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 Post subject: Re: Kolosos
PostPosted: Fri Oct 24, 2008 4:53 am 
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Didn't get too much work done today apart :

Update :
    - Started working on a mission system :) This will find a NPC in your level range for you to kill a certain ammount of times. Not sure if reward should be both gold and experience or just one or something else, I'll decide that later ^_^

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 Post subject: Re: Kolosos
PostPosted: Fri Oct 24, 2008 6:49 am 
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Keep up the good work, I'm really excited to see the final outcome.

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 Post subject: Re: Kolosos
PostPosted: Fri Oct 24, 2008 1:11 pm 
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Nean wrote:
Keep up the good work, I'm really excited to see the final outcome.


Thanks bro :D

Updates so far :
    - Mission system totally finished ^_^ For now the reward is just some gold, but it might be something special in the future, that will be decided :)
    - Fixed a few internal things for developers :)

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 Post subject: Re: Kolosos
PostPosted: Fri Oct 24, 2008 1:21 pm 
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I've been reading up on IOCP and it doesn't seem to be a good idea to add it. A lot of people are saying "In the context of writing a server, you usually use this model when you have to maintain tens and thousands of connections."

I think Grim concurs on this. I've removed it from k2h.

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 Post subject: Re: Kolosos
PostPosted: Mon Nov 03, 2008 5:15 am 
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Sorry for the lack of update. Kolosos updating is currently on standby as I sort a few things in life. I've just been overloaded with things to do but it should be over within a few days. Updating and developing will resume then. Thanks ^_^

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 Post subject: Re: Kolosos
PostPosted: Sat Nov 08, 2008 2:54 pm 
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Had abit of time on my hands today, so I updated a tad :

Updates:
    - NPCs can give players up to 5 quests
    - Started compiling a proper tileset and looking into graphic encryption

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 Post subject: Re: Kolosos
PostPosted: Sat Nov 08, 2008 4:07 pm 
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Amazing job man! :D

Keep it up


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 Post subject: Re: Kolosos
PostPosted: Sat Nov 08, 2008 11:53 pm 
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JokeofWeek wrote:
Had abit of time on my hands today, so I updated a tad :

Updates:
    - NPCs can give players up to 5 quests
    - Started compiling a proper tileset and looking into graphic encryption


http://onlinegamecore.com/forums/viewto ... f13b8b2de2 > That might help you. :)

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GIAKEN wrote:
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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:27 pm 
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I was looking forward to this. :(

What happened to Joke?

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GIAKEN wrote:
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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:28 pm 
He was on the forums yesterday..


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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:29 pm 
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Matt wrote:
He was on the forums yesterday..


Really? He better release this. And if he doesn't finish it, he can always release the source ;D

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:30 pm 
Nean wrote:
Matt wrote:
He was on the forums yesterday..


Really? He better release this. And if he doesn't finish it, he can always release the source ;D


I don't see him giving up and if he does give up, I highly doubt he'll release the source.


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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:50 pm 
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He was playing MR a few days ago :p


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 Post subject: Re: Kolosos
PostPosted: Mon Mar 16, 2009 7:52 pm 
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Dugor wrote:
He was playing MR a few days ago :p


You're just saying that to get attention to your game FAGGOT!

:P

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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 3:04 am 
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Mmm, I guess I did leave without clearing anything up. Firstly, for Kolosos, I did not give up or quit it. I haven't had time to work on it due to many huge events currently going on in my life, and thus haven't had the motivation to do it. However, lately I have seen myself getting more and more back into the ORPG world. I often lurk the MS forums, and as Dugor mentioned, I have been playing MR :P I am not going to guarantee anything and get false hopes, but maybe one day, I'll get back into it. See what the future holds :D

And, I have been thinking about what Nean said about releasing the source, and I decided to release an old version of the source. This one has all the features up to the post on this page saying :

Quote:
Updates:

