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| Bless in Use http://miragesource.net/forums/viewtopic.php?f=208&t=1386 |
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| Author: | William [ Mon Feb 19, 2007 4:12 pm ] |
| Post subject: | Bless in Use |
Hehe And this nice pic (top-right corner) shows up showing how much time it is left on it. You can also notice the health bar. The current MaxHP is 100, when I used the spell I got 200 resulting in a half bar. Since the bless doesn't heal you at the same time, so it leaves the char with 100/200 hp, so he needs to heal himself. First I used %: http://img185.imageshack.us/img185/8919/blessop8.png But Verrigan helped me get the counting correct (sec):
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| Author: | Reece [ Mon Feb 19, 2007 5:20 pm ] |
| Post subject: | |
that pretty damn nice |
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| Author: | William [ Mon Feb 19, 2007 6:56 pm ] |
| Post subject: | |
concerning the time on the spell that is shown on the picture. It will show seconds if it is less than 1 minutes left, otherwise it shows whole minutes. Working to finish the same for the following:
Please give me another name for the spell if you know of a better one |
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| Author: | Robin [ Mon Feb 19, 2007 7:02 pm ] |
| Post subject: | |
Super-Mega-Ultra-Buff-er |
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| Author: | Reece [ Mon Feb 19, 2007 8:11 pm ] |
| Post subject: | |
You could make a spell what allows you to open up a shop window wherever you are... |
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| Author: | Forte [ Mon Feb 19, 2007 8:17 pm ] |
| Post subject: | |
Maybe one that increases some at multiple times, like God mode-hp,mp,sp or like Way of the knight =p - Str and Def |
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| Author: | William [ Mon Feb 19, 2007 9:37 pm ] |
| Post subject: | |
Quake wrote: Maybe one that increases some at multiple times, like
God mode-hp,mp,sp or like Way of the knight =p - Str and Def Yes, Im considering having more than just those 8. And I already programmed it so a spell can have multiple buffs. You can see the 8 pictures on this image taken from vb. (They will have different images, just finished the one called Bless):
I might add 2-6 more depending on if I will add a button to the visual inventory were you delete a spell. Otherwise it might get full cause I only have 20 slots for spells. Should I have a bar that decreses as the time goes, or should I have it so it shows whole minutes until it comes to less than 1 minute, then it shows secs? Currently have the 2:nd idea (thanks to verrigan) |
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| Author: | Ramsey [ Mon Feb 19, 2007 10:12 pm ] |
| Post subject: | |
i like ur gui... are the spells visible? |
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| Author: | William [ Tue Feb 20, 2007 6:04 am ] |
| Post subject: | |
Yes they are. |
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| Author: | Reece [ Tue Feb 20, 2007 9:39 am ] |
| Post subject: | |
The time one seems better, will be more specific. |
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| Author: | William [ Tue Feb 20, 2007 1:37 pm ] |
| Post subject: | |
Finished it!
Check how the stats have changed, you see the +(num). The items addon to that too, so when a spell is used, that text will be green instead of white. Have not done that yet |
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| Author: | halla [ Tue Feb 20, 2007 5:52 pm ] |
| Post subject: | |
Looking good man... keep it up. |
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| Author: | William [ Tue Feb 20, 2007 7:43 pm ] |
| Post subject: | |
Thanks, do anybody know if there is a way in the client to get the spell number from the spellinventory. If not, I will make a tutorial for it, cause I need to do it either way and its not much code. Edit: There is =/ lol on me Code: Player(MyIndex).Spell(i)
Edit 2: New screenshot, showing the fontcolor change on the label when a spell is used. Also shows the spell information by hovering the mouse over them.
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| Author: | Robin [ Tue Feb 20, 2007 8:02 pm ] |
| Post subject: | |
You should make the icons re-stack into a nice box in the corner. |
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| Author: | William [ Tue Feb 20, 2007 8:05 pm ] |
| Post subject: | |
So you mean the spell that is used first, is placed on the top, and then they follow down as you use them instead of having fixed location for them? If so, its pretty hard.. well its easy if you know the formula etc.. |
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| Author: | Robin [ Tue Feb 20, 2007 8:07 pm ] |
| Post subject: | |
Well, at the moment they are dotted around. You could simply check all the bless' activity and position, if there is an un-manned slot simply change around the blocks. |
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| Author: | William [ Tue Feb 20, 2007 8:09 pm ] |
| Post subject: | |
Yeah I know, but its still tricky. when for example the top one is over, then you need to restack them.. well actually as I think of it. Its not that hard |
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| Author: | Robin [ Tue Feb 20, 2007 8:12 pm ] |
| Post subject: | |
Just keep all the bless' top and left at hand and change them around when a bless is cast or runs out. Or a player logs off |
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| Author: | William [ Tue Feb 20, 2007 8:37 pm ] |
| Post subject: | |
Kite wrote: Or a player logs off
Hum? Not sure what you mean with that.. All buffs are removed when you logout. |
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| Author: | Robin [ Tue Feb 20, 2007 8:44 pm ] |
| Post subject: | |
Heh, I forgot that everything is reset when you log off. I though you would need to re-align all the buffs, but all that will be lost when the app. is closed. My bad. |
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| Author: | William [ Tue Feb 20, 2007 8:53 pm ] |
| Post subject: | |
It doesn't need to be reset, but I decided not to save it in the account file, would just cause problems somehow, so instead they will be gone when you logout. |
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