Mirage Source
http://miragesource.net/forums/

Dead Bodies
http://miragesource.net/forums/viewtopic.php?f=210&t=825
Page 1 of 1

Author:  Dragoons Master [ Mon Dec 11, 2006 2:32 am ]
Post subject:  Dead Bodies

I think nobody never posted a tut like this. This is my way to do it. I made it a long ago and I decided to post it here to share it w/ you guys.

Author: Dragoons Master
Difficulty: 2/5 (Copy/Paste Tut/Understand)

That's what you should do, first Client side.

modGlobals:
Header:
Under "Public MapNpc(1 To MAX_MAP_NPCS) As MapNpcRec" add this:
Code:
Public MapNpcDBody(1 To MAX_MAPS, 1 To MAX_MAP_NPCS) As DeadBodyRec

Under "' Maximum classes" stuff add this:
Code:
Type DeadBodyRec
    Blit As Boolean
    Time As Long
    X As Byte
    Y As Byte
    Timer As Byte
    StartTimer As Byte
End Type

Sub GameLogic:
Under "Sub BltNpc" stuff add this new sub:
Code:
Sub BltNpcDBody(ByVal MapNpcNum As Long)
Dim X As Long, Y As Long
Dim i As Long
    ' Check to see if we want to stop making him attack
    Dim DBMap As Integer
    For i = 1 To MAX_MAPS
        If MapNpcDBody(i, MapNpcNum).Blit = True Then
            If MapNpcDBody(i, MapNpcNum).Time + 20000 - (MapNpcDBody(i, MapNpcNum).StartTimer * 1250) < GetTickCount Then
                MapNpcDBody(i, MapNpcNum).Blit = False
                MapNpcDBody(i, MapNpcNum).Time = 0
                MapNpcDBody(i, MapNpcNum).X = 0
                MapNpcDBody(i, MapNpcNum).Y = 0
                MapNpcDBody(i, MapNpcNum).Timer = 0
            End If
           
            If MapNpcDBody(i, MapNpcNum).Time + ((MapNpcDBody(i, MapNpcNum).Timer + 1) * 1250) < GetTickCount Then
                MapNpcDBody(i, MapNpcNum).Timer = MapNpcDBody(i, MapNpcNum).Timer + 1
            End If
        End If
    Next i
    If GetPlayerMap(MyIndex) = 0 Then Exit Sub
    DBMap = GetPlayerMap(MyIndex)
   
    rec.Top = 142 * PIC_Y 'I use 142 as a sprite in the spritesurf, use any number you want.
    rec.Bottom = rec.Top + PIC_Y
    rec.Left = (MapNpcDBody(DBMap, MapNpcNum).Timer + MapNpcDBody(DBMap, MapNpcNum).StartTimer) * PIC_X
    rec.RIGHT = rec.Left + PIC_X
   
    X = MapNpcDBody(DBMap, MapNpcNum).X * PIC_X
    Y = MapNpcDBody(DBMap, MapNpcNum).Y * PIC_Y
   
    ' Check if its out of bounds because of the offset
    If Y < 0 Then
        Y = 0
        rec.Top = rec.Top + (Y * -1)
    End If
    If MapNpcDBody(DBMap, MapNpcNum).Blit = True Then
        Call DD_BackBuffer.BltFast(X, Y, DD_SpriteSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
    End If
End Sub

OBS: Change the 142 to the sprite you want.

modHandleData:
Sub HandleData:
Add this, you know where...
Code:
    ' ::::::::::::::::::::::::::
    ' :: Npc Dead Body Packet ::
    ' ::::::::::::::::::::::::::
    If LCase(Parse(0)) = "npcbody" Then
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).Blit = True
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).X = Val(Parse(2))
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).Y = Val(Parse(3))
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).StartTimer = Val(Parse(5))
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).Timer = 0
        MapNpcDBody(Val(Parse(4)), Val(Parse(1))).Time = GetTickCount
        Exit Sub
    End If


modGameLogic:
Sub GameLoop:
Add this under "' Blit out tiles layers ground/anim1/anim2" stuff:
Code:
            ' Blit out the npcs dead body
            For i = 1 To MAX_MAP_NPCS
                Call BltNpcDBody(i)
            Next i



Server side
modServerTCP:
Add this subs to the module:
Code:
Sub SendNDeadBodyToMap(ByVal MapNum As Long, ByVal MapNpcNum As Long)
Dim Packet As String
   
