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Legacy of Aein
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Author:  Mattyw [ Sun Feb 22, 2009 4:46 pm ]
Post subject:  Re: Legacy of Aein

Alien.
Futuristic.

/sarc

Hurry up with the next testing phase. >:(

Author:  Pbcrazy [ Tue Feb 24, 2009 4:32 am ]
Post subject:  Re: Legacy of Aein

ahh ha!! i knew you werent dead :P

ehh, and well neither am I :S

anyway, glad to see this is back, let me know if you need any more graphic work.

Author:  shaded [ Tue Feb 24, 2009 4:41 am ]
Post subject:  Re: Legacy of Aein

I was waiting for you to mention that :-) Feel free to post any work here if you want.

I have Wednesday off, so I am hoping to see you around then.

Author:  Pbcrazy [ Tue Feb 24, 2009 1:21 pm ]
Post subject:  Re: Legacy of Aein

alright, well...um.. what do you need? lol

Author:  Tony [ Tue Feb 24, 2009 2:58 pm ]
Post subject:  Re: Legacy of Aein

Aww! I didn't get to try it.

Author:  shaded [ Wed Feb 25, 2009 2:29 pm ]
Post subject:  Re: Legacy of Aein

I am just finishing up a few things and I will be posting the download soon. Matt do you mind restarting your cities? It won't be fair to others if you guys battle someone else. I will keep the maps though.

Author:  Matt [ Wed Feb 25, 2009 5:10 pm ]
Post subject:  Re: Legacy of Aein

What..? I never played your game.. O.o

Author:  shaded [ Wed Feb 25, 2009 6:05 pm ]
Post subject:  Re: Legacy of Aein

http://www.mediafire.com/?t1q3gojygdf - Full Download-
http://www.mediafire.com/?7ygmxxzudmo -Client Download- (Previous Players)


Testing Details

Server will be up for 8 hours.

There is a bug with not displaying offline characters sometimes. Please report when this happens. I believe I know what the issue is, but this will help me pin point it. If a player is not displayed on the map, click explore and it will refresh everything.

Keep an eye on troop loss within city and army when attacked. I created some formulas to determine how many units will be lost depending on the defense and the percent you have to defeat the enemy army, and also if you succeed or fail.

Players will not be able to create a new city if they own two or more cities.

Ticks will be 1 minute long. Be easy on players who start late.

I will be off and on all day long. Send me a private message if you need to contact me.

Author:  timster0 [ Thu Feb 26, 2009 12:41 am ]
Post subject:  Re: Legacy of Aein

Is there some sort of control list? I made a city but I dunno how to do anything else.

Author:  Pbcrazy [ Thu Feb 26, 2009 12:54 am ]
Post subject:  Re: Legacy of Aein

the GUI is iffy, to say the least :)

mostly just mess around with clicking the more buttons, and always remember that the close button should be in the bottom right hand corner of the menu :)

shaded mentioned something about a guide earlier, too.

Author:  shaded [ Thu Feb 26, 2009 2:42 am ]
Post subject:  Re: Legacy of Aein

Thanks for everyone who tested the game. We were able to locate some bugs that needed to be fixed. I will leave the game up for a few more hours. The next time we test the game there will be 30 minute ticks and I will leave the game up for a week. I will post the fixes and changes shortly.

Author:  Mattyw [ Sat Feb 28, 2009 12:04 pm ]
Post subject:  Re: Legacy of Aein

I didn't get to test again. :O

& Matt, he meant me. Lawl. I wanted to use my damn suggestions. >:(

Author:  shaded [ Sat Feb 28, 2009 3:43 pm ]
Post subject:  Re: Legacy of Aein

It's ok Matt. I will post the next test date soon. I just finished fixing most of the bugs. Next update players will be able to destroy buildings. I am hoping to open another test on Wednesday March 4th, but I will confirm this shortly.

Future Updates

Setting Draft % for a city.
Destroying Buildings
Unit Types(Swordsmen, Archers, Spearmen, Axemen, Lancers)
Kingdoms
Production Page(shows stats of all cities and what they are producing and consuming)
Wins/Losses recorded
City Size caps/Expansion Methods


These are possible updates within the next couple of weeks.

Author:  shaded [ Sat Feb 28, 2009 3:59 pm ]
Post subject:  Re: Legacy of Aein

I've been designing the kingdom layout recently. There will be different ranks within a kingdom. The ruler of the kingdom will pick the titles of each rank. Each rank will have a level of authority and power within the kingdom.

