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| Multiple Tilesets http://miragesource.net/forums/viewtopic.php?f=210&t=2933 |
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| Author: | wackydude1234 [ Tue Oct 23, 2007 10:06 pm ] |
| Post subject: | Multiple Tilesets |
I was wondering if there was a way to have multiple tilesets in mirage? |
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| Author: | Robin [ Tue Oct 23, 2007 10:24 pm ] |
| Post subject: | Re: Multiple Tilesets |
Of course there is. Program it. The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map. Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps. |
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| Author: | Rezeyu [ Tue Oct 23, 2007 11:10 pm ] |
| Post subject: | Re: Multiple Tilesets |
Isn't that how RPG Maker 2k and down had it? Where Map = Tileset |
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| Author: | Robin [ Tue Oct 23, 2007 11:15 pm ] |
| Post subject: | Re: Multiple Tilesets |
Yeah. It's good memory management though. Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set. |
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| Author: | wackydude1234 [ Wed Oct 24, 2007 9:41 am ] |
| Post subject: | Re: Multiple Tilesets |
that sounds good, if only i knew what to do lol. when i go to college i'm gonna do a course on vb6 |
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| Author: | Rezeyu [ Wed Oct 24, 2007 10:10 am ] |
| Post subject: | Re: Multiple Tilesets |
Your college still has Vb6 classes? o.O All the colleges here only have newest tech, so they all have .NET. (And at my school taking C++ is a pre-req for VB.NET, WTF?) |
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| Author: | Lea [ Wed Oct 24, 2007 12:09 pm ] |
| Post subject: | Re: Multiple Tilesets |
Don't bother with a VB6 class, unless it's mandatory for your major. There's no point in taking it, it's too easy |
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| Author: | Coke [ Wed Oct 24, 2007 12:45 pm ] |
| Post subject: | Re: Multiple Tilesets |
I studied .NET at college but made all of my projects in vb6, they couldn't tell the difference when it was compiled anyway |
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