Mirage Source http://miragesource.net/forums/ |
|
Bomberman Online [Open Beta 1.1] http://miragesource.net/forums/viewtopic.php?f=205&t=4840 |
Page 1 of 5 |
Author: | GIAKEN [ Fri Dec 12, 2008 7:10 pm ] |
Post subject: | Bomberman Online [Open Beta 1.1] |
Bomberman Online Open Beta Download: http://www.asphodelgames.com/community/ ... ic&start=0 Introduction: This is basically a remake of Super Bomberman 5 for the SNES, except with multiplayer online capabilities. Everything seems to be working fine so far, with a fully integrated lobby system Features:
Bombs blow up other bombs Dynamic fire paths Bonus pick-up item (fire path distance +1) Death upon touching fire Death if in path of fire when it's launched Lose bonuses on death Lobby system Death animation Able to show off a jump animation with /jump High score list Kill / Death / Matches won counter Match system Planned features:
More bonus items (speed boost, drop more bombs, etc) WARNINGS: This is Open Beta, not completed finished yet. I just wanted to do some testing and let you people check it out so far. |
Author: | Minilinkki [ Fri Dec 12, 2008 7:51 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Whoa looks good, wna play, no body online, aww.. |
Author: | GIAKEN [ Fri Dec 12, 2008 8:36 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah I'll have to work on some NPC rooms... |
Author: | Minilinkki [ Fri Dec 12, 2008 8:52 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah, but that is good start. |
Author: | GIAKEN [ Fri Dec 12, 2008 8:55 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Thanks I have A LOT planned for it. |
Author: | Minilinkki [ Fri Dec 12, 2008 9:18 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
I love the graphics (You rip these?) and cant wait when this is fully made. |
Author: | GIAKEN [ Fri Dec 12, 2008 9:19 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah my friend from OGC, DarkSpartan4, is doing all the graphics ripping from Super Bomberman 5 for me. |
Author: | Minilinkki [ Fri Dec 12, 2008 9:26 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Nice, try make more areas and other styles, and ofc "game select", if you can, but good work, for first. |
Author: | GIAKEN [ Fri Dec 12, 2008 9:29 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Alright well the next thing I'm doing is more frames for the sprite sheet There will be 40 frames in each row of the sprite sheet. 4 frames for left foot, 4 frames for right foot = 8 frames per direction = 32 frames for walking + 4 frames for dieing = 36 frames + 4 frames for jumping when you win the round. |
Author: | Minilinkki [ Fri Dec 12, 2008 9:34 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Omg, this gonna be fun and activy game! |
Author: | GIAKEN [ Fri Dec 12, 2008 9:41 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Actually 41 frames (5, not 4, frames for victory jumping). |
Author: | DarkSpartan4 [ Sat Dec 13, 2008 5:25 am ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah and now there will be more colors. You can be white, black, green, red, blue, and yellow. I'll also get more sprites ripped, like ninja bomberman and pirate bomberman, eventually. |
Author: | Rory [ Sat Dec 13, 2008 3:57 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
You've got to give them lives. So you can get bombed twice before dying, and they blink when they just got hit. |
Author: | zidsal [ Sat Dec 13, 2008 4:05 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
thats prob not such a good idea Rory. I've only ever played bomberman Once (was on the Super Nintendo at my schools fair) and if your alert its hard to get hit (unless someone traps you with bombs). |
Author: | Matt [ Sat Dec 13, 2008 4:19 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
I agree with Rory. It'd be much better. I've not played the game, but being one hit sucks. Lol. |
Author: | DarkSpartan4 [ Sat Dec 13, 2008 4:34 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Perfekt wrote: I agree with Rory. It'd be much better. I've not played the game, but being one hit sucks. Lol. The rounds are meant to be short. Right now, there are no destroyable walls so there's no strategy involved. It's just run around and bomb. Once they're added in, you won't be able to just run around the map and hit ctrl, you'll actually have to think(a little). I don't think that lives would work well for this game. Maybe it would be better to have like 3 lives per match, and once you die you lose a life and you don't come back in until the next round. If you lose all of your lives, you're out for the rest of the match. |
Author: | Rory [ Sat Dec 13, 2008 4:43 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
You could also make like a Arcade mode, when you can co-op with your friends to kill NPCs and find the portal under the destroyables like in the SNES games. |
Author: | Matt [ Sat Dec 13, 2008 4:43 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Eh. It's your game. |
Author: | Rory [ Sat Dec 13, 2008 5:20 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
XD Not really, its mostly Hudson's game. Also, why wouldn't lives fit in a bomberman game, when they have it in every game. Don't tell me its cause its online. Because the original Bomberman Online game has lives too. http://en.wikipedia.org/wiki/Bomberman_Online_Japan |
Author: | Tony [ Sat Dec 13, 2008 6:36 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Ideas for you Deathmatch which HAS lives Team Deathmatch which has score, first team to hit 20 wins. Blue/Red team BombForGold, 20 kills FTW ends the match each bomb on another player gives you gold -edit\\ the longer it takes for you to kill the less gold there is. Item shop, gloves, costumes, helmets, glasses bomb boosters |
Author: | DarkSpartan4 [ Sat Dec 13, 2008 8:49 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Rory wrote: You could also make like a Arcade mode, when you can co-op with your friends to kill NPCs and find the portal under the destroyables like in the SNES games. Yeah we were thinking of doing that. Rory wrote: XD Not really, its mostly Hudson's game. Also, why wouldn't lives fit in a bomberman game, when they have it in every game. Don't tell me its cause its online. Because the original Bomberman Online game has lives too. http://en.wikipedia.org/wiki/Bomberman_Online_Japan I never said we shouldn't have lives. I just said that the lives should work differently. |
Author: | Rory [ Sun Dec 14, 2008 2:27 am ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Meh, do w/e you want. |
Author: | Lea [ Sun Dec 14, 2008 4:01 am ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
i'm thinking ye olde bomberman multiplayer where it was last one standing in a 2 minute battle to the death. Last 30 seconds the playing field shrinks too, or something. Don't remember exact times. |
Author: | Rory [ Sun Dec 14, 2008 10:36 am ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah, blocks start to appear around the arena until only the center was left, and if you were on those which appeared, you died. Also, there was like a limit of time in that small box afterwards, where if theres more than one person left, everyone loses. |
Author: | GIAKEN [ Sun Dec 14, 2008 3:22 pm ] |
Post subject: | Re: Bomberman Online [Open Alpha] |
Yeah all of these ideas I've thought of. I love playing Super Bomberman 5 for the SNES...I play for hours. |
Page 1 of 5 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |