go, still a pixelish font, but i tried to make it crispier (now kinda makes me want to eat it, if it wasn't so green >.>)


Attachments:
GUI_V2_B_pre2.png
GUI_V2_B_pre2.png [ 101.91 KiB | Viewed 16650 times ]
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 388 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group