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 Post subject: .hack//SIC GFX
PostPosted: Sun Dec 10, 2006 5:21 pm 
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this is some of our new weapons done by someone on our forums, please rate thanks
Staff:
Image®


Sword:
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Hand-Blades:
Image®


Axe:
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 Post subject:
PostPosted: Sun Dec 10, 2006 5:24 pm 
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Will it be papperdolling?

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 Post subject:
PostPosted: Sun Dec 10, 2006 5:43 pm 
From the way it's lined up, looks so, but from the way they're all the same direction, I would hope not.


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 Post subject:
PostPosted: Mon Dec 11, 2006 2:24 pm 
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Wow not to be mean but you need to learn how to pixel. Check out Mith's.

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PostPosted: Mon Dec 11, 2006 4:11 pm 
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Pando, he didn't pixel, someone on his forums did. And for future references, posts that don't have constructive criticism will be deleted.

Back to the topic now:
Clu, like other's I'm assuming these items are for paperdoll but I'm a bit puzzled. They seem to only support "Left" and "Right" movement. They also seem to all be different Lengths.

On a side note, everything looks good, except that the staff kinda looks like a stick with a clown head on top of it at fist glance.

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 Post subject:
PostPosted: Mon Dec 11, 2006 4:59 pm 
You mean it's not a decapitated clown on a stick?!

Jk.

It looks decent.


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 Post subject:
PostPosted: Mon Dec 11, 2006 6:41 pm 
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Why the f*ck are the sprites a 'registered trademark'.

Also, they suck.

They are poorly done, I could put 5 minutes into paint and get something better than that.

There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them.

These aren't even suitable for a small Mirage game.


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 Post subject:
PostPosted: Mon Dec 11, 2006 7:19 pm 
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Kite wrote:
Why the f*ck are the sprites a 'registered trademark'.

Also, they suck.

They are poorly done, I could put 5 minutes into paint and get something better than that.

There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them.

These aren't even suitable for a small Mirage game.


Ouch...
There Not good, they can be better with shading and some more detail :)

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 Post subject:
PostPosted: Mon Dec 11, 2006 8:05 pm 
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Renegade wrote:
Kite wrote:
Why the f*ck are the sprites a 'registered trademark'.

Also, they suck.

They are poorly done, I could put 5 minutes into paint and get something better than that.

There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them.

These aren't even suitable for a small Mirage game.


Ouch...
There Not good, they can be better with shading and some more detail :)


I'm sorry, but they couldn't.

They just wouldn't work in a game.


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 Post subject:
PostPosted: Mon Dec 11, 2006 9:17 pm 
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I would use that as a challenge to use these graphics in a game :)

However they do look pretty poorly done... maybe as an icon inside the game, showing what you have equipped or whatnot, but probably not the in-game graphics...

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 Post subject:
PostPosted: Mon Dec 11, 2006 9:22 pm 
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And by 'They wouldn't work in a game' I mean they wouldn't work in a good/wellmade/popular game.


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 Post subject:
PostPosted: Tue Dec 12, 2006 1:00 am 
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Alas, graphics don't make the game. If I made a cheese-wedge and said this was the main character of my game, you would say, "Eeew! That will never sell!" and then I'll come out with pac-man, make the big bucks, and you'll be thinking "All it took was a cheese wedge?!"

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 Post subject:
PostPosted: Tue Dec 12, 2006 4:24 pm 
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Graphics make the game if the coding is sloppy.


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 Post subject:
PostPosted: Tue Jan 09, 2007 5:45 am 
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Renegade wrote:
Will it be papperdolling?


You mean, you don't have to do paperdolling with this engine with out modifying it??

I am working on vbGORE so I can use Isometric Spirtes and Tiles.

But that community doesn't like me too much, I lied a lot, so I am here to use this Engine and community for a 2nd chance

Why don't I make my own Engine you ask??

I tried... not happening..Lol.


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 Post subject: Re: .hack//SIC GFX
PostPosted: Thu Dec 16, 2021 1:08 am 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Thu Feb 10, 2022 11:31 pm 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Sun Mar 13, 2022 11:46 am 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Thu Jun 16, 2022 1:02 pm 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Sun Sep 11, 2022 6:53 am 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Fri Nov 04, 2022 3:06 pm 
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 Post subject: Re: .hack//SIC GFX
PostPosted: Sun Dec 11, 2022 2:29 pm 
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