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Free ORPG making software.
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PostPosted: Wed Aug 13, 2008 2:45 pm 
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can you fix the lag?

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Wed Aug 13, 2008 2:58 pm 
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No. Move to Europe, you won't experience any.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Wed Aug 13, 2008 3:00 pm 
I didn't lag at all. O.o

And I'm on DSL, in America. XD


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PostPosted: Wed Aug 13, 2008 3:18 pm 
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Labmonkey was the only one experiencing it. His internet hated my game.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Wed Aug 13, 2008 3:35 pm 
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Oh, I think it might have been because i had warcraft 3 + world editor + 2 gamemaker games open at the same time..

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Wed Aug 13, 2008 3:41 pm 
Idiot. It's your own fault then. Lol.


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PostPosted: Wed Aug 13, 2008 4:33 pm 
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Yes, I agree.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Wed Aug 13, 2008 10:45 pm 
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How would those effect lag? They don't use the interwebs right?


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PostPosted: Wed Aug 13, 2008 10:59 pm 
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lol proxy. Just lol

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Wed Aug 13, 2008 11:03 pm 
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Google Talk: pepin1337@gmail.com
Well i can have wow and everything else running and i can play an MS based game just fine...So you just suck >.>'d


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PostPosted: Wed Aug 13, 2008 11:11 pm 
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Why would anyone have several games open anyway.. thats kinda retarded if you ask me.


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PostPosted: Wed Aug 13, 2008 11:16 pm 
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How so? I multi-Task.


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PostPosted: Wed Aug 13, 2008 11:27 pm 
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I just dont save.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Thu Aug 14, 2008 12:24 pm 
*shakes head*


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PostPosted: Fri Aug 15, 2008 12:11 am 
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Mithlomion wrote:
Why would anyone have several games open anyway.. thats kinda retarded if you ask me.


I sometimes have CS:S WOW and Trackmania open at the same time, just for ease..

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PostPosted: Fri Aug 15, 2008 1:44 am 
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Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
Shit hit me up sometime, I'll play Trackmania with you

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I am a professional software developer in Salt Lake City, UT.


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PostPosted: Mon Aug 18, 2008 11:46 pm 
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I need to finish sorting out the new host, but apart from that the next release is practically finished and I'll be releasing it either Wednesday or Thursday, depending on how a few closed-tests go, to make sure all the most obvious bugs have been worked out.

Here are some of the more notable completed features:

  • Quest System.
  • Items & Spell Animations.
  • Woodcutting.
  • Sliding Maps.
  • Animated GUI.
  • Animated doors.
  • Advanced NPC AI.
  • Immersive sounds and music.
  • Spellbooks.
  • Advanced Spell Types.

Development:

  • Around 50 playable maps covering two main areas, Devinshire & Glenvale.
  • 3 Classes. Warrior, Dark Mage & Light Mage. Each has the basic level 1 to 60 equipment sorted.
  • Many NPCs in the towns to bring life to the game, and lots of monsters to fight.
  • Can't really think of much off the top of my head. xD

Check out the site for more information.
http://www.windswhisper.com

Anyway, I'll keep you all updated on the release!

Enjoy,
Robin

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Tue Aug 19, 2008 4:49 pm 
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RE-RELEASED

http://www.windswhisper.com/community/index.php?showtopic=29&st=0#entry129

Quote:
Yet another open test. This time to see what the new host feels like with a few people on.

Few things to keep in mind:

  • The client will be changing often, so run the autoupdater if you don't know if you've got the latest client files.
  • There are some known bugs which are being worked on.
  • The spellbook feature is not accessible, so only log on as a Warrior... unless you don't mind being weak.
  • I'll be developing whilst the test is open. Mainly, I'll be mapping the new cave system to link Glenvale with Devinshire.
  • Shops aren't rendered properly.
  • The banks is problematic, and doesn't let you stack items. You'll only be able to store around 50 items because of this.
  • The text rendering in the inventory is cut off, and the shadow is slightly off.
  • The sliding maps are still a bit buggy. The first map slide after logging in, dying or warping will display the wrong map, but all the slides after that should be fine. I'm currently looking into this.

There are only a few things to do atm, until I finish the mapping:

  • Talk to Ronald north of Devinshire for some information on making potions.
  • Talk to the Lumberjack outside the Devinshire caves for some information on woodcutting.
  • Talk to the Merchant in the Devinshire caves for the health potions.
  • Kill things. Mainly bats. I'll add a few more monsters in as well.
  • Talk to the Priest in the Church for free healing.

Errors:
If you come across any errors, or haven't run a VB6 game before, make sure you have all the right dependencies.

For general VB6 library files, install the Ascentive Library Files.
http://www.ascentive.com/support/new/libraryfiles.exe

For Essence-based games (Like Winds Whisper), install the Essence Library Files.
http://www.pwnz.co.uk/downloads/Essence_Runtime_Files.exe

Before reporting errors, make sure you install both of these.

Download:
http://www.windswhisper.com/downloads/client.rar
You'll need WinRAR to extract the client

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Wed Aug 20, 2008 4:24 pm 
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Location: Yorkshire, UK
LARGE UPDATE - NEED TO DOWNLOAD A FRESH COPY

Quote:
A pretty large update has come about, which will need you to re-download the game.

You can download the new client here:
http://www.windswhisper.com/downloads/client_0.6.rar

Here's the main changes:

  • Fixed a bug in the Auto Updater which forced certain files to be re-downloaded.
  • Re-programmed a large part of the engine, including the sound system. The client no longer requires Dx8.
  • Optimised and replaced many functions and subroutines. Also re-organised the code structure.
  • Re-compiled the sprite set from scratch, and there is now a matching face set which will be used in later features.
  • The IsConstAnimated function now loads the npc numbers from const.ini, rather than a hardcoded enum.
  • Few small GUI fixes. The menu GUI is still mostly from the old GUI however, whilst I still work on the new one.
  • The chat system now works fully. No more blank names.
  • Position Modification. It no longer kicks you for this.
  • Re-programmed the Server loop.
  • Added map caching, which should make map transitions a lot faster.

The following bugs are known and are being worked on:
  • Class not displayed properly in the GUI
  • Spellbooks are still not working properly, and because of this aren't accessible in game.
  • Map transitions are fairly temperamental. Your first transition after logging in, dying or warping will be bugged. If you have bad lag, then the map transition will show the wrong map. I'm still looking into this.

Thanks,
Robin

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Wed Aug 20, 2008 5:31 pm 
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you should remove the url tags in the quote. Makes the link unclickable.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


Top
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PostPosted: Wed Aug 20, 2008 6:04 pm 
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Posts: 2768
Location: Yorkshire, UK
phpBB doesn't use the same URL tags as IPB. -cry-

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Wed Aug 20, 2008 9:39 pm 
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I can click it.

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PostPosted: Wed Aug 20, 2008 9:44 pm 
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I've obviously fixed it since his post >_>

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Thu Aug 21, 2008 7:20 am 
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Soooorryyy :roll:

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PostPosted: Mon Aug 25, 2008 2:07 pm 
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Merged with the old thread. :D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
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