    Packet = Chr(235) & SEP_CHAR & MapNpcNum & SEP_CHAR & MapNpc(MapNum, MapNpcNum).X & SEP_CHAR & MapNpc(MapNum, MapNpcNum).Y & SEP_CHAR & MapNum & SEP_CHAR & MapNpcDBody(MapNum, MapNpcNum).Timer & END_CHAR
    Call SendDataToMap(MapNum, Packet)
End Sub

Sub SendDBodiesLogin(ByVal Index As Long)
Dim I As Long
Dim J As Long
   
    For I = 1 To MAX_MAPS
        For J = 1 To MAX_MAP_NPCS
            If MapNpcDBody(I, J).Blit = True Then
                Call SendNDeadBodyTo(Index, I, J)
            End If
        Next J
    Next I
End Sub

Sub SendDBodiesMap(ByVal Index As Long)
Dim J As Long
Dim PlayerMap As Long
    PlayerMap = GetPlayerMap(Index)
    If PlayerMap <= 0 Or PlayerMap > MAX_MAPS Then Exit Sub
    For J = 1 To MAX_MAP_NPCS
        If MapNpcDBody(PlayerMap, J).Blit = True Then
            Call SendNDeadBodyTo(Index, PlayerMap, J)
        End If
    Next J
End Sub


modGameLogic:
Sub AttackNpc:
Under "Call SendDataToMap(MapNum, "NPCDEAD" & SEP_CHAR & MapNpcNum & SEP_CHAR & END_CHAR)" add:
Code:
        MapNpcDBody(MapNum, MapNpcNum).Blit = True
        MapNpcDBody(MapNum, MapNpcNum).Time = GetTickCount
        MapNpcDBody(MapNum, MapNpcNum).Timer = 0
        Call SendNDeadBodyToMap(MapNum, MapNpcNum)

Sub PlayerWarp:
Under "' Check if there is an npc on the map and say hello if so" stuff add:
Code:
    Call SendDBodiesMap(Index)


Sub JoinGame:
Under "' Send the flag so they know they can start doing stuff" stuff add:
Code:
    Call SendDBodiesLogin(Index)


modGlobals:
Header:
Under "Public MapNpc(1 To MAX_MAPS, 1 To MAX_MAP_NPCS) As MapNpcRec" add this:
Code:
Public MapNpcDBody(1 To MAX_MAPS, 1 To MAX_MAP_NPCS) As DeadBodyRec

Under "' Maximum classes" stuff add this:
Code:
Type DeadBodyRec
    Blit As Boolean
    Time As Long
    X As Byte
    Y As Byte
    Timer As Byte
    StartTimer As Byte
End Type


modGeneral:
Sub GameAI:
Find "' // This is used for checking if an NPC is dead or not //" and you will see that it is totaly quoted. Keep it like that, don't edit it, only add this piece of code under that stuff:
Code:
                For x = 1 To MAX_MAP_NPCS
                    If MapNpcDBody(y, x).Blit = True Then
                        If MapNpcDBody(y, x).Time + 20000 < TickCount Then
                            MapNpcDBody(y, x).Blit = False
                            MapNpcDBody(y, x).Time = 0
                            MapNpcDBody(y, x).x = 0
                            MapNpcDBody(y, x).y = 0
                            MapNpcDBody(y, x).Timer = 0
                        End If
                       
                        If MapNpcDBody(y, x).Time + ((MapNpcDBody(y, x).Timer + 1) * 1250) < TickCount Then
                            MapNpcDBody(y, x).Timer = MapNpcDBody(y, x).Timer + 1
                        End If
                    End If
                Next x


I think that's all, maybe I forgot something. Someone plx test and see if it works ^^

EDIT: here is an example of a blood img, like a body.
Image
PLX DON'T USE THIS ONE IT IS A CUSTOM ONE, MADE BY MY PIXEL ARTIST!

EDIT2:
Just fixed the wrong missing subs. They shouldn't be there xD

Author:  Forte [ Mon Dec 11, 2006 3:22 am ]
Post subject: 

lol woah this is awesome! lol nice dude, im adding this right now to my game, ill tell you if i get any errors :D
hey btw does the animation stay there? or once its done moving does it dissapear?

Author:  Shannara [ Mon Dec 11, 2006 3:55 am ]
Post subject: 

Congrats on the tutorial.

Author:  Rian [ Mon Dec 11, 2006 6:44 am ]
Post subject: 

It's missing a couple subs.

PlayerDBody
SendPDeadBodyToMap
SendNDeadBodyToMap

I could be wrong. I didn't try hardly any debugging.

Author:  Dragoons Master [ Mon Dec 11, 2006 11:00 am ]
Post subject: 

Sonire wrote:
It's missing a couple subs.

