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 Post subject: Folder Saving
PostPosted: Wed Jun 27, 2007 4:59 pm 
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Ok I was going to make binary files, but I can't find the tutorial I was wanting to use for it. So instead until' then I want to have each players profile saved into their own folder such as (PlayersName folder) inside = playersName.ini, playerE-mail.ini, & PlayersPet.ini.

If anyone could help me out with it I would be extremely appreciative.

Thanks, later,
Korrey D.

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 Post subject: Re: Folder Saving
PostPosted: Wed Jun 27, 2007 7:34 pm 
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Look at the way the accounts are saved, and then chage it the way you want. I'd like to have dived more into this for ya, but, I'm tired and want to sleep.

EDIT: Server Side you'd need to change to Sub SavePlayer and the Sub LoadPlayer. Dunno hwo to do it yet ,, cause I'm not really familliar yet with saving and loading of files


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 Post subject: Re: Folder Saving
PostPosted: Thu Jun 28, 2007 7:22 pm 
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Back when I made Playerworlds games, I used to use folders to sort quests and such. Only mine was kinda reversed.. where I had the name of the quest as a folder, then a (playername).ini that was created.. a kind of flag system.

Mine were set up like this: (Taken from my PW Main.AS)

Code:
Sub OnScriptedTile(Player)

 Dim FileSystem,filename
 Filename = GetPlayerName(player)
 Set FileSystem = CreateObject("Scripting.FileSystemObject")

 '... etc



Code:
Case 20

    If GetPlayerX(player) = 9 and GetPlayerY(player) = 3 Then

        If FileSystem.FolderExists("C:\Documents and Settings\Owner\My Documents\Player Worlds\The Plane\Server\accounts\bank\Cookbook\" & filename) Then
        Call PlayerMessage(player,"You have already read this book!",15)
        Else
        Call PlayerMessage(player,"You browse the pages of the cookbook.",10)
        Call PlayerMessage(player,"[+100 EXP]",15)
        Call GivePlayerEXP(player, +100)
        Call CheckPlayerLevel(Player)
        Call FileSystem.CreateFolder("C:\Documents and Settings\Owner\My Documents\Player Worlds\The Plane\Server\accounts\bank\Cookbook\" & filename)     
        End If
    End If 


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 Post subject: Re: Folder Saving
PostPosted: Sun Jul 08, 2007 11:48 pm 
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ok I was looking at the code that you posted and the code that is already in miragesource, and I'm not sure but I'm not really around my VB6 right now so do you think this will work?
Code:
Sub SavePlayer(ByVal Index As Long)
Dim FileName As String
Dim i As Long
Dim n As Long

    FileName = App.Path & "\Accounts\" & Trim(player(index).Name) & Trim(Player(Index).Login) & ".ini"
   
    Call PutVar(FileName, "GENERAL", "Login", Trim(Player(Index).Login))
    Call PutVar(FileName, "GENERAL", "Password", Trim(Player(Index).Password))

    For i = 1 To MAX_CHARS
        ' General
        Call PutVar(FileName, "CHAR" & i, "Name", Trim(Player(Index).Char(i).Name))
        Call PutVar(FileName, "CHAR" & i, "Class", STR(Player(Index).Char(i).Class))
        Call PutVar(FileName, "CHAR" & i, "Sex", STR(Player(Index).Char(i).Sex))
        Call PutVar(FileName, "CHAR" & i, "Sprite", STR(Player(Index).Char(i).Sprite))
        Call PutVar(FileName, "CHAR" & i, "Level", STR(Player(Index).Char(i).Level))
        Call PutVar(FileName, "CHAR" & i, "Exp", STR(Player(Index).Char(i).Exp))
        Call PutVar(FileName, "CHAR" & i, "Access", STR(Player(Index).Char(i).Access))
        Call PutVar(FileName, "CHAR" & i, "PK", STR(Player(Index).Char(i).PK))
        Call PutVar(FileName, "CHAR" & i, "Guild", STR(Player(Index).Char(i).Guild))
       
        ' Vitals
        Call PutVar(FileName, "CHAR" & i, "HP", STR(Player(Index).Char(i).HP))
        Call PutVar(FileName, "CHAR" & i, "MP", STR(Player(Index).Char(i).MP))
        Call PutVar(FileName, "CHAR" & i, "SP", STR(Player(Index).Char(i).SP))
       
