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 Post subject: CheckInput2()?
PostPosted: Sun Aug 06, 2006 1:53 am 
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I'm working on a specific new feature I believe most of you would enjoy to have in your game or or engine. I'm not going to tell you what it is yet, but I was wondering if the CheckInput2() function is used in MSE Build 1? I've searched for it being called in all the modules and forms but can't seem to find a reason for it being there. If you know that its unused or know anything about it please let me know so I can release the tutorial for my "feature".


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PostPosted: Sun Aug 06, 2006 1:59 am 
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I'm not sure, but I think it isn't used. If you haven't found a call to it then it probably isn't used.


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PostPosted: Sun Aug 06, 2006 2:54 am 
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It is not used, I don't know why but it's not. I opened a blank MSE client and searched for "CheckInput2" and found only "Sub CheckInput2()" so it is not called/requested anytime, anywhere, no idea why. Maybe Shan knows why :)


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PostPosted: Mon Aug 07, 2006 11:53 pm 
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Maybe had plans for it's use with a certain feature and forgot to add the feature, or just simply left it out?


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PostPosted: Wed Aug 09, 2006 7:16 pm 
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I think the code from CheckInput2 is at the top of Sub Gameloop, although I'm not sure. Maybe the code was transferred, and the sub was never destroyed.


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PostPosted: Wed Aug 09, 2006 10:30 pm 
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Maybe it was a backup of CheckInput that Shan forgot to remove?

Maybe yes maybe no


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PostPosted: Fri Mar 09, 2007 6:15 pm 
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If it looks the same as CheckInput then just remove it. Looks it a little bit different then start reading it and try to find out what it does. Does it look really different then it should be another way.


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PostPosted: Fri Mar 09, 2007 6:26 pm 
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It doesnt look the same, I dont think it uses constants, too bored to look now thought.

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PostPosted: Tue May 08, 2007 4:01 pm 
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I know this is a old post but
Code:
Sub CheckInput2()
    If GettingMap = False Then
        If GetKeyState(VK_RETURN) < 0 Then
            Call CheckMapGetItem
        End If
        If GetKeyState(VK_CONTROL) < 0 Then
            ControlDown = True
        Else
            ControlDown = False
        End If
        If GetKeyState(VK_UP) < 0 Then
            DirUp = True
            DirDown = False
            DirLeft = False
            DirRight = False
        Else
            DirUp = False
        End If
        If GetKeyState(VK_DOWN) < 0 Then
            DirUp = False
            DirDown = True
            DirLeft = False
            DirRight = False
        Else
            DirDown = False
        End If
        If GetKeyState(VK_LEFT) < 0 Then
            DirUp = False
            DirDown = False
            DirLeft = True
            DirRight = False
        Else
            DirLeft = False
        End If
        If GetKeyState(VK_RIGHT) < 0 Then
            DirUp = False
            DirDown = False
            DirLeft = False
            DirRight = True
        Else
            DirRight = False
        End If
        If GetKeyState(VK_SHIFT) < 0 Then
            ShiftDown = True
        Else
            ShiftDown = False
        End If
    End If
End Sub

^^^^^CheckInput2() seems like it holds all of the real falses of Checkinput such as Shiftdown = false so you walk instead of run so on and so fourth (It's the version of the player walking not running.) I might be wrong though.
Code:
Sub CheckInput(ByVal KeyState As Byte, ByVal KeyCode As Integer, ByVal Shift As Integer)
    If GettingMap = False Then
        If KeyState = 1 Then
            If KeyCode = vbKeyReturn Then
                Call CheckMapGetItem
            End If
            If KeyCode = vbKeyControl Then
                ControlDown = True
            End If
            If KeyCode = vbKeyUp Then
                DirUp = True
                DirDown = False
                DirLeft = False
                DirRight = False
            End If
            If KeyCode = vbKeyDown Then
                DirUp = False
                DirDown = True
                DirLeft = False
                DirRight = False
            End If
            If KeyCode = vbKeyLeft Then
                DirUp = False
                DirDown = False
                DirLeft = True
                DirRight = False
            End If
            If KeyCode = vbKeyRight Then
                DirUp = False
                DirDown = False
                DirLeft = False
                DirRight = True
            End If
            If KeyCode = vbKeyShift Then
                ShiftDown = True
            End If
        Else
            If KeyCode = vbKeyUp Then DirUp = False
            If KeyCode = vbKeyDown Then DirDown = False
            If KeyCode = vbKeyLeft Then DirLeft = False
            If KeyCode = vbKeyRight Then DirRight = False
            If KeyCode = vbKeyShift Then ShiftDown = False
            If KeyCode = vbKeyControl Then ControlDown = False
        End If
    End If
End Sub

^^^^^^^CheckInput() holds all of the if Shiftdown = true then call running. It's just paralelle to the other; CheckInput2 was probably CheckInput at one point, the ShiftDown = running else walk(CheckInput seems like a better version of CheckInput2), and Shann just left it in as a precaution, or forgot to remove it. I got bored and removed CI2 and there is no negative sideffect without so far.

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 Post subject: Re: CheckInput2()?
PostPosted: Sat Jul 21, 2007 4:18 am 
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CheckInput2 polls the keyboard for keypresses, and was probably at one point called every game loop.
CheckInput uses the events raised by the keyboard to execute only when needed.

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 Post subject: Re: CheckInput2()?
PostPosted: Tue Nov 02, 2021 3:51 am 
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 Post subject: Re: CheckInput2()?
PostPosted: Thu Feb 17, 2022 9:16 pm 
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 Post subject: Re: CheckInput2()?
PostPosted: Tue Mar 15, 2022 11:32 am 
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 Post subject: Re: CheckInput2()?
PostPosted: Thu Sep 15, 2022 11:32 pm 
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 Post subject: Re: CheckInput2()?
PostPosted: Sat Nov 05, 2022 8:38 pm 
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 Post subject: Re: CheckInput2()?
PostPosted: Mon Dec 12, 2022 6:21 am 
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 Post subject: Re: CheckInput2()?
PostPosted: Sun Feb 05, 2023 4:53 am 
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 Post subject: Re: CheckInput2()?
PostPosted: Thu Mar 09, 2023 4:14 am 
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 Post subject: Top Rated Product Guide
PostPosted: Fri Jan 12, 2024 6:58 am 
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