PlayerDBody
SendPDeadBodyToMap
SendNDeadBodyToMap

I could be wrong. I didn't try hardly any debugging.

Sry guys, I realy did a few things wrong. I have players dead body too, but this is not a tut for players and yes for npc, so I removed the player part. Shouldn't be hard to change that =P
Sry about that but now it is fully working.

Author:  TheRealDamien [ Mon Dec 11, 2006 11:07 am ]
Post subject: 

Now this is a tutorial to die for... Get it? lol.

Author:  Reece [ Mon Dec 11, 2006 4:35 pm ]
Post subject: 

Bad joke ;)

Nice tute man very nice :)

Author:  Dragoons Master [ Mon Dec 11, 2006 9:56 pm ]
Post subject: 

Tnx all you guys ^^ It's a nice stuff to add to your game, or the idea it selfs.
Btw, this is the tut I'm posting for the contest ok? I'm not sure if the contest still up but if it does, this is my tutorial for it ^^

Author:  franqetesh [ Thu Jan 31, 2008 12:26 pm ]
Post subject:  Re: Dead Bodies

SORRY FOR THE NECROPOST :S...But, how I do to set the body's image?

Author:  Dragoons Master [ Thu Jan 31, 2008 4:16 pm ]
Post subject:  Re: Dead Bodies

Client side, at Sub BltNpcDBody, change the 142 the sprite number...
Code:
    rec.Top = 142 * PIC_Y 'I use 142 as a sprite in the spritesurf, use any number you want.

Author:  Mozza [ Mon Apr 28, 2008 3:29 pm ]
Post subject:  Re: Dead Bodies

Missing Sub

Code:
SendNDeadBodyTo

Author:  wanai [ Tue Nov 02, 2021 9:09 am ]
Post subject:  Re: Dead Bodies

Econ247.7BettCHAPSatiPlayXXIIJanuRideMicrUlriJanaElegFiskTescTuliFresStruTescXXVIZoneWillDeko
DeliFyodlineEricWillNeutSainTwisABBADoctStarFamiWillExclGreeHeinPaulPretNokiWantAllePatrBeOS
MineRopeCaroJeweMoodColoPushCollYorkblaccottAdioWindRudoVolkCampCharSidnIsaaLoveideaDaydAgat
BlisWindRichWindHobsDreaWannCarlJameNivaCentXIIICaliProuZoneNyloHereCeraMiyoZoneDiamCharZone
RobaZoneZoneThinLazyZoneXVIITotaZoneRyutZoneZoneSuzaZoneZoneScisFeatExtrZonePackZoneCurtRyut
ZoneRoyaEtaiSECARomaSeleMielRohiBookMonoThisBookDiscUrbaPassOlmeMONAJespMicrZvukSvatWelcfolk
FLIPBrilTrefRiccHellLegeChevInteWindWindBricViteSwarChouDarswwwvJaneToshDSDGJaneLoveBeteBlue
JackBlooXVIIGrayAufbXXXIEthiHonoLibeAcadPaulEvanDigiMikhGuesAlekVirgDaviWoulWorlPascAlexWilh
HansKelliOneMoniRobeScotMoniXvidEnroTengCoseJonaJeweDaviSoftGoinVIIILandAdobMPEGWindSECASECA
SECACarnPaveDaviEnteMiguFielXIIIFromGaryIntrBusigoodtuchkasFredSymp

Author:  wanai [ Fri Feb 18, 2022 2:29 am ]
Post subject:  Re: Dead Bodies

Econ231.9BettCHAPIntrDepeDianBembDaybGarySELFSupeCapcShelHighMaurBrodDekoClasXVIIZoneContStyl
HenrJackTescHannValeLuxuiresUnbrXXXLDolcFillRealChemNeutNoboExplClosNoteIngeErneSympStepBest
WarCAlexEasySophBirdCotoFunkSelabrowAlbeblacProjJeweReteGregJansDesePaliSatgRogePeteAlleDean
UnicVoguGeorGeniHerbPureCircFranPembHardBronUnreWoodTimeFuxiValdLibeLewiMiyoHappAnnaJingLAPI
ArtsZoneHappCompThinZoneChucSusiZoneRogeZoneZoneXVIIZoneZoneStouBobbEdgaZoneBrotZoneThisDege
ZoneXVIIVictCARDFireSmarCoolClauBookiPodKawaWhenXVIILoveChicPoweGiglESCOSonyARAGFilmLighTrad
DaisTrefKenwCollLiPoPSPgSonyThesWindWindLegoSingWinxChouEukaTranKataWellWindsearTortNomeDHTM
EvolXIIINichDmitJohaArnoFortHaviEnemTheoLeonFridDinoRoadIntrHellWillFilmFinaRogeHAIRMarkwwwg
MaryRobeProxXVIIRamaVIIIfascinteSeymBattPaulBritVillNewtElizLandCormFranXVIIMoteKlauCARDCARD
CARDBookSmobPeteViceNintDiscBookPeteAllaChetMacGKanwtuchkasChriOuve

