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Same old
http://miragesource.net/forums/viewtopic.php?f=208&t=6244
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Author:  Robin [ Fri Sep 25, 2009 4:07 pm ]
Post subject:  Same old

Obviously has a few more changes to be done.

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Author:  Matt [ Fri Sep 25, 2009 4:58 pm ]
Post subject:  Re: Same old

What's it for?

Author:  Robin [ Fri Sep 25, 2009 5:21 pm ]
Post subject:  Re: Same old

Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.

Author:  Matt [ Fri Sep 25, 2009 6:12 pm ]
Post subject:  Re: Same old

Robin wrote:
Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.


Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.

Author:  Robin [ Fri Sep 25, 2009 6:48 pm ]
Post subject:  Re: Same old

Matt wrote:
Robin wrote:
Matt wrote:
What's it for?


Just dicking around with your MS4 edit. I'll possibly release a small game with a couple of tradeskills or something.


Nice. I'm workin' on a game right now myself. Just something small though. Nothing big. I've learned that when I plan big, I get in over my head. Lol.


Yeah, we all do xD

Author:  Robin [ Fri Sep 25, 2009 7:24 pm ]
Post subject:  Re: Same old

Image

Author:  Matt [ Fri Sep 25, 2009 7:31 pm ]
Post subject:  Re: Same old

I always thought Harold was really a little girl with pink pig tails. >.>

Author:  Punika [ Fri Sep 25, 2009 9:24 pm ]
Post subject:  Re: Same old

Matt wrote:
I always thought Harold was really a little girl with pink pig tails. >.>

he is not? D:

Author:  Robin [ Sat Sep 26, 2009 1:06 am ]
Post subject:  Re: Same old

More changes. Inventory now works properly.

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Author:  Anthony [ Sat Sep 26, 2009 2:17 am ]
Post subject:  Re: Same old

Same old is right.

But I've always been a fan of those textures and the style.

Author:  Coke [ Sat Sep 26, 2009 12:34 pm ]
Post subject:  Re: Same old

Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo

Author:  Robin [ Sat Sep 26, 2009 3:07 pm ]
Post subject:  Re: Same old

Coke wrote:
Someone made their Picscreen space 1 pixel too wide in photoshop



nooooooooooooooooooooooooooooooooooooooooooooo


Yeah, I need to make it taller as well... to, you know, add buttons xD

I'll fix the 1 pixel space then.

Author:  Matt [ Sat Sep 26, 2009 3:15 pm ]
Post subject:  Re: Same old

I still think it'd odd that the gui is polished and the graphics are pixelated.

Author:  Vans [ Sat Sep 26, 2009 11:22 pm ]
Post subject:  Re: Same old

veri gut mei frend

Author:  Robin [ Sat Sep 26, 2009 11:53 pm ]
Post subject:  Re: Same old

Image

Author:  Matt [ Sun Sep 27, 2009 12:01 am ]
Post subject:  Re: Same old

I think it would look better if you moved the box you type in below the chat box. Just my opinion. Lol.

Author:  Robin [ Sun Sep 27, 2009 7:54 pm ]
Post subject:  Re: Same old

Got the object rendering complete.

Basically, it's for trees, rocks to mine, fishing spots etc.

Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.

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Author:  Robin [ Sun Sep 27, 2009 11:04 pm ]
Post subject:  Re: Same old

Can now chop down the trees.

Everything is generic now, so I can make a Mine, tree, w/e with the same attribute.

Haven't set in any kind of challenge with collecting resources. For testing sakes, I just made it a 1-chop cut down.

Each object has it's own timer which sets the respawn time, and it will appear differently whether it's "used" or "available".

Kreator came on and made a nasty name :(

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Author:  Robin [ Mon Sep 28, 2009 1:14 am ]
Post subject:  Re: Same old

Harold and his deep thoughts...

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Author:  Nean [ Mon Sep 28, 2009 3:39 am ]
Post subject:  Re: Same old

Harold has grown wise.

Author:  Robin [ Mon Sep 28, 2009 3:44 am ]
Post subject:  Re: Same old

Nean wrote:
Harold has grown wise.


I'm not sure why, but I laugh everytime I read it.

"The stump doesn't really match the tree."

Author:  GIAKEN [ Mon Sep 28, 2009 4:20 am ]
Post subject:  Re: Same old

God damn it, now you have me laughing at myself.

Author:  Robin [ Tue Sep 29, 2009 3:51 pm ]
Post subject:  Re: Same old

It's now all generic and I have a sexy editor for objects. Going to rename it all to 'Resource' as well, as Object is something actually in the language which causes a lot of confusability.

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Author:  Robin [ Tue Sep 29, 2009 4:17 pm ]
Post subject:  Re: Same old

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Author:  Robin [ Tue Sep 29, 2009 4:23 pm ]
Post subject:  Re: Same old

Beau decided to mess around like the Aussy he is.

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