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Free ORPG making software.
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 Post subject: Same old
PostPosted: Fri Sep 25, 2009 4:07 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Obviously has a few more changes to be done.

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 4:58 pm 
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Joined: Fri Jun 26, 2009 10:15 pm
Posts: 701
Google Talk: FAProductions
What's it for?


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 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 5:21 pm 
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Submit-Happy
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Location: Yorkshire, UK
Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 6:12 pm 
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Posts: 701
Google Talk: FAProductions
Robin wrote:
Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.


Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.


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 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 6:48 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Matt wrote:
Robin wrote:
Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.


Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.


Yeah, we all do xD

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 7:24 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 7:31 pm 
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Joined: Fri Jun 26, 2009 10:15 pm
Posts: 701
Google Talk: FAProductions
I always thought Harold was really a little girl with pink pig tails. >.>


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 Post subject: Re: Same old
PostPosted: Fri Sep 25, 2009 9:24 pm 
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Joined: Mon Jan 19, 2009 9:17 pm
Posts: 39
Matt wrote:
I always thought Harold was really a little girl with pink pig tails. >.>

he is not? D:

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 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 1:06 am 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
More changes. Inventory now works properly.

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 2:17 am 
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Pro

Joined: Mon May 29, 2006 5:01 pm
Posts: 420
Location: Canada, BC
Google Talk: anthony.fleck@gmail.com
Same old is right.

But I've always been a fan of those textures and the style.


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 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 12:34 pm 
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Joined: Thu Aug 17, 2006 5:27 pm
Posts: 866
Location: United Kingdom
Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo


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 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 3:07 pm 
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Posts: 2768
Location: Yorkshire, UK
Coke wrote:
Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo


Yeah, I need to make it taller as well... to, you know, add buttons xD

I'll fix the 1 pixel space then.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 3:15 pm 
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Joined: Fri Jun 26, 2009 10:15 pm
Posts: 701
Google Talk: FAProductions
I still think it'd odd that the gui is polished and the graphics are pixelated.


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 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 11:22 pm 
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Joined: Sun Jun 04, 2006 1:39 am
Posts: 325
Location: Argentina
Google Talk: vans_graf@hotmail.com
veri gut mei frend


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 Post subject: Re: Same old
PostPosted: Sat Sep 26, 2009 11:53 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Sun Sep 27, 2009 12:01 am 
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Joined: Fri Jun 26, 2009 10:15 pm
Posts: 701
Google Talk: FAProductions
I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol.


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 Post subject: Re: Same old
PostPosted: Sun Sep 27, 2009 7:54 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Got the object rendering complete.

Basically, it's for trees, rocks to mine, fishing spots etc.

Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.

Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Sun Sep 27, 2009 11:04 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Can now chop down the trees.

Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.

Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.

Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".

Kreator came on and made a nasty name :(

Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Mon Sep 28, 2009 1:14 am 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Harold and his deep thoughts...

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Mon Sep 28, 2009 3:39 am 
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Joined: Thu Jul 24, 2008 6:42 am
Posts: 703
Google Talk: infectiousbyte@gmail.com
Harold has grown wise.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Same old
PostPosted: Mon Sep 28, 2009 3:44 am 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Nean wrote:
Harold has grown wise.


I'm not sure why, but I laugh everytime I read it.

"The stump doesn't really match the tree."

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Mon Sep 28, 2009 4:20 am 
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Joined: Thu Mar 29, 2007 10:30 pm
Posts: 1510
Location: Virginia, USA
Google Talk: hpmccloud@gmail.com
God damn it, now you have me laughing at myself.

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Nean wrote:
Yes harold. Give it to me.

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Image


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 Post subject: Re: Same old
PostPosted: Tue Sep 29, 2009 3:51 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.

Image

Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Tue Sep 29, 2009 4:17 pm 
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Submit-Happy
User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Same old
PostPosted: Tue Sep 29, 2009 4:23 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Beau decided to mess around like the Aussy he is.

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
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