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PostPosted: Sun Sep 27, 2009 12:02 am 
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Google Talk: FAProductions
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Finally going to do a project, although simple, with Vans' awesome GUI that he made me months ago. :D

Also, Paradox has released the demo for the offline version of FADE. You can get it at: viewtopic.php?f=21&t=6246

Added a screenshot of how you add npcs to the map now. Can have up to 255 per map. :D


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PostPosted: Sun Sep 27, 2009 12:11 am 
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DX8 or did you edit the tileset to not have alpha channels?

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Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sun Sep 27, 2009 12:18 am 
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Google Talk: FAProductions
Robin wrote:
DX8 or did you edit the tileset to not have alpha channels?


I don't like DX8. :P I edited the tileset.


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PostPosted: Sun Sep 27, 2009 6:21 pm 
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vx without alpha channel looks horrible :/


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PostPosted: Sun Sep 27, 2009 9:01 pm 
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looking great =)

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PostPosted: Sun Sep 27, 2009 9:10 pm 
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Google Talk: FAProductions
Vans wrote:
vx without alpha channel looks horrible :/


I see no difference. I need to clean the edges of the trees a bit more but that's nothing.


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PostPosted: Mon Sep 28, 2009 6:35 am 
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If you cant see the difference maybe you should get somebody with an eye for graphics xD.
No offence!

GUI looks cool.


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PostPosted: Mon Sep 28, 2009 12:06 pm 
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Google Talk: FAProductions
Mithlomion wrote:
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If you cant see the difference maybe you should get somebody with an eye for graphics xD.
No offence!

GUI looks cool.


I'm not a fan of the shadows and like I said, the edges of the trees need cleaned up a bit more. ;)

And no offense was taken.

Added a screenshot of how you add npcs to the map now. Can have up to 255 per map. :D


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PostPosted: Mon Sep 28, 2009 2:59 pm 
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Finished the grade system for equipment. What this is, is you must be in a certain level range to use the item. So you can use No Grade at any level and you can use D Grade at any level above 19 and so on. There's No Grade, then D-A Grade.

Level cap is 99 for each job, so in total, you can get your character to about.. Say, level 2000. Lol.


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PostPosted: Mon Sep 28, 2009 4:58 pm 
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O.O;

That's a lot of levels. Gonna be a bitch fleshing out each level range for players.

Looking good so far mate. Get a test server up for us to whore out on <3

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Sep 28, 2009 5:09 pm 
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Google Talk: FAProductions
Robin wrote:
O.O;

That's a lot of levels. Gonna be a bitch fleshing out each level range for players.

Looking good so far mate. Get a test server up for us to whore out on <3


I just have to balance the game once for each class. :D Right now, there are 12 planned classes and we're looking at a total of about maybe 30 classes.

You have to be certain levels in certain classes to unlock other classes. For instance, in order to be a Red Mage, you have to be level 25 on White Mage and Black Mage.

The Grade system allows me to balance gear a LOT easier and more effectively. :D


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PostPosted: Wed Sep 30, 2009 7:21 am 
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Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.


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PostPosted: Wed Sep 30, 2009 3:20 pm 
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Doug wrote:
Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.


wat

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Wed Sep 30, 2009 3:50 pm 
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Google Talk: FAProductions
Doug wrote:
Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.


Uh? I don't see any games with the shit I have. I can't exactly show my job system, first off. The grade system is unique. If you think Robin is so awesome, that's cool, but nobody here gives a fuck if you're sucking his dick you fucking brown noser.


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PostPosted: Wed Sep 30, 2009 3:52 pm 
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Matt wrote:
Doug wrote:
Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.


Uh? I don't see any games with the shit I have. I can't exactly show my job system, first off. The grade system is unique. If you think Robin is so awesome, that's cool, but nobody here gives a fuck if you're sucking his dick you fucking brown noser.


I fucking care if he's sucking my dick. Who is he?

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Wed Sep 30, 2009 4:04 pm 
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Google Talk: FAProductions
Robin wrote:
Matt wrote:
Doug wrote:
Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.


Uh? I don't see any games with the shit I have. I can't exactly show my job system, first off. The grade system is unique. If you think Robin is so awesome, that's cool, but nobody here gives a fuck if you're sucking his dick you fucking brown noser.


I fucking care if he's sucking my dick. Who is he?


Some idiot that flame baits me every chance he gets. :D


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PostPosted: Wed Sep 30, 2009 4:38 pm 
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Robin is cool.. but he hasnt done anything new in a while xD. Things he did with WN is pretty much same thing he did with WW :P.
I havent seen anybody do the level system crap thingy Matt recently done..


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PostPosted: Wed Sep 30, 2009 4:43 pm 
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Google Talk: FAProductions
Mithlomion wrote:
Robin is cool.. but he hasnt done anything new in a while xD. Things he did with WN is pretty much same thing he did with WW :P.
I havent seen anybody do the level system crap thingy Matt recently done..


I also have a job system, like in FF5 where you can change your class at will and each class has it's own level and stats. :D

But you know, no way that's unique for MS or online gaming in general.


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PostPosted: Wed Sep 30, 2009 7:07 pm 
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If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


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PostPosted: Wed Sep 30, 2009 7:09 pm 
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Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.


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PostPosted: Thu Oct 01, 2009 1:00 am 
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Matt wrote:
Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.

indeed

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PostPosted: Thu Oct 01, 2009 1:22 am 
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Punika wrote:
Matt wrote:
Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.

indeed


Quite so, chap.

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PostPosted: Thu Oct 01, 2009 3:43 am 
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Matt wrote:
Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.


And doing it successfully is different as well. :3 People have tried to fly throughout recorded time, but it didn't actually happen until 1783. (Hot air balloons.)


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PostPosted: Thu Oct 01, 2009 5:57 am 
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Kousaten wrote:
Matt wrote:
Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.


And doing it successfully is different as well. :3 People have tried to fly throughout recorded time, but it didn't actually happen until 1783. (Hot air balloons.)


Having an idea and following it through seems like a prime example of success. I don't understand your post really. It's like some sort of metaphor, but it doesn't really contribute to the discussion. Kinda sounds like stoned rambling actually. Keep up the good work.

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PostPosted: Thu Oct 01, 2009 6:14 am 
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Google Talk: FAProductions
Kousaten wrote:
Matt wrote:
Kousaten wrote:
If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P


An idea is different than actually doing it.


And doing it successfully is different as well. :3 People have tried to fly throughout recorded time, but it didn't actually happen until 1783. (Hot air balloons.)


Are you saying what I've done with my game, I haven't done successfully? If so, you're an idiot. If not, your argument is irrelevant to my thread.


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