        ' Stats
        Call PutVar(FileName, "CHAR" & i, "STR", STR(Player(Index).Char(i).STR))
        Call PutVar(FileName, "CHAR" & i, "DEF", STR(Player(Index).Char(i).DEF))
        Call PutVar(FileName, "CHAR" & i, "SPEED", STR(Player(Index).Char(i).SPEED))
        Call PutVar(FileName, "CHAR" & i, "MAGI", STR(Player(Index).Char(i).MAGI))
        Call PutVar(FileName, "CHAR" & i, "POINTS", STR(Player(Index).Char(i).POINTS))
       
        ' Worn equipment
        Call PutVar(FileName, "CHAR" & i, "ArmorSlot", STR(Player(Index).Char(i).ArmorSlot))
        Call PutVar(FileName, "CHAR" & i, "WeaponSlot", STR(Player(Index).Char(i).WeaponSlot))
        Call PutVar(FileName, "CHAR" & i, "HelmetSlot", STR(Player(Index).Char(i).HelmetSlot))
        Call PutVar(FileName, "CHAR" & i, "ShieldSlot", STR(Player(Index).Char(i).ShieldSlot))
       
        ' Check to make sure that they aren't on map 0, if so reset'm
        If Player(Index).Char(i).Map = 0 Then
            Player(Index).Char(i).Map = START_MAP
            Player(Index).Char(i).x = START_X
            Player(Index).Char(i).y = START_Y
        End If
           
        ' Position
        Call PutVar(FileName, "CHAR" & i, "Map", STR(Player(Index).Char(i).Map))
        Call PutVar(FileName, "CHAR" & i, "X", STR(Player(Index).Char(i).x))
        Call PutVar(FileName, "CHAR" & i, "Y", STR(Player(Index).Char(i).y))
        Call PutVar(FileName, "CHAR" & i, "Dir", STR(Player(Index).Char(i).Dir))
       
        ' Inventory
        For n = 1 To MAX_INV
            Call PutVar(FileName, "CHAR" & i, "InvItemNum" & n, STR(Player(Index).Char(i).Inv(n).Num))
            Call PutVar(FileName, "CHAR" & i, "InvItemVal" & n, STR(Player(Index).Char(i).Inv(n).Value))
            Call PutVar(FileName, "CHAR" & i, "InvItemDur" & n, STR(Player(Index).Char(i).Inv(n).Dur))
        Next n
       
        ' Spells
        For n = 1 To MAX_PLAYER_SPELLS
            Call PutVar(FileName, "CHAR" & i, "Spell" & n, STR(Player(Index).Char(i).Spell(n)))
        Next n
    Next i

Sub LoadPlayer(ByVal Index As Long, ByVal Name As String)
Dim FileName As String
Dim i As Long
Dim n As Long

    Call ClearPlayer(Index)
   
    FileName = App.Path & "\Accounts\" & Trim(Player(Index).Name) & Trim(Name) & ".ini"

    Player(Index).Login = GetVar(FileName, "GENERAL", "Login")
    Player(Index).Password = GetVar(FileName, "GENERAL", "Password")

    For i = 1 To MAX_CHARS
        ' General
        Player(Index).Char(i).Name = GetVar(FileName, "CHAR" & i, "Name")
        Player(Index).Char(i).Sex = Val(GetVar(FileName, "CHAR" & i, "Sex"))
        Player(Index).Char(i).Class = Val(GetVar(FileName, "CHAR" & i, "Class"))
        Player(Index).Char(i).Sprite = Val(GetVar(FileName, "CHAR" & i, "Sprite"))
        Player(Index).Char(i).Level = Val(GetVar(FileName, "CHAR" & i, "Level"))
        Player(Index).Char(i).Exp = Val(GetVar(FileName, "CHAR" & i, "Exp"))
        Player(Index).Char(i).Access = Val(GetVar(FileName, "CHAR" & i, "Access"))
        Player(Index).Char(i).PK = Val(GetVar(FileName, "CHAR" & i, "PK"))
        Player(Index).Char(i).Guild = Val(GetVar(FileName, "CHAR" & i, "Guild"))
       
        ' Vitals
        Player(Index).Char(i).HP = Val(GetVar(FileName, "CHAR" & i, "HP"))
        Player(Index).Char(i).MP = Val(GetVar(FileName, "CHAR" & i, "MP"))
        Player(Index).Char(i).SP = Val(GetVar(FileName, "CHAR" & i, "SP"))
       
