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My weird GFX. http://miragesource.net/forums/viewtopic.php?f=208&t=460 |
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Author: | RyanBlandin [ Fri Sep 01, 2006 4:07 pm ] |
Post subject: | My weird GFX. |
Hey, I'm new at this so don't be hard on me. No one steal them either, though I doubt you'll want to. All critisism is appreciated. |
Author: | Minor [ Fri Sep 01, 2006 4:16 pm ] |
Post subject: | |
Road and house walls need some work, make them more random instead of gradient. |
Author: | Coke [ Fri Sep 01, 2006 4:47 pm ] |
Post subject: | |
hehe its nice, will only say one thing - consider your colour choices more carefully and give things a 1 pixel black outline (for instance chairs and trees) so they are easily seen :] |
Author: | RyanBlandin [ Fri Sep 01, 2006 5:57 pm ] |
Post subject: | |
Thanks I'l fix that stuff up and post later. Heres a sprite I just made. |
Author: | halla [ Fri Sep 01, 2006 7:30 pm ] |
Post subject: | |
yeah the road doesnt look flat enough or something the sprite.. the legs need some work |
Author: | Lea [ Fri Sep 01, 2006 8:46 pm ] |
Post subject: | |
the grass, road, carpet, etc looks bad.... The (green) trees, on the other hand, are awesome! They look great, but are perhaps a tiny bit too small for my cartoony tastes... Look at something in real life... do you see a black outline around it? NO! Don't feel you NEED a black outline. Sometimes the adsense of one makes it look that much better |
Author: | Coke [ Fri Sep 01, 2006 9:32 pm ] |
Post subject: | |
Someones said that before, but in real life we have perspective; in games our eyes need a little assistance... Just my point of view anyway, i have just found from pixeling experience (which isnt that large but i enjoy it) that unless you want to be limited to really high contrast surfaces things generally do need a 1px outline else it all sort of blendes into a masssive smudge ^^ |
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