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PostPosted: Thu Apr 19, 2007 9:16 pm 
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Alright. So as you may have noticed, with Mirage, when an item breaks, it takes it away. What did tutorial will do is, instead of making it so you lose them item, it'll just make it so that it has to be repaired before you can re-equip it! Note : This does not cover shields as they cannot break! If you want to add this to shields, you have to add the durability code and all that by yourself :)

This is a real simple tutorial, but I just thought I'd share it with you guys :) It's fully server side :D

So first, for the weapon.

Find function GetPlayerDamage and look for the line :

Code:
            Call PlayerMsg(index, "Your " & Trim$(Item(GetPlayerInvItemNum(index, WeaponSlot)).name) & " has broken.", Yellow)
            Call TakeItem(index, GetPlayerInvItemNum(index, WeaponSlot), 0)


And replace that TakeItem call with this :

Code:
            Call SetPlayerWeaponSlot(index, 0)
            Call SendWornEquipment(index)


Very good! Now I noticed that you can still equip the broken item, so in the handle if statement for the packet "useitem", look for the line

Code:
                            Call SetPlayerWeaponSlot(index, InvNum)


Which is in the Case ITEM_TYPE_WEAPON, and add the following before it :

Code:
                        If Int(GetPlayerInvItemDur(index, InvNum)) <= 0 Then
                            Call PlayerMsg(index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


Pretty simple isn't it? :D

Now for the armo :) Find the following lines in sub GetPlayerProtection :
Code:
            Call PlayerMsg(index, "Your " & Trim$(Item(GetPlayerInvItemNum(index, ArmorSlot)).name) & " has broken.", Yellow)
            Call TakeItem(index, GetPlayerInvItemNum(index, ArmorSlot), 0)


Replace the TakeItem call with :

Code:
            Call SetPlayerArmorSlot(index, 0)
            Call SendWornEquipment(index)


Now to make sure they can't equip it, once again to packet "useitem", look for the line :

Code:
                        Call SetPlayerArmorSlot(index, InvNum)
under the ITEM_TYPEP_ARMOR Case, and add this right above it :

Code:
                        If Int(GetPlayerInvItemDur(index, InvNum)) <= 0 Then
                            Call PlayerMsg(index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


There you go :) Almost done, now just for the helmet! Once again in function GetPlayerProtection, look for :

Code:
            Call PlayerMsg(index, "Your " & Trim$(Item(GetPlayerInvItemNum(index, HelmSlot)).name) & " has broken.", Yellow)
            Call TakeItem(index, GetPlayerInvItemNum(index, HelmSlot), 0)


And change that TakeItem call to :

Code:
            Call SetPlayerHelmetSlot(index, 0)
            Call SendWornEquipment(index)


Very good! Now in the packet "useitem" once again, look for the line :

Code:
                        Call SetPlayerHelmetSlot(index, InvNum)


under the ITEM_TYPE_HELMET case, and add this right above it :

Code:
                        If Int(GetPlayerInvItemDur(index, InvNum)) <= 0 Then
                            Call PlayerMsg(index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


And there you go! Wasn't that simple? Enjoy :D Any comments or questions or bug reports, feel free to say/ask :)


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 Post subject:
PostPosted: Thu Apr 19, 2007 10:48 pm 
Great idea. I always was annoyed by the breaking stuff, I'll def add this.


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PostPosted: Fri Apr 20, 2007 12:03 am 
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Location: USA, Texas
Highlights:
Code:
If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then


Error:
Statements and labels invalid between Select Case and first Case.

Whole Sub:
Code:
            ' Find out what kind of item it is
            Select Case Item(GetPlayerInvItemNum(Index, InvNum)).Type
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If
                Case ITEM_TYPE_ARMOR
                    If InvNum <> GetPlayerArmorSlot(Index) Then
                        If Int(GetPlayerDEF(Index)) < n Then
                            Call PlayerMsg(Index, "Your defense is to low to wear this armor!  Required DEF (" & n * 2 & ")", BrightRed)
                            Exit Sub
                        End If
                        Call SetPlayerArmorSlot(Index, InvNum)
                    Else
                        Call SetPlayerArmorSlot(Index, 0)
                    End If
                    Call SendWornEquipment(Index)
               
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


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PostPosted: Fri Apr 20, 2007 12:04 am 
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Da Undead wrote:
Highlights:
Code:
If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then


Error:
Statements and labels invalid between Select Case and first Case.

Whole Sub:
Code:
            ' Find out what kind of item it is
            Select Case Item(GetPlayerInvItemNum(Index, InvNum)).Type
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If
                Case ITEM_TYPE_ARMOR
                    If InvNum <> GetPlayerArmorSlot(Index) Then
                        If Int(GetPlayerDEF(Index)) < n Then
                            Call PlayerMsg(Index, "Your defense is to low to wear this armor!  Required DEF (" & n * 2 & ")", BrightRed)
                            Exit Sub
                        End If
                        Call SetPlayerArmorSlot(Index, InvNum)
                    Else
                        Call SetPlayerArmorSlot(Index, 0)
                    End If
                    Call SendWornEquipment(Index)
               
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


Lol, you didn't read properly. You have to put :

Code:
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If


Above :

Code:
                        Call SetPlayerArmorSlot(Index, InvNum)


Liek this :

Code:
            ' Find out what kind of item it is
            Select Case Item(GetPlayerInvItemNum(Index, InvNum)).Type
                       
                Case ITEM_TYPE_ARMOR
                    If InvNum <> GetPlayerArmorSlot(Index) Then
                        If Int(GetPlayerDEF(Index)) < n Then
                            Call PlayerMsg(Index, "Your defense is to low to wear this armor!  Required DEF (" & n * 2 & ")", BrightRed)
                            Exit Sub
                        End If
                        If Int(GetPlayerInvItemDur(Index, InvNum)) <= 0 Then
                            Call PlayerMsg(Index, "This item is broken! Please get it fixed first!", BrightRed)
                            Exit Sub
                        End If
                        Call SetPlayerArmorSlot(Index, InvNum)
                    Else
                        Call SetPlayerArmorSlot(Index, 0)
                    End If
                    Call SendWornEquipment(Index)
                 End Select


Last edited by JokeofWeek on Fri Apr 20, 2007 3:01 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Apr 20, 2007 12:40 am 
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Posts: 148
Location: USA, Texas
alright i'll try it, thnx


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PostPosted: Fri Apr 20, 2007 2:59 am 
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Posts: 1762
Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
End Select helps too, usually.

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PostPosted: Fri Apr 20, 2007 3:01 am 
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Dave wrote:
End Select helps too, usually.


Aha, yeah that's true, added it to his fix :lol:


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PostPosted: Thu Dec 16, 2021 8:03 am 
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PostPosted: Wed May 10, 2023 4:06 am 
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