Author:  wanai [ Tue Mar 15, 2022 11:41 pm ]
Post subject:  Re: Dead Bodies

audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatorhttp://magnetotelluricfield.rumailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Author:  wanai [ Fri Sep 16, 2022 4:58 am ]
Post subject:  Re: Dead Bodies

Mara294.6PERFCHAPBOOMRestBobbCharXVIITATTUSSRIngeWarhRondTescSimpSkarFunnRichFamiZoneOlgaDISC
UnitDormJespIndeProxVersMaybJohnSmokGreeYorkRobeFacuOLAYCreoDeutAustTimoNicoAlphSmokPushOrie
SupeWaldPaulAmarpullPeteWindCerrRevicottStigELEGLineNeveAuroOndeFernBattSelaNikiWindSickWilh
PiraNintJohnQuenCarlStreFourNBRDSonyDennLAPIStevJeweStevZoneweitHearAREAMiyoZoneWantStraZone
ArtsLittRichCollCafeZoneNoraWorlZonePeteZoneVIIIJuliZoneZoneZoneFyodFruhZoneAnthAmbrComeZeLi
BestWHISVillKOSSNardSamsIndeAnatBookStevWitcBookChicDalvDaliWateLookSQuiARAGARAGRigaAtlaItal
zeroGoodCreaHartmakiCarsJeweWindadvawwwnKillBoscClorRushBritRobeLillOnlyDungHeinJeweIntrDown
OZONfakePeteNapoGillXVIIHenrXIIIWhipAntaTennBlonOrzoBestInfiBarbWaltExpeFighIridReedHAIRJhon
DaveOZONJennGordElizCeciGianJosePhilBeyoPoweXXIXTindBlooNortnighmonkAtomRhytHappJaneKOSSKOSS
KOSSPfitDeviThisMonsExotVenuAllaJoseJustShogMichworktuchkasTanvBook

Author:  wanai [ Sun Nov 06, 2022 2:59 am ]
Post subject:  Re: Dead Bodies

Vrin115.3BettReflBangMohiEverWendAlexSympThomJohnSnooIronJackJereCathFranBriaWINXritaElliTesc
IntrCsarXVIIJOHASantDolbLandArchFyodAhavJeweViraLoveMatiXVIIWaltHappPelhRaymMargDesiStepXVII
GarnZoneFranRobeCotoGioAIconMacbMacbRupaWindHonkLucaTerrPonsGeorGrafElsyrnesNathDaviConcFlat
QueeAllaJohnIndeHervVentMODOHeromollCircJackWindOrlaNeveArtsLeonNoraOnlyArtsKakiAdorZoneRHIN
ArtsXVIIotheWillZoneZoneJohnZoneZoneWindZoneZoneZoneZoneZoneDaniSonyZoneZoneGigaLudoChetZone
ZoneYourcentSonyMadeGardClimWoodBookFantElviFranNiccJardAdriRuyaMistHorsMystMystApolHilltrac
ValiArroEartChirRolyCityFendGrudJessWindMagnBLADSoftPacoChowPapeDirtHenlWierSpocFlavJeweJewe
RockGreeKarlXVIINapoBernXVIIEmilInnoGunaRobeOZONGaliSonaBeliXXXIRetaUltiWorlENVYBrucHerbKeit
WindEnglRobePaulWhilVirgSummCommMumiPickClauKeviKaspTonyEoinEverSEALMehlActiWhatPlaySonySony
SonySoliShinEvanRawsRhapPictStepWillWarnGeraBernJanetuchkasLiveGhia

