Fox, I do a lot of things that are a pointless waste of time, fills in the gaps when I'm not out working on bikes, or at work, or with my girlfriend, or setting up my business, or out with friends, but you're missing the point about Fortress Source.
PlayerRealms had over 1500 members, but I accidently deleted the database
![Confused :?](./images/smilies/icon_confused.gif)
. The activity of the community dropped because of that, and because I haven't made an update in a while because of other commitments, but I'm sure it will pick up again once I start releasing the newer versions.
Mithlomion, there are quite a few people who have private messaged me about Fortress Source and how they'd prefer an alternative community with members they can get along with, and how they'd like to see Mirage Source in a different perspective.
Dave, why would you?
![Laughing :lol:](./images/smilies/icon_lol.gif)
everybody here wants to make a game or an engine, and everybody here starts with Mirage Source, how am I any different?
Fortress Source will have updates just like any other game or engine using Mirage Source, but it's initial release will have barely any changes from the standard base code from Mirage Source. It's not a pointless project, if you look at it this way: Rather than doing 101 updates, changes, additions to the source before releasing it, I'm going to release it in several versions every time a few updates have been made.
Get me?
PlayerRealms is closed source, specifically for non-programmers, that means anybody who knows nothing about Mirage Source, and doesn't want to program can use it to make games. So, it has to have a sh*t load of features initially so that people will use it.
Fortress Source is open source, so it doesn't HAVE to have loads and loads of updates all the time to please it's users as they can add things to it as they like. Fortress Source will (After a long period of time) be the equivilent to what PlayerRealms is now, but open source.
And of course, while PlayerRealms makes use of external files so that users can change things, Fortress Source will be specifically for game creation (Not engine creation) so anything that can be stored in the software itself (Like classes) will be, rather than in external files. This is one of the first changes planned for a future version, which will begin to steer Fortress Source in it's own direction.
PlayerRealms is closed source, dedicated to NON-PROGRAMMERS. Fortress Source is open source, dedicated to NOVICE PROGRAMMERS who want to make games.You may ask, why not just release the PlayerRealms source? Well what would be the fun in that? I enjoy messing around with game code, so it'll be fun to start from the beginning and achieve something new.