Well...first of all, let me say hi
I am a new user here, but I'm using MS for a week or so, and one of the first things that I wanted to change was the HP, MP and SP labels to progress bars...
So let's start
Difficulty: Easy 1/5
:: All Client Side::
Right click your
ToolBox and click in the "
Components..." button.
There search and select the "
Microsoft Windows Common Controls 6.0 (SP6)".
If you look in your
ToolBox now you will see the Progress Bar thing...
just draw 3 of it (HP, MP and SP) anywhere you want it to be...
Now name then
prgHP,
prgMP and
prgSP
Now inside
modHandleData search for this code
Code:
' ::::::::::::::::::::::
' :: Player hp packet ::
' ::::::::::::::::::::::
If LCase(Parse(0)) = "playerhp" Then
Player(MyIndex).MaxHP = Val(Parse(1))
Call SetPlayerHP(MyIndex, Val(Parse(2)))
If GetPlayerMaxHP(MyIndex) > 0 Then
frmMirage.lblHP.Caption = Int(GetPlayerHP(MyIndex) / GetPlayerMaxHP(MyIndex) * 100) & "%"
(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player mp packet ::
' ::::::::::::::::::::::
If LCase(Parse(0)) = "playermp" Then
Player(MyIndex).MaxMP = Val(Parse(1))
Call SetPlayerMP(MyIndex, Val(Parse(2)))
If GetPlayerMaxMP(MyIndex) > 0 Then
frmMirage.lblMP.Caption = Int(GetPlayerMP(MyIndex) / GetPlayerMaxMP(MyIndex) * 100) & "%"
(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player sp packet ::
' ::::::::::::::::::::::
If LCase(Parse(0)) = "playersp" Then
Player(MyIndex).MaxSP = Val(Parse(1))
Call SetPlayerSP(MyIndex, Val(Parse(2)))
If GetPlayerMaxSP(MyIndex) > 0 Then
frmMirage.lblSP.Caption = Int(GetPlayerSP(MyIndex) / GetPlayerMaxSP(MyIndex) * 100) & "%"
(MyIndex) * 100
End If
Exit Sub
End If
And if you still want the old labels to show the % of the HP, Mp or Sp of the player, replace it all for this code...Code:
' ::::::::::::::::::::::
' :: Player hp packet ::
' ::::::::::::::::::::::
' prgHP = HP progress bar..added by WiLL
If LCase(Parse(0)) = "playerhp" Then
Player(MyIndex).MaxHP = Val(Parse(1))
Call SetPlayerHP(MyIndex, Val(Parse(2)))
If GetPlayerMaxHP(MyIndex) > 0 Then
frmMirage.lblHP.Caption = Int(GetPlayerHP(MyIndex) / GetPlayerMaxHP(MyIndex) * 100) & "%"
frmMirage.prgHP.Value = GetPlayerHP(MyIndex) / GetPlayerMaxHP(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player mp packet ::
' ::::::::::::::::::::::
' prgMP = MP progress bar..added by WiLL
If LCase(Parse(0)) = "playermp" Then
Player(MyIndex).MaxMP = Val(Parse(1))
Call SetPlayerMP(MyIndex, Val(Parse(2)))
If GetPlayerMaxMP(MyIndex) > 0 Then
frmMirage.lblMP.Caption = Int(GetPlayerMP(MyIndex) / GetPlayerMaxMP(MyIndex) * 100) & "%"
frmMirage.prgMP.Value = GetPlayerMP(MyIndex) / GetPlayerMaxMP(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player sp packet ::
' ::::::::::::::::::::::
' prgSP = SP progress bar..added by WiLL
If LCase(Parse(0)) = "playersp" Then
Player(MyIndex).MaxSP = Val(Parse(1))
Call SetPlayerSP(MyIndex, Val(Parse(2)))
If GetPlayerMaxSP(MyIndex) > 0 Then
frmMirage.lblSP.Caption = Int(GetPlayerSP(MyIndex) / GetPlayerMaxSP(MyIndex) * 100) & "%"
frmMirage.prgSP.Value = GetPlayerSP(MyIndex) / GetPlayerMaxSP(MyIndex) * 100
End If
Exit Sub
End If
But if you want to take the labels off, first you have to delete the labels and replace it for this code:Code:
' ::::::::::::::::::::::
' :: Player hp packet ::
' ::::::::::::::::::::::
' prgHP = HP progress bar..added by WiLL
If LCase(Parse(0)) = "playerhp" Then
Player(MyIndex).MaxHP = Val(Parse(1))
Call SetPlayerHP(MyIndex, Val(Parse(2)))
If GetPlayerMaxHP(MyIndex) > 0 Then
frmMirage.prgHP.Value = GetPlayerHP(MyIndex) / GetPlayerMaxHP(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player mp packet ::
' ::::::::::::::::::::::
' prgMP = MP progress bar..added by WiLL
If LCase(Parse(0)) = "playermp" Then
Player(MyIndex).MaxMP = Val(Parse(1))
Call SetPlayerMP(MyIndex, Val(Parse(2)))
If GetPlayerMaxMP(MyIndex) > 0 Then
frmMirage.prgMP.Value = GetPlayerMP(MyIndex) / GetPlayerMaxMP(MyIndex) * 100
End If
Exit Sub
End If
' ::::::::::::::::::::::
' :: Player sp packet ::
' ::::::::::::::::::::::
' prgSP = SP progress bar..added by WiLL
If LCase(Parse(0)) = "playersp" Then
Player(MyIndex).MaxSP = Val(Parse(1))
Call SetPlayerSP(MyIndex, Val(Parse(2)))
If GetPlayerMaxSP(MyIndex) > 0 Then
frmMirage.prgSP.Value = GetPlayerSP(MyIndex) / GetPlayerMaxSP(MyIndex) * 100
End If
Exit Sub
End If
OBS: I did not test the code above...i'm using the labels above the progress bar so the player will know his\her HP, MP or SP percentage.
How it works:
Well when the player lose HP, MP or SP the progress bar "
.Value" property changes to the % of the actual HP, MP or SP of the player...
Well...
Hope you guys like it...
Bye