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| [Pre-Alpha] Legacy Of Gorgan http://miragesource.net/forums/viewtopic.php?f=205&t=4168 |
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| Author: | Belier13 [ Sun Aug 17, 2008 4:50 pm ] |
| Post subject: | [Pre-Alpha] Legacy Of Gorgan |
I believe it's been a pretty long time I haven't posted here, so I'll start by saying hello to everyone down here. Some of you may (or may not, which is rather a good thing, Lol) remember me. Anyway, let me quickly introduce this game I've been working on for quite a while, rather as a side project, but which turned to be.. not so bad. Also, I expect to run an alpha test pretty soon, to test both the engine and the game. There is not much to say about the game itself, I've been using Milestone as base source, and RMXP gfx. The game has been in development for roughly 1.5 year, working slowly. I spent a lot of the time balancing everything, so that the game would make senses. Each class has a different starting area, and so, a different story. Talking about story, I've written a storyline for the game, which could help you understand the name, which can be wierd. Problem is: It's written in french and it need to be fixed a little bit. Anyway, that's nothing important for the Alpha test. Without being cocky, The game is a tad better than all the crap you've seen popping out all these year. Especially from Elysium and such. But you'll notice that by yourself, anyway. My engine's main features (biggest one): - Complete Quest System - Complete Buff System - Complete Chat System - Revamped Npc AI (Pathfinding*, and they no longer switch target like monkey) * Yes, the pathfinding that is available on this forum. I would like to thank the guy who posted it, works like a charm. Here is a list of everything you can expect to meet in the Alpha; - 4 fully playable classes - 2 unfinished classes, which you can decide to pick or not. - Main town "Riverhill" completely mapped (around 30 maps if not more) with shops, fighter guild, mage guild and some random houses mapped. - Hugh plain to explore (and grind) - Playable up to level 35 - Random quests there and there (also depend on which classe you pick) Screenshots The Bridge of Fortune The Gorganite Cave Riverhill City Halburtus Manor Riverhill Plains * As you may notice, none of the SS contain npcs, that's my mapper's mistake. He used screenshot which remove.. well, everything. Here are some more interesting SS; Whole Game http://freedomfalls.net/stuff/belier/LoG/mgame.PNG Casting a spell over a mob http://freedomfalls.net/stuff/belier/LoG/goff.PNG Healing Myself http://freedomfalls.net/stuff/belier/LoG/gdef.PNG Credit Apika & Belier13......[Developers] Apika.................[Main Mapper] Belier13..............[Main Coder] Special Thanks Wisler for webhosting Mirage source for base engine ZoSo/Mithlomion for some of the base maps, which I've gotten from one of the 525052 Godborns Website Link : http://www.legacyofgorgan.tk If you are interested, I highly suggest you to read the website and visit forum. They both contain information that I haven't posted here. Enjoy. |
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| Author: | Robin [ Sun Aug 17, 2008 4:54 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
Your GUI is terrible. |
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| Author: | Mithlomion [ Sun Aug 17, 2008 5:12 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
And the GUI is freaking horrible. Apika and Belier making a game?? Wow.. i can imagine almost every player getting banned.. Especially the ones not bowing for these two fags. Quote: Now if you care about some behind the stage story, listen! (Or rather, read) After I attempted to make bajillion games with Mithlomion/ZoSo (Which is a pretty good GFX artist) that all failed, I was left with an unfinished engine but still passion for coding. "Fuck this" Said the young boy, and so I decided to make a game with somebody else, Apika. For about 1 year, we've been working on it, not too seriously just slowly and wisely... in our free time. Now things are getting bigger, my engine is filled with features (and I still have a shitload to code) the game has a very hugh content, and it's time for an alpha test. Oh, by the way, I took the maps of one of the 52035 Godborn, which were gone to trashcan anyway. If you don't understand what's going on, well, I don't really expect you to. That was for the oldies that will eventually check...... blablabla Do really expect people to take you seriously after that post lal. |
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| Author: | Poyzin [ Mon Aug 18, 2008 12:33 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
Belier13 wrote: Ewee |
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| Author: | Jack [ Mon Aug 18, 2008 1:07 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
Humm get rid of the GUI. |
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| Author: | Matt [ Mon Aug 18, 2008 1:35 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
I vote you delete the game and the source. Problem solved. |
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| Author: | Hellrise [ Mon Aug 18, 2008 2:12 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
Wow The Dream Team...
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| Author: | Winifred [ Mon Aug 18, 2008 10:19 pm ] |
| Post subject: | Re: [Pre-Alpha] Legacy Of Gorgan |
As has been said before, the GUI makes eyes bleed. I think I would honestly be too distracted by it to be able to focus on the game. That being said, the game doesn't look so bad. It seems to be nicer than most I've seen (barring that horrendous GUI). Also, Predator is a pretty awesome name for a class, IMO. Warrior and Magician are 10x more cliche than Predator. I want to max the "Offer candy to children" skill. But uhhh, what makes it different from Rogue? They sound exactly the same. |
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| Post subject: | High Rated Outsourced CFO Blog |
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