Mirage Source

Free ORPG making software.
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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 10:07 pm 
Dugor wrote:
I'll help with some programming whenever I have some free time.


Sounds good. I'll prolly need some help here and there. Lol.


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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 10:50 pm 
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Liz was working on a pokemon game just like this. It was really nice for what was done so far.

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Nean wrote:
Yes harold. Give it to me.

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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 10:55 pm 
So far, I got the base of the battle system done (graphical only, doesn't show anything other than the backdrop) and the pokemon editor is finished, all aside from assigning the moves it will start with and what not. Saves the name, the two types and the pokemon's sprite/icon in it.


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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 10:58 pm 
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Does the window split into rows and slide out?

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Nean wrote:
Yes harold. Give it to me.

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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 11:03 pm 
GIAKEN wrote:
Does the window split into rows and slide out?


Nah. The battle window just appears over the picScreen and an icon will be blit over the player's sprite telling other players he/she is in a battle.


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 Post subject: Re: Blue
PostPosted: Sun Mar 22, 2009 11:36 pm 
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You have quite the team. O.O

This game is going to fucking rock.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 12:03 am 
A VERY early example of the battle system. You walk in tall grass and it randomly starts a battle, based on which pokemon is stored in the tile, you will see a battle that looks like this:

Image

I stepped on a tile and look, a wild Venusaur!


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 12:20 am 
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no mudkipz? :(

Looking pretty good so far.

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Nean wrote:
Yes harold. Give it to me.

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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 12:42 am 
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All the menu's, aside from the bottom one, is blit onto the screen. :D

Next is giving player's a starter pokemon and blitting that to show which one is fighting.


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 1:14 am 
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Looking good man. Will the pokemon that's on the tile, be randomized?

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 1:16 am 
Nean wrote:
Looking good man. Will the pokemon that's on the tile, be randomized?


As it stands, no. But we'll be mapping it out properly and certain tiles will give certain pokemon and what not.


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 1:32 am 
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lol Perfekt has joined False Prophet Online

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Blue
PostPosted: Mon Mar 23, 2009 1:40 am 
Labmonkey wrote:
lol Perfekt has joined False Prophet Online


Yeah, I'm using an earlier version of the FPO source. Right after I added byte array packets.


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 1:07 am 
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Battle system. :D 50% finished. You can attack them, but not the other way around.


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 1:15 am 
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How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 1:15 am 
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idk how he is going to do it
but i cant wait for it

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 3:05 am 
Tony wrote:
How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


It's not hard to animate blitted objects. ;D


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 3:13 am 
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Matt wrote:
Tony wrote:
How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


It's not hard to animate blitted objects. ;D


I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 3:34 am 
Tony wrote:
Matt wrote:
Tony wrote:
How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


It's not hard to animate blitted objects. ;D


I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.


Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 3:40 am 
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Just another reason to use the original graphics..

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 3:59 am 
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Matt wrote:
Tony wrote:
Matt wrote:
Tony wrote:
How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


It's not hard to animate blitted objects. ;D


I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.


Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.


Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red.

Probably cause your using it's graphics.

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 1:01 pm 
Egon wrote:
Just another reason to use the original graphics..


I told you, if you wanna rip the graphics, I'll program both in and allow the player to choose. I do believe LabMonkey is going to rip the gold/silver graphics for me to try this with.

Tony wrote:
Matt wrote:
Tony wrote:
Matt wrote:
Tony wrote:
How are you going to draw all the battle effects, like bubble, poison, etc with DX7?

Your going to need DX8.


It's not hard to animate blitted objects. ;D


I remember the bubbles were alpha blended.. The poison effect changes the sprite purple, and some other shizzz.


Have you ever played Pokemon Blue? None of that happened. It didn't even have animations. Lol.


Oh, for some reason I kept thinking your doing it just like Pokemon Fire Red.

Probably cause your using it's graphics.


Yeah, sooner or later, I'll add the animations in. I don't currently have a resource for them though. Lol.


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 1:52 pm 
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http://www.spriters-resource.com/gamebo ... ffects.png

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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 2:12 pm 
Woot. Thanks. :D


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 Post subject: Re: Blue
PostPosted: Tue Mar 24, 2009 9:50 pm 
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I'm REALLY excited about this game.

However, I think to make it more like a pokemon game, you should:

Assign pokemon to certain areas, and then randomly call a pokemon battle from that area. If that makes sense.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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