- Guilds now have bank, where anyone in the guild can deposit money and the higher-ranking guild members can withdraw it to use to help guild members, etc. The guild members are notified via the guild chat channel when an admin withdraws gold or when a member deposits gold :)
- Fixed a few bugs in the source :)
- Realized I had forgotten a few messages, such as invalid characters in a new character's name, that would go bring you back to the main menu instead of the character list, so I fixed that :)
- Deleting a character that isn't the last character will result in proper sorting, for example, let's say you have character 1 used and character 2 used, and you delete character 1, character 2 will be moved to character 1, that way when you create a new character it will go to the proper slot :)


So it definitely is fairly recent. Enjoy :D If you decide to use any of the features, at least mention me in credits :)

Enjoy :)

Love, Joke <3

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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 3:28 am 
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Wow

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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 4:41 am 
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Late night, girlfriend is gone, nothing to do, figured I might code in a few things ;)

Updates
    -Fixed the whole spawn point idea. If you log back in within 10 minutes of logging out, your character will still be in the same location as when you left the game. However, if 10 minutes have passed, you will be brought back to your respawn point. However, I might change this so that this only happens if you are in dangerous maps or something along those lines, that way people won't logout as soon as they are near dying or whenever they need to go back to town without using a respawn scroll.

Just for the record though, don't expect loads of constant updates either. I was just in a coding mood tonight. We'll see as time progresses :)

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Last edited by JokeofWeek on Tue Mar 17, 2009 4:55 am, edited 1 time in total.

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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 4:42 am 
Nice try to rick roll. :P


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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 4:51 am 
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Matt wrote:
Nice try to rick roll. :P


Hush now, you'll ruin it for the others :P

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 Post subject: Re: Kolosos
PostPosted: Tue Mar 17, 2009 5:21 am 
JokeofWeek wrote:
Matt wrote:
Nice try to rick roll. :P


Hush now, you'll ruin it for the others :P


:D


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 Post subject: Re: Kolosos
PostPosted: Wed Mar 18, 2009 2:14 am 
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ahhh dickk ya got me :D

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 Post subject: Re: Kolosos
PostPosted: Thu Mar 19, 2009 12:56 am 
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<3 :D

Working on Kolo tonight :) Also, if any GFX artists out there would be willing to help out, it would be hugelyyy appreciated <3

Updates
    -Fixed the windows system for the main screen, there was some issues with dragging certain windows.
    -Fixed the instancing system, now works with the respawn system. Basically if you logout while on an instanced map, you are taken back to the respawn point (due to the fact that instanced maps eventually get destroyed if there are no players on them)
    -F5 through F8 keys will now open up windows, such as the inventory or the stats window. These can also be opened through their commands (/inv,/stats,etc.)
    -Prefixes/Suffixes now have a minimum level to be useable, for example a level 10 won't be able to equip a sword with mods requiring level 20.
    -Every killable NPC now has a chance of spawning gold, along with its usual drop list. There is a 5% chance of dropping gold (might be increased). The ammount of gold dropped will be based on the NPCs level and a few other non-influencable factors (the user cannot increase the ammount of gold he gets through his stats).
    -A player will not suffer the normal death consequences (yet to be established) if he is level 5 or under, even if he has no rescues left. This is to help new players who might be having trouble in a certain area and keeps dying.

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Last edited by JokeofWeek on Thu Mar 19, 2009 5:02 am, edited 5 times in total.

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 Post subject: Re: Kolosos
PostPosted: Thu Mar 19, 2009 2:17 am 
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Your game sounds so worth trying ;)

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 Post subject: Re: Kolosos
PostPosted: Thu Mar 19, 2009 2:27 am 
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Tony wrote:
Your game sounds so worth trying ;)


Yeeah, you'd think so, wouldn't you?

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 Post subject: Re: Kolosos
PostPosted: Thu Mar 19, 2009 2:33 am 
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What do you need gfx artist for? If its for GUIs, maybe I can help you


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