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 Post subject: Re: Pirate Story Online
PostPosted: Sat Mar 21, 2009 11:18 pm 
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Posts: 60
Okay, we got a new GUI implemented, it's not finished, we have to make up picture screens for EVERYTHING, so we are making the rest of the GUI, then we have to loop everything through server, well what's needed. Then we can start creating the world. Here is a little screenshot.

http://img257.imageshack.us/my.php?image=game.png


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 Post subject: Re: Pirate Story Online
PostPosted: Sat Mar 21, 2009 11:19 pm 
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Joined: Sun Jun 04, 2006 1:39 am
Posts: 325
Location: Argentina
Google Talk: vans_graf@hotmail.com
ugly stone is ugly


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 Post subject: Re: Pirate Story Online
PostPosted: Sat Mar 21, 2009 11:33 pm 
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Oh no.
It was an environmental test. So we just ripped things off the internet.
We have it as Object not tile. So instead of placing 30 tiles to make a building. We place the whole object. And it worked so good stuff ;D


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 Post subject: Re: Pirate Story Online
PostPosted: Sun Mar 22, 2009 12:15 am 
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Posts: 107
Big map is big ._.


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 Post subject: Re: Pirate Story Online
PostPosted: Sun Mar 22, 2009 1:23 am 
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Yah there's ALOT of land.


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 Post subject: Re: Pirate Story Online
PostPosted: Sun Mar 22, 2009 3:20 pm 
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Okay, i updated the front page on some art work, new GUIs, i know the GUIs are too big, so just click the link i provided under it.


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 Post subject: Re: Pirate Story Online
PostPosted: Mon Mar 23, 2009 2:24 am 
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Will be posting more soon.


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 Post subject: Re: Pirate Story Online
PostPosted: Mon Mar 23, 2009 2:25 am 
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Location: Virginia, USA
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Not too bad...

Your programmer quit out on you?...

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 Post subject: Re: Pirate Story Online
PostPosted: Mon Mar 23, 2009 5:41 am 
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No he didn't quit out. We actually should have a client we will be able to log in on by friday. With most Features from GUI coded in.


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 Post subject: Re: Pirate Story Online
PostPosted: Tue May 19, 2009 3:29 am 
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http://www.youtube.com/watch?v=m74v58LAWVg

That's for everyone who didn't think we were gonna make it. We are getting really close, basically we just have a client that you enter a name and you login and can hang out. We don't have the chatbox synced or the rest of the GUI finished. That's why it's just a short let's run around. Over the next month we will finish up the GUI, stop the crashes with server, and have something that allows you to CREATE the account and type the username and password into so that you can play.

Slowly but surely. Were doing it.


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 Post subject: Re: Pirate Story Online
PostPosted: Tue May 19, 2009 5:14 am 
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Location: Ayer
That's cool, you guys made it a bit far. The GUI could be better though.. it falls too much under the "Elysium" style. Not that I'm saying that it's that bad but could better. Hope to see more updates. Jaiyo.

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 Post subject: Re: Pirate Story Online
PostPosted: Sun May 24, 2009 2:28 am 
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Joined: Sun Dec 14, 2008 4:28 am
Posts: 106
Location: Roanoke, VA, US
half of the posts here made me lol until i was gasping for breath :D

anyway i think the game's ideas are great and the blobs look cute and squishy like Peeps (SSSSSUUUUGGGGAAAARRRR) but the people and hair = ugleh.

at first i thought you combined MS and OP to make Pirate Story but then i realized that is has nothing to do with OP and doesnt seem like it has any relation to it. (OP is One Piece by the way)

i recommend you get shorter hairstyles and more straight hair styles or it looks like u went nuts with the pencil tool in MSPaint (lol)

Anyway, hope it goes good though. it sucks to lose your programmer. my project cant lose its head programmer though. mainly cuz i own my project and i AM the lead programmer > : O (the frustration builds.) Anyway. Good Luck, hopefully itll turn out well!

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 Post subject: Re: Pirate Story Online
PostPosted: Tue Jun 23, 2009 9:47 pm 
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Posts: 60
So, i've come back to post some information on my game. You might care or you might not.

Our game now has a Day and Night system coded in. It also has a registration portal. Where you register on the site and it allows you to create a character on the game. We aren't releasing the registration page until after Alpha starts. But it won't be for a while. We've coded NPC's that you can talk to. This is just a line of code to show you what i mean.

_PUBLIC_NAME = "Jiobah"
_PRIVATE_NAME = "npc_jiobah"

_STAND_POS = (2,2)
_WALK_RADIUS = 1

def init():
return "INIT_OK"

#this:
def dialog(step):
if step=="start dialog":
return ("""My name Is Jiobah, I am a crazy mage...
I live here because some sort of powerful entity made me so...
He told me I was part of a game!!! What an atrocity..."
""",
"Can I help you?",
"Ok see ya...")
if step=="Can I help you?":
return ("No... we are powerless...",
"*leave*")

Gives you options and so on so that you can talk to him. We made that as a example because we finally got a NPC system coded that walks. It walks REALLY weird though we haven't worke don it too much. We finished the map editor. It's all enviormental, it's not pick a bunch of seperate blocks and build. It's you just click a building and click it somewhere on the map, and it sets. We've got hair now for the characters.

