Kousaten is doing the GUI. I'm programming it. As far as graphics, I've not decided yet.
The game isn't your typical ORPG. It's actually nothing like any game that's been created. As Dugor put it, it's a mix up and mash of several different games.
The goal of the game, is to live a life. It's not to just run around aimlessly killing things to gain levels. The goal of every player is to have a job that will help the economy. Some of the jobs available are as follows:
Merchant
Farmer
Fisherman
Miner
Mercenary
Soldier
Etc.
The main feature that I've already completed is player housing. Certain maps are available for a player to claim as their own. Players, when entering a map are able to type /claim. If the house isn't already claimed, the map will then belong to the player. From there, a player can type /edithouse and it will open a very limited version of the map editor for them to use, so that they may decorate their house.
Mappers will map the base house and then players will go from there.
Merchants will sell items that they buy off other players, like fishermen, farmers and miners. They then sell those items to shops, so that the items are in stock. Each shop will restock a limited amount of every item they keep stock, once a day. After that stock is gone, you will have to wait until a merchant sells it to the shop before you can buy any of it.
This thread will be updated when I feel like it.