Also, the ruler will decide on which style the kingdom will play as. (Imperial, Barbaric, Pirate, etc).

The style of the kingdom will affect all of the members slightly. For example, a Pirate kingdom will have slight bonuses to pillaging cities, combat on water, and ship speed. They will also be able to train a unique unit. Also the city images and such will also be different than to an imperial.

A kingdom also will gain in experience. The more wins/losses and donated resources will help expand the attributes of the entire kingdom. The ruler of the kingdom will have the option to use these resources not for themselves, but to increase the overall kingdom ability and to pick certain paths that the kingdom will take. A leader will not have the ability to disband a kingdom, therefor thwarting all the work that others have put into. It will be passed down to the next in command.

These are just some thoughts. Any comments will be taken to mind.

Author:  Pbcrazy [ Sat Feb 28, 2009 4:09 pm ]
Post subject:  Re: Legacy of Aein

heh, nice!

although i think for a disbanding of the kingdom, the leader should be able to post something like a vote for disbandtion(?), if 2/3 of the members vote yes, then it'd will be disbanded, could be as simple as a little "Disband Kingdom? Yes or No" at the bottom of the kingdom menu. Which will only show up if the leader turns it on.

Author:  Pbcrazy [ Tue Mar 03, 2009 2:58 am ]
Post subject:  Re: Legacy of Aein

heh, seems im back to doing graphic work again :)

anyway, my first task so far, a new GUI (all testers know how bad LoA needs it)

Image

Author:  Matt [ Tue Mar 03, 2009 4:01 am ]
Post subject:  Re: Legacy of Aein

New font please.

Author:  Vans [ Tue Mar 03, 2009 4:53 am ]
Post subject:  Re: Legacy of Aein

I promise ill make you a cool gui this week, your game deserves it :)

Author:  Tony [ Tue Mar 03, 2009 5:29 am ]
Post subject:  Re: Legacy of Aein

Vans wrote:
I promise ill make you a cool gui this week, your game deserves it :)


I'm excited to see it!

Author:  shaded [ Tue Mar 03, 2009 11:35 am ]
Post subject:  Re: Legacy of Aein

The GUI actually looks good. I will probably have the server up Tuesday night through Wednesday. I didn't get a chance to add a lot of features, but I was able to fix every bug that we found during last testing phase. I am at a cross road on what to tackle next.

Kingdoms
Magic
Message System
Adding Unit Types (Swordsmen, Archers, Spearmen, Axemen, Lancers)
Ruses (Spy, Pillage, Riot, Arson, Assassinate)
Weather Effects (floods, droughts, earthquakes)
Special Units (Swarm, Leviathan, Dune Worm, Giant Spider, Dragon)
Walls (ones built on the map and not in cities)

Author:  shaded [ Wed Mar 04, 2009 6:54 pm ]
Post subject:  Re: Legacy of Aein

I had a family emergency so I was not able to complete the work I intended.

Author:  Rian [ Wed Mar 04, 2009 7:47 pm ]
Post subject:  Re: Legacy of Aein

Pbcrazy wrote:
heh, seems im back to doing graphic work again :)

anyway, my first task so far, a new GUI (all testers know how bad LoA needs it)

Image


I like the font (I think), but take off the stroke or the shadow. Something's making it blurry, and since its a .png, I don't think it's the picture quality. The font would look way better if it was nice and sharp, I think.

Author:  Matt [ Wed Mar 04, 2009 8:07 pm ]
Post subject:  Re: Legacy of Aein

The font looks pixelated, where as the gui is smooth. It doesn't mix.

Author:  Pbcrazy [ Wed Mar 04, 2009 10:50 pm ]
Post subject:  Re: Legacy of Aein

yes yes i know, im working on it, however the last few days have been very hectic with school and i haven't gotten much done.

i'll see about getting it fixed in a few hours, i've got homework right now though.

Author:  Pbcrazy [ Wed Mar 04, 2009 11:33 pm ]
Post subject:  Re: Legacy of Aein

alright, here ya go, still a pixelish font, but i tried to make it crispier (now kinda makes me want to eat it, if it wasn't so green >.>)

Attachments:
GUI_V2_B_pre2.png
GUI_V2_B_pre2.png [ 101.91 KiB | Viewed 16957 times ]

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