We also finished the color palette wheel, you just click somewhere on the wheel for hair color, you can have millions of different shades.

Image

Here is our server.

Things are on there way, we've been working on the project for 4 months.

Image

Theres the Hair and NPC by the way. I know things are weird, but we are working them out.

http://piratestoryonline.com/register

That's the registration portal, but don't bother registering because we don't have the password encryption yet, so your username and password we can see. The portal isn't on mainpage.

Everything concerning your account will be handled on the website rather than in-game. This let's us setup user profiles online, allow people to lookup theirs and others' stats, and also do many other cool things. We can add a highscores list, so all of you can see your levels.

Image

There's our animated blacksmith, i know the NPCs are a little weird at the moment x_0 we aren't trying to hard on them, were just rushing to get something setup.

Image
Image

Here is a monster that you will be able to fight, it's kinda just a pirate it's something for Royals to train on.

Image

Another monster, in know the animation is weird, needs alot of work. But it will fix itself up in the end.

Well leave your crits and comments please, we will keep updating you as soon as we start working things more. I suspet within the next 3 months we will have an alpha online if any of you care ;P.


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 Post subject: Re: Pirate Story Online
PostPosted: Thu Jun 25, 2009 2:50 am 
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Joined: Sat Jun 03, 2006 8:32 pm
Posts: 415
Just to let you know the initials PSO is already used by a game that used to be pretty popular. It was Phantasy Star Online which came from the RPGs on the Sega Genesis.

If I was you I would just remove the online... to many games use it and its obvious they are online games so its useless.

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 Post subject: Re: Pirate Story Online
PostPosted: Thu Jun 25, 2009 8:07 pm 
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Joined: Sat Oct 25, 2008 11:58 pm
Posts: 60
We already bought a website domain some time ago. Made banners and everything.

www.piratestoryonline.com

So i really don't feel like buying a new name.


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 Post subject: Re: Pirate Story Online
PostPosted: Thu Jun 25, 2009 9:59 pm 
halla wrote:
Just to let you know the initials PSO is already used by a game that used to be pretty popular. It was Phantasy Star Online which came from the RPGs on the Sega Genesis.

If I was you I would just remove the online... to many games use it and its obvious they are online games so its useless.


It's not useless if the game is derived from an offline game or anime or book series. Things like that. Where there are other versions of it.


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 Post subject: Re: Pirate Story Online
PostPosted: Thu Jun 25, 2009 10:03 pm 
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Joined: Sat Jun 03, 2006 8:32 pm
Posts: 415
In the case of say Phantasy Star yeah that makes sense but for games created on here its kind of stupid.

Even if say your making an online zelda fangame (imagine that!? lol) Zelda Online or something still sounds stupid

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 Post subject: Re: Pirate Story Online
PostPosted: Sun Jun 28, 2009 12:31 am 
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Posts: 60
Actually, this game is created from the ground up using C++.
Were not even using this engine.


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 Post subject: Re: Pirate Story Online
PostPosted: Sun Jun 28, 2009 12:57 am 
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Joined: Sun Apr 26, 2009 11:22 pm
Posts: 43
Location: Cincinnati, OH
Google Talk: rj.cox101@gmail.com
This engine looks fantastic, congratulations to all involved!


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 Post subject: Re: Pirate Story Online
PostPosted: Tue Aug 11, 2009 5:38 pm 
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Joined: Tue Aug 11, 2009 5:31 pm
Posts: 2
Loving the isometric!
Do you have a very very basic version of the Engine? I'd love to see if I can upgrade it ALOT and keep you informed on what I'm adding ect. xD
I'm not asking for the latest thing of that engine I'm asking for the extremely Basic where u can just Set the server up ect. xD
anyways send me an e-mail : feelz02@yahoo.com <3


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 Post subject: Re: Pirate Story Online
PostPosted: Sun Oct 11, 2009 7:33 am 
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Joined: Fri Jun 12, 2009 4:25 am
Posts: 6
Hey bro.

I sent you a message like a year or half a year ago about this.

I said i was developing a Flash CS3 (as3) pirates game, and you said once i made some progress you'll look at joining.

Your GFX are awesome.

Anyway i stopped the Flash version and just recently started with a VB.net version...

Would you look at hopping aboard in a month or so if i made a lot of progress? A pirate MMORPG has always been an absolute dream of mine.

Isometric too :)


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 Post subject: Re: Pirate Story Online
PostPosted: Tue Dec 14, 2021 8:43 pm 
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 Post subject: Re: Pirate Story Online
PostPosted: Thu Feb 10, 2022 11:08 am 
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 Post subject: Re: Pirate Story Online
PostPosted: Sat Mar 12, 2022 10:43 pm 
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 Post subject: Re: Pirate Story Online
PostPosted: Thu Jun 16, 2022 12:14 am 
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