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Blue http://miragesource.net/forums/viewtopic.php?f=205&t=5296 |
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Author: | Coke [ Tue Mar 24, 2009 9:52 pm ] |
Post subject: | Re: Blue |
As much as I think you are being a cunt atm, this is looking sweet. If Vans doesn't GUI you up, I will :3 |
Author: | Nean [ Tue Mar 24, 2009 10:00 pm ] |
Post subject: | Re: Blue |
Fox wrote: As much as I think you are being a cunt atm, this is looking sweet. If Vans doesn't GUI you up, I will :3 I'm glad that at the end of the day we can put our differences aside, and help each other be even more geekish. |
Author: | Coke [ Tue Mar 24, 2009 10:15 pm ] |
Post subject: | Re: Blue |
stfu you. |
Author: | Matt [ Wed Mar 25, 2009 12:08 am ] |
Post subject: | Re: Blue |
Fox wrote: As much as I think you are being a cunt atm, this is looking sweet. If Vans doesn't GUI you up, I will :3 Thanks for the offer. Vans offered the other day, after I get the game more polished. I'm almost done with the battle system. I'm just workin' on functions and formulas based on how they were actually calculated in the game. |
Author: | Nean [ Wed Mar 25, 2009 3:43 pm ] |
Post subject: | Re: Blue |
http://www.pokecommunity.com/showthread.php?t=49139 SPOILER: (click to show)
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Author: | GIAKEN [ Wed Mar 25, 2009 3:46 pm ] |
Post subject: | Re: Blue |
Too bad the link on sprites for "all the pokemon" was dead. |
Author: | Matt [ Wed Mar 25, 2009 4:25 pm ] |
Post subject: | Re: Blue |
Nean wrote: http://www.pokecommunity.com/showthread.php?t=49139 SPOILER: (click to show)
Any chance you wanna split that tileset up? |
Author: | Nean [ Wed Mar 25, 2009 4:39 pm ] |
Post subject: | Re: Blue |
Matt wrote: Nean wrote: http://www.pokecommunity.com/showthread.php?t=49139 SPOILER: (click to show)
Any chance you wanna split that tileset up? I'm not making any promises, but I can try. So what do you want me to do? Just split it into multiple tilesets? |
Author: | Matt [ Wed Mar 25, 2009 5:24 pm ] |
Post subject: | Re: Blue |
Nean wrote: Matt wrote: Nean wrote: http://www.pokecommunity.com/showthread.php?t=49139 SPOILER: (click to show)
Any chance you wanna split that tileset up? I'm not making any promises, but I can try. So what do you want me to do? Just split it into multiple tilesets? Yeah. I don't want massive tilesets. I need the, basically, 3 total. One for outside, with trees, grass, houses, etc. One for inside houses and buildings, and one for inside caves and shit. |
Author: | Matt [ Fri Mar 27, 2009 4:27 pm ] |
Post subject: | Re: Blue |
Alright. I got all the graphics I need, but sprites. I want the fire red character sprites right now. I can find them in 16x16 (Thanks google and Egon), but I need them 32x32. If I resize them, they look shitty. Anyone wanna help me find them? As it stands, I only needs those two sprites. Male and Female trainer. Thanks. |
Author: | Doomy [ Fri Mar 27, 2009 4:37 pm ] |
Post subject: | Re: Blue |
this isnt what your looking for but it might help. http://pkmn.net/?action=section&page=87 |
Author: | GIAKEN [ Fri Mar 27, 2009 5:05 pm ] |
Post subject: | Re: Blue |
What the hell is this? |
Author: | Matt [ Fri Mar 27, 2009 5:26 pm ] |
Post subject: | Re: Blue |
GIAKEN wrote: What the hell is this? I dunno. |
Author: | Jacob [ Fri Mar 27, 2009 5:32 pm ] |
Post subject: | Re: Blue |
It's from a newer pokemon. |
Author: | Doomy [ Fri Mar 27, 2009 5:38 pm ] |
Post subject: | Re: Blue |
Matt wrote: GIAKEN wrote: What the hell is this? I dunno. its scary |
Author: | Egon [ Fri Mar 27, 2009 5:47 pm ] |
Post subject: | Re: Blue |
It's actually three pokemon in one. |
Author: | Doomy [ Fri Mar 27, 2009 6:16 pm ] |
Post subject: | Re: Blue |
Egon wrote: It's actually three pokemon in one. which? |
Author: | Egon [ Fri Mar 27, 2009 6:27 pm ] |
Post subject: | Re: Blue |
Hell if I know. I just remember some kid railing about not being able to catch three pokemon to catch this one... Or something like that. |
Author: | Matt [ Fri Mar 27, 2009 7:42 pm ] |
Post subject: | Re: Blue |
Author: | GIAKEN [ Fri Mar 27, 2009 7:44 pm ] |
Post subject: | Re: Blue |
Nice When walking into blocks make it play the sound it does in the game Also when making the border for the text make it go out 2 px so it makes the text look 16 bit like the graphics. |
Author: | Matt [ Fri Mar 27, 2009 8:15 pm ] |
Post subject: | Re: Blue |
GIAKEN wrote: Nice When walking into blocks make it play the sound it does in the game Also when making the border for the text make it go out 2 px so it makes the text look 16 bit like the graphics. Um. I dunno about the sounds. Always hated it. As for the pixel border, I'll try it and see how it looks, but no promises. |
Author: | Egon [ Fri Mar 27, 2009 8:40 pm ] |
Post subject: | Re: Blue |
You need the sound. Also, don't forget the little shadow under the players/npcs. |
Author: | Matt [ Fri Mar 27, 2009 10:02 pm ] |
Post subject: | Re: Blue |
Egon wrote: You need the sound. Also, don't forget the little shadow under the players/npcs. I'll add the sound when the game is ready. As for the shadows, I can send you my sprite sheets and you can add them. I have no idea what shadows you're talking about, tbh. Anyways: |
Author: | GIAKEN [ Sat Mar 28, 2009 12:34 am ] |
Post subject: | Re: Blue |
Very important with grassy areas: You need to blt part of the grass over the player (if that was in that version or not I can't remember). |
Author: | Matt [ Sat Mar 28, 2009 1:31 am ] |
Post subject: | Re: Blue |
GIAKEN wrote: Very important with grassy areas: You need to blt part of the grass over the player (if that was in that version or not I can't remember). Wasn't. Just a small animation of grass flying when they ran through it I think. I'm really not that worried about it right now. I'll add all the nitpicking things in way later. |
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