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| Messing around in new source http://miragesource.net/forums/viewtopic.php?f=208&t=5150 |
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| Author: | Robin [ Tue Mar 03, 2009 1:06 am ] |
| Post subject: | Messing around in new source |
![]() Also, glad to see ImageShack aren't trying to hide the direct link anymore. |
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| Author: | Dragoons Master [ Tue Mar 03, 2009 1:17 am ] |
| Post subject: | Re: Messing around in new source |
Looks REALLY better ^^ |
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| Author: | GIAKEN [ Tue Mar 03, 2009 1:22 am ] |
| Post subject: | Re: Messing around in new source |
There's not a way to do transparencies when using BltToDC is there? |
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| Author: | Robin [ Tue Mar 03, 2009 1:25 am ] |
| Post subject: | Re: Messing around in new source |
GIAKEN wrote: There's not a way to do transparencies when using BltToDC is there? No decent way, no. Why do you ask? |
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| Author: | Vans [ Tue Mar 03, 2009 1:31 am ] |
| Post subject: | Re: Messing around in new source |
Looks good =) |
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| Author: | Dragoons Master [ Tue Mar 03, 2009 1:32 am ] |
| Post subject: | Re: Messing around in new source |
Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it. |
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| Author: | Robin [ Tue Mar 03, 2009 2:30 am ] |
| Post subject: | Re: Messing around in new source |
I use Dx8 a bit, but the texture constraints are too limiting for me. Some more messing around. Added an npc spawn attribute, where you can also set the direction it spawns in.
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| Author: | Pbcrazy [ Tue Mar 03, 2009 2:36 am ] |
| Post subject: | Re: Messing around in new source |
nicely done! thats something you wouldn't normally think of. |
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| Author: | Robin [ Tue Mar 03, 2009 3:13 am ] |
| Post subject: | Re: Messing around in new source |
I add it to every source I touch ;D Finished converting Npcs to run in a class. Just need to put all the subroutines in it, and it should run fine. I'll finish converting the rest of the data types over tomorrow. It's 3am, need sleep. |
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| Author: | Pbcrazy [ Tue Mar 03, 2009 3:17 am ] |
| Post subject: | Re: Messing around in new source |
curious, whats the advantage of using classes over types? |
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| Author: | Matt [ Tue Mar 03, 2009 3:59 am ] |
| Post subject: | Re: Messing around in new source |
Pbcrazy wrote: nicely done! thats something you wouldn't normally think of. That's been in the old FPO source for 3 years. And I also put it in PW for James a long time ago. |
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| Author: | Pbcrazy [ Tue Mar 03, 2009 4:09 am ] |
| Post subject: | Re: Messing around in new source |
ok let me reword that: "Not something I normally think of" |
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| Author: | Vans [ Tue Mar 03, 2009 4:27 am ] |
| Post subject: | Re: Messing around in new source |
Nice stuff robin, you never fail to amaze me |
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| Author: | Lea [ Tue Mar 03, 2009 6:01 am ] |
| Post subject: | Re: Messing around in new source |
lol, how to link an image to a forum from imageshack Upload to image shack See the red text? Click to display the hidden link. Use that link. |
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| Author: | Robin [ Tue Mar 03, 2009 1:09 pm ] |
| Post subject: | Re: Messing around in new source |
Lea wrote: lol, how to link an image to a forum from imageshack Upload to image shack See the red text? Click to display the hidden link. Use that link. Are you retarded for the hell of it? I clearly said in my first post that they aren't trying to hide the direct link anymore. How about you upload an image before posting? |
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| Author: | Matt [ Tue Mar 03, 2009 1:58 pm ] |
| Post subject: | Re: Messing around in new source |
Robin wrote: Lea wrote: lol, how to link an image to a forum from imageshack Upload to image shack See the red text? Click to display the hidden link. Use that link. Are you retarded for the hell of it? I clearly said in my first post that they aren't trying to hide the direct link anymore. How about you upload an image before posting? XD |
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| Author: | Robin [ Tue Mar 03, 2009 2:10 pm ] |
| Post subject: | Re: Messing around in new source |
Nearly finished fixing up the npc class. The subs are a bit neater now, with things like: Code: Call Npc(npc_ID).Send(index)
Call Npc(npc_ID).Clear |
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| Author: | Robin [ Tue Mar 03, 2009 6:32 pm ] |
| Post subject: | Re: Messing around in new source |
![]() Classes are now stored like: Code: [CLASS1] Name=Warrior MaleSprites=0,1,4,7,8,9,13,16 FemaleSprites=0,2,11 STR=5 DEF=4 Speed=2 MAGI=0 [CLASS2] Name=Wizard MaleSprites=0,5,13,14,6 FemaleSprites=0,10,15,3 STR=3 DEF=3 Speed=1 MAGI=5 When loaded, the Sprite strings will be split up into an array. When making a new character, player's can scroll through the array and choose the sprite that they want to start with. Each class can have a different array of sprites for each sex. Big thanks to Jacob for giving me the idea of storing them in a string and splitting it up. <3 |
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| Author: | Dragoons Master [ Tue Mar 03, 2009 7:15 pm ] |
| Post subject: | Re: Messing around in new source |
Good idea ;P |
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| Author: | Robin [ Tue Mar 03, 2009 7:42 pm ] |
| Post subject: | Re: Messing around in new source |
Character's names now appear different colours. Pkers are red, the other colours are the same as those ingame to show different access levels.
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| Author: | GIAKEN [ Tue Mar 03, 2009 7:50 pm ] |
| Post subject: | Re: Messing around in new source |
And they're animated? |
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| Author: | Vans [ Tue Mar 03, 2009 7:53 pm ] |
| Post subject: | Re: Messing around in new source |
robin, marry me <3 |
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| Author: | Robin [ Tue Mar 03, 2009 7:53 pm ] |
| Post subject: | Re: Messing around in new source |
Vans wrote: robin, marry me <3 Okay GIAKEN wrote: And they're animated? Ofc. |
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| Author: | Ciao [ Thu Mar 05, 2009 2:48 am ] |
| Post subject: | Re: Messing around in new source |
Cool cakes. That looks really snazzy |
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| Author: | Nean [ Thu Mar 05, 2009 2:50 am ] |
| Post subject: | Re: Messing around in new source |
That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this. |
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