        ' Stats
        Player(Index).Char(i).STR = Val(GetVar(FileName, "CHAR" & i, "STR"))
        Player(Index).Char(i).DEF = Val(GetVar(FileName, "CHAR" & i, "DEF"))
        Player(Index).Char(i).SPEED = Val(GetVar(FileName, "CHAR" & i, "SPEED"))
        Player(Index).Char(i).MAGI = Val(GetVar(FileName, "CHAR" & i, "MAGI"))
        Player(Index).Char(i).POINTS = Val(GetVar(FileName, "CHAR" & i, "POINTS"))
       
        ' Worn equipment
        Player(Index).Char(i).ArmorSlot = Val(GetVar(FileName, "CHAR" & i, "ArmorSlot"))
        Player(Index).Char(i).WeaponSlot = Val(GetVar(FileName, "CHAR" & i, "WeaponSlot"))
        Player(Index).Char(i).HelmetSlot = Val(GetVar(FileName, "CHAR" & i, "HelmetSlot"))
        Player(Index).Char(i).ShieldSlot = Val(GetVar(FileName, "CHAR" & i, "ShieldSlot"))
       
        ' Position
        Player(Index).Char(i).Map = Val(GetVar(FileName, "CHAR" & i, "Map"))
        Player(Index).Char(i).x = Val(GetVar(FileName, "CHAR" & i, "X"))
        Player(Index).Char(i).y = Val(GetVar(FileName, "CHAR" & i, "Y"))
        Player(Index).Char(i).Dir = Val(GetVar(FileName, "CHAR" & i, "Dir"))
       
        ' Check to make sure that they aren't on map 0, if so reset'm
        If Player(Index).Char(i).Map = 0 Then
            Player(Index).Char(i).Map = START_MAP
            Player(Index).Char(i).x = START_X
            Player(Index).Char(i).y = START_Y
        End If
       
        ' Inventory
        For n = 1 To MAX_INV
            Player(Index).Char(i).Inv(n).Num = Val(GetVar(FileName, "CHAR" & i, "InvItemNum" & n))
            Player(Index).Char(i).Inv(n).Value = Val(GetVar(FileName, "CHAR" & i, "InvItemVal" & n))
            Player(Index).Char(i).Inv(n).Dur = Val(GetVar(FileName, "CHAR" & i, "InvItemDur" & n))
        Next n
       
        ' Spells
        For n = 1 To MAX_PLAYER_SPELLS
            Player(Index).Char(i).Spell(n) = Val(GetVar(FileName, "CHAR" & i, "Spell" & n))
        Next n
    Next i
End Sub

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 Post subject: Re: Folder Saving
PostPosted: Sun Jul 08, 2007 11:50 pm 
You forgot the [/code].


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 Post subject: Re: Folder Saving
PostPosted: Sun Jul 08, 2007 11:52 pm 
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I fixed it.

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 Post subject: Re: Folder Saving
PostPosted: Mon Jul 09, 2007 12:06 am 
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Not quite, you're forgetting a backslash in FileName I think that should work though.

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 Post subject: Re: Folder Saving
PostPosted: Mon Jul 09, 2007 3:55 pm 
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so what your saying is something like this?
Code:
Trim(player(index).Name) & "\" & Trim(Player(Index).Login)

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 Post subject: Re: Folder Saving
PostPosted: Sun Aug 17, 2008 7:55 pm 
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Posts: 66
Sorry to necro post, but I was wondering if anyone has fixed this tutorial. Since DarkX did awhile ago but lost his source code with some incident with his computer. Could anyone post the code if they figured it out or could help me understand it since DarkX will NOT tell me how to do it... Since he is probably using it as a personal thing. I tried the code above and it highlights the .name part of the saving process

Thanks for any help.


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 Post subject: Re: Folder Saving
PostPosted: Sun Aug 17, 2008 8:48 pm 
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I told you Eric IF I knew how I did it I would show you, but I can not remember what I had coded to make the file system work, so I will see if I can get the hard drive working and retrieve it but I doubt it.

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 Post subject: Re: Folder Saving
PostPosted: Thu Dec 16, 2021 10:21 am 
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 Post subject: Re: Folder Saving
PostPosted: Fri Feb 11, 2022 3:25 am 
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 Post subject: Re: Folder Saving
PostPosted: Sun Mar 13, 2022 3:53 pm 
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 Post subject: Re: Folder Saving
PostPosted: Thu Jun 16, 2022 5:05 pm 
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 Post subject: Re: Folder Saving
PostPosted: Sun Sep 11, 2022 10:48 am 
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 Post subject: Re: Folder Saving
PostPosted: Fri Nov 04, 2022 6:56 pm 
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 Post subject: Re: Folder Saving
PostPosted: Sat Feb 04, 2023 10:17 pm 
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