Mirage Source

Free ORPG making software.
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PostPosted: Fri Mar 20, 2009 12:45 pm 
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It says the game is offline to me. Do you have more than 1 version released?

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PostPosted: Fri Mar 20, 2009 12:47 pm 
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No this one should work:

http://mayhem.auburnflame.com/BMOCompiled_Beta1.rar

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Fri Mar 20, 2009 2:08 pm 
GIAKEN wrote:
Vans said he's going to make me a GUI for Bomberman! :D

How to get Vans to say this:

1) Make a good game
2) Make the shittiest GUI you can
3) ???
4) PROFIT!


Or just ask nicely.. That's how I got one for FPO. Lol.


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PostPosted: Fri Mar 20, 2009 11:01 pm 
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Here you got:
Image

Image

Image


Giaken, I need a screenshot of the char creation part so I can finish what I started :P


Last edited by Vans on Fri Mar 20, 2009 11:39 pm, edited 3 times in total.

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PostPosted: Fri Mar 20, 2009 11:06 pm 
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Holy shit that's gorgeous.

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GIAKEN wrote:
Since I'm into men, not women

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I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sat Mar 21, 2009 1:35 am 
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Wooww....

The character creation is the register :D

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Sat Mar 21, 2009 1:41 am 
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That's a nice GUI. It's simple and clean, just how I like it. =]

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PostPosted: Sat Mar 21, 2009 1:44 am 
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Your better not mess up implementing that GUI, you fat bastard.

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PostPosted: Sun Mar 22, 2009 10:51 pm 
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Pah he wont, GUI implementation is easy if you are using DX7.


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PostPosted: Sun Mar 22, 2009 10:53 pm 
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Here's the current changes to Beta 1.1:

GIAKEN wrote:
Current changes:

Tab index fixed for logging in / registering
When you walk into a fire it now tells who killed you properly
Changed the interface with a new one by Vans ;)
Made the game screen size 1x and 1y bigger so maps are now evenly spaced
Fixed with menus when server is offline shouldn't just close
When you join the lobby it tells you all the players online
Waiting room added
Match system implemented (start game, last person standing wins)
Fixed problem where sometimes people couldn't drop bombs
Kill & death counter is now implemented (if you kill yourself you lose 1 kill and still gain the death)
Implemented spectating system where when you die you are spectating till the game is over or you leave
If you leave the game early or quit you lose 1 kill and gain 1 death
When you win the game you will jump about 3-4 times displaying you won and receive a +1 in your matches won count
Added a check for cheat programs
Added 2 map types: Free For All (FFA) and Match (MAT): Match types are the newest modifications, the FFA maps will be just like old times
Got more sprites in
High scores in, but not fully working yet (not sure if they will work for 1.1)
Fixed spamming deaths when you run into a fire and slide over it

(will be updated as I do changes)


The only thing I need to do is try to manufacture my own registration and login and waiting room GUI with the PSDs I got from Vans.

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Yes harold. Give it to me.

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PostPosted: Sun Mar 22, 2009 11:03 pm 
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Ill do them for you tomorrow, since its holiday here in Argentina


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PostPosted: Sun Mar 22, 2009 11:16 pm 
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Thanks a lot :D

You haven't seen the waiting room yet, but it's just like the lobby but without the chat or buttons. It just has a list box with the players currently in the waiting room and a space at the top for "Waiting for players" then "Starting in ... 3", "2", "1" etc.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Sun Mar 22, 2009 11:30 pm 
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Tomorrow you send me the files and you show me, add me to msn :)


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PostPosted: Mon Mar 23, 2009 1:09 am 
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Sneak peek of Beta 1.1:

Image

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Yes harold. Give it to me.

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PostPosted: Mon Mar 23, 2009 2:02 am 
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Broojo02 wrote:
Pah he wont, GUI implementation is easy if you are using DX7.


GUI implementation is easy if you're using VB6 xD.


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PostPosted: Mon Mar 23, 2009 2:20 am 
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HUGE thanks to Jessica (a.k.a. DarkSpartan4) for ripping all of these beautiful graphics.

It took her about an hour to rip the jumping animations for the new pirate and ninja bomberman sprites and who knows how long it's taken to rip all of the frames and tiles and such for all 20~ of our sprites and fire paths and bomb animations.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Mon Mar 23, 2009 10:00 pm 
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Looks god damn sexy


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PostPosted: Mon Mar 23, 2009 11:22 pm 
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Here's how the waiting GUI is:

Attachment:
bmoscreeny.png
bmoscreeny.png [ 12.42 KiB | Viewed 12787 times ]


And the high scores:

Attachment:
bmoscreeny2.png
bmoscreeny2.png [ 21.05 KiB | Viewed 12787 times ]


You've seen the login and register windows.

I plan to change the registration window though to include a box for how the sprite looks and have 7 little boxes with different colors for them to change their color and whatever...I haven't really planned it out yet.

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Nean wrote:
Yes harold. Give it to me.

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PostPosted: Tue Mar 24, 2009 12:45 am 
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Here's the newly, 100% operational registration window:

Attachment:
bmoscreeny5.png
bmoscreeny5.png [ 103.21 KiB | Viewed 12772 times ]


It looks ugly as hell, but Vans hasn't did a GUI for it yet :P

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Yes harold. Give it to me.

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PostPosted: Tue Mar 24, 2009 4:14 am 
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You are gonna love it:
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PostPosted: Tue Mar 24, 2009 4:34 am 
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Awesome but you spelled Waiting wrong o__o

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PostPosted: Tue Mar 24, 2009 4:50 am 
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Tony wrote:
Awesome but you spelled Waiting wrong o__o

yeah I know, i sent the pds to giaken and he will fix it, my bad :P


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PostPosted: Tue Mar 24, 2009 5:38 am 
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Vans, you do wonders my friend.

All the GUIs are now in and working 1000%.

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Yes harold. Give it to me.

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PostPosted: Tue Mar 24, 2009 6:17 am 
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I love the GUI's, I have never played a bomberman game before so I don't know how it goes, but I
really wanting to try it.

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PostPosted: Tue Mar 24, 2009 8:05 am 
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This looks so awesome dude.

*highfive*


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