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Free ORPG making software.
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 Post subject: 8 Bit
PostPosted: Sun Nov 16, 2008 3:26 pm 
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Location: USA - PA :(
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8 Bit is the newest 8 bit game. But. It's online!

I have yet to come up with a story and stuff. I think I have an idea, but I'm not so sure right now :P.

Work, Done, In Progress
Haven't Started
Working on it.
Done

Side Scrolling
Basic Graphics
Arcade Game Concepts
GUI
Story
Ladders
Jumping Feature
Chat Bubble at bottom when talking to NPC
Card Game Concept Thingy
Changing of Hair Colour and Clothes
Admin Panel
Item Animations
Warp Animations
Game Logo
Zone Music
Fighting Music
Attacking Sounds
Weapons
Climbing Animations

This is it SO far:
Image


Thanks.

Any ideas? Comments? Crits?

-//''"POYZIN"''\\-

♦♣♠♥EDIT!♥♠♣♦
Now Hiring (For When I release for testing = *)
-Mappers*
-Musicians
-GMs*
-Pixelers
-Coders*

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Last edited by Poyzin on Sun Nov 16, 2008 8:08 pm, edited 5 times in total.

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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 5:43 pm 
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Looks pretty cool, the graphics while I know their are 8 Bit and I like 8 Bit, they really do not look so great. You should really change the Gui becasue it does not suit your game at all.


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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 5:51 pm 
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Cigar And A Sheep wrote:
Looks pretty cool, the graphics while I know their are 8 Bit and I like 8 Bit, they really do not look so great. You should really change the Gui becasue it does not suit your game at all.


Yes. I know. I'm working on recreating everything. But for now, I'm not so worried about the graphics until I get some of the other game play and concepts worked out.

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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 7:36 pm 
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This should be good sumthin new and some cool features too interesting to see how this will turn out

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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 7:40 pm 
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Ravuya wrote:
This should be good sumthin new and some cool features too interesting to see how this will turn out


Thanks.

I don't think anyone on Mirage has ever made a ladder before. Let alone a side scroller :P.

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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 7:59 pm 
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I wouldnt play it, it doesnt attract me at all


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 Post subject: Re: 8 Bit
PostPosted: Sun Nov 16, 2008 8:09 pm 
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Yet! It might when I'm done with GUI :).

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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 1:56 am 
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Even if you have an amazing GUI, but the game itself isn't attractive, it wouldn't make the game suddenly beautiful :|

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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 2:27 am 
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well people, I'm not worried about the graphics right now, more on game play. the graphics you see above, are simply test graphics, I am working on recreating everything...

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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 7:24 am 
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Graphics arent always important theres games out there using stick men

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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 3:30 pm 
halla wrote:
Graphics arent always important theres games out there using stick men


Stick Death!


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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 6:32 pm 
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1st off : This is actually a good attempt at something new, but there is already a MS game out that is actually based on old school atari format gaming, won't give the name though.

2nd off: somethings in the current gui are not 8 bit like.. if your going to make a game called 8 bit then your going to have to make a NES capable looking game, you can look at youtube and actually see some nes 8bit rom projects people have made.. like final fantasy 10 and chrono Trigger. so look around there and get some tips on the style of mapping they are using.. but if you wanna make a goooood 8 bit game then go with the best mapping and style of graphics that dragon quest (warrior) used it when it came out, that was a hella of good game, so try to come up with something in that style

3rd off: The Pac Man People have to go, that is just scary.. they look like they are all pissed off and going to eat each other.

4th, if your doing music I would also suggest old school midi's style like they used on nes, nothing from the snes days and not as good sounding as snes days..

when your going old school you have to go old school all the way, I grew up playing atari when it first came out, and then nes and every system then on out, but games were more fun back in the old school days anyway.


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 Post subject: Re: 8 Bit
PostPosted: Mon Nov 17, 2008 11:24 pm 
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1st off : This is actually a good attempt at something new, but there is already a MS game out that is actually based on old school atari format gaming, won't give the name though.
I must know! Do you know? :P

2nd off: somethings in the current gui are not 8 bit like.. if your going to make a game called 8 bit then your going to have to make a NES capable looking game, you can look at youtube and actually see some nes 8bit rom projects people have made.. like final fantasy 10 and chrono Trigger. so look around there and get some tips on the style of mapping they are using.. but if you wanna make a goooood 8 bit game then go with the best mapping and style of graphics that dragon quest (warrior) used it when it came out, that was a hella of good game, so try to come up with something in that style
Yes I know. Not working on GUI yet. Just showing people my sidescroller awesomeness.

3rd off: The Pac Man People have to go, that is just scary.. they look like they are all pissed off and going to eat each other.
Hehe. They DO eat each other. I have the attack sprite set to chewing on them. :P Yes. I made a new sprite yesterday. I'll put it up then.

4th, if your doing music I would also suggest old school midi's style like they used on nes, nothing from the snes days and not as good sounding as snes days..
Way ahead of yeh.

when your going old school you have to go old school all the way, I grew up playing atari when it first came out, and then nes and every system then on out, but games were more fun back in the old school days anyway.
It's just a work in progress right yet. Not done at all yet.

Thank you for your comments. :mrgreen:

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 Post subject: Re: 8 Bit
PostPosted: Tue Nov 18, 2008 5:52 am 
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constructive criticism is free around here, you take it alot better than most so I gives ya kudo's on that. but if you have any questions or need help just be sure to ask around. we have a good hand of skilled vets around here.


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 Post subject: Re: 8 Bit
PostPosted: Tue Nov 18, 2008 8:06 pm 
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Yeah, I'm open to criticism. Criticism is what makes the developer want to try harder at making what people like in a game.
How I look at it.

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 Post subject: Re: 8 Bit
PostPosted: Tue Nov 18, 2008 11:42 pm 
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Even if it looks god-awful, I am going to try it.
Classic games.
Mmm <3

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 Post subject: Re: 8 Bit
PostPosted: Wed Nov 19, 2008 12:43 am 
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:)

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 Post subject: Re: 8 Bit
PostPosted: Mon Dec 01, 2008 3:11 am 
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Found something for yeh

http://www.youtube.com/watch?v=P8na3G8iTps&NR=1

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 Post subject: Re: 8 Bit
PostPosted: Tue Dec 02, 2008 7:34 am 
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Thanks! I can use this!

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 Post subject: Re: 8 Bit
PostPosted: Tue Dec 14, 2021 7:57 pm 
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 Post subject: Re: 8 Bit
PostPosted: Thu Feb 10, 2022 10:47 am 
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 Post subject: Re: 8 Bit
PostPosted: Sat Mar 12, 2022 10:22 pm 
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 Post subject: Re: 8 Bit
PostPosted: Wed Jun 15, 2022 11:52 pm 
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 Post subject: Re: 8 Bit
PostPosted: Sat Sep 10, 2022 5:40 pm 
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 Post subject: Re: 8 Bit
PostPosted: Fri Nov 04, 2022 2:18 am 
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