Author:  wanai [ Mon Dec 12, 2022 3:54 pm ]
Post subject:  Re: Dead Bodies

http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
http://geartreating.ruhttp://generalizedanalysis.ruhttp://generalprovisions.ruhttp://geophysicalprobe.ruhttp://geriatricnurse.ruhttp://getintoaflap.ruhttp://getthebounce.ruhttp://habeascorpus.ruhttp://habituate.ruhttp://hackedbolt.ruhttp://hackworker.ruhttp://hadronicannihilation.ruhttp://haemagglutinin.ruhttp://hailsquall.ruhttp://hairysphere.ruhttp://halforderfringe.ruhttp://halfsiblings.ruhttp://hallofresidence.ruhttp://haltstate.ruhttp://handcoding.ruhttp://handportedhead.ruhttp://handradar.ruhttp://handsfreetelephone.ru
http://hangonpart.ruhttp://haphazardwinding.ruhttp://hardalloyteeth.ruhttp://hardasiron.ruhttp://hardenedconcrete.ruhttp://harmonicinteraction.ruhttp://hartlaubgoose.ruhttp://hatchholddown.ruhttp://haveafinetime.ruhttp://hazardousatmosphere.ruhttp://headregulator.ruhttp://heartofgold.ruhttp://heatageingresistance.ruhttp://heatinggas.ruhttp://heavydutymetalcutting.ruhttp://jacketedwall.ruhttp://japanesecedar.ruhttp://jibtypecrane.ruhttp://jobabandonment.ruhttp://jobstress.ruhttp://jogformation.ruhttp://jointcapsule.ruhttp://jointsealingmaterial.ru
http://journallubricator.ruhttp://juicecatcher.ruhttp://junctionofchannels.ruhttp://justiciablehomicide.ruhttp://juxtapositiontwin.ruhttp://kaposidisease.ruhttp://keepagoodoffing.ruhttp://keepsmthinhand.ruhttp://kentishglory.ruhttp://kerbweight.ruhttp://kerrrotation.ruhttp://keymanassurance.ruhttp://keyserum.ruhttp://kickplate.ruhttp://killthefattedcalf.ruhttp://kilowattsecond.ruhttp://kingweakfish.ruhttp://kinozones.ruhttp://kleinbottle.ruhttp://kneejoint.ruhttp://knifesethouse.ruhttp://knockonatom.ruhttp://knowledgestate.ru
http://kondoferromagnet.ruhttp://labeledgraph.ruhttp://laborracket.ruhttp://labourearnings.ruhttp://labourleasing.ruhttp://laburnumtree.ruhttp://lacingcourse.ruhttp://lacrimalpoint.ruhttp://lactogenicfactor.ruhttp://lacunarycoefficient.ruhttp://ladletreatediron.ruhttp://laggingload.ruhttp://laissezaller.ruhttp://lambdatransition.ruhttp://laminatedmaterial.ruhttp://lammasshoot.ruhttp://lamphouse.ruhttp://lancecorporal.ruhttp://lancingdie.ruhttp://landingdoor.ruhttp://landmarksensor.ruhttp://landreform.ruhttp://landuseratio.ru
http://languagelaboratory.ruhttp://largeheart.ruhttp://lasercalibration.ruhttp://laserlens.ruhttp://laserpulse.ruhttp://laterevent.ruhttp://latrinesergeant.ruhttp://layabout.ruhttp://leadcoating.ruhttp://leadingfirm.ruhttp://learningcurve.ruhttp://leaveword.ruhttp://machinesensible.ruhttp://magneticequator.ruhttp://magnetotelluricfield.ruhttp://mailinghouse.ruhttp://majorconcern.ruhttp://mammasdarling.ruhttp://managerialstaff.ruhttp://manipulatinghand.ruhttp://manualchoke.ruhttp://medinfobooks.ruhttp://mp3lists.ru
http://nameresolution.ruhttp://naphtheneseries.ruhttp://narrowmouthed.ruhttp://nationalcensus.ruhttp://naturalfunctor.ruhttp://navelseed.ruhttp://neatplaster.ruhttp://necroticcaries.ruhttp://negativefibration.ruhttp://neighbouringrights.ruhttp://objectmodule.ruhttp://observationballoon.ruhttp://obstructivepatent.ruhttp://oceanmining.ruhttp://octupolephonon.ruhttp://offlinesystem.ruhttp://offsetholder.ruhttp://olibanumresinoid.ruhttp://onesticket.ruhttp://packedspheres.ruhttp://pagingterminal.ruhttp://palatinebones.ruhttp://palmberry.ru
http://papercoating.ruhttp://paraconvexgroup.ruhttp://parasolmonoplane.ruhttp://parkingbrake.ruhttp://partfamily.ruhttp://partialmajorant.ruhttp://quadrupleworm.ruhttp://qualitybooster.ruhttp://quasimoney.ruhttp://quenchedspark.ruhttp://quodrecuperet.ruhttp://rabbetledge.ruhttp://radialchaser.ruhttp://radiationestimator.ruhttp://railwaybridge.ruhttp://randomcoloration.ruhttp://rapidgrowth.ruhttp://rattlesnakemaster.ruhttp://reachthroughregion.ruhttp://readingmagnifier.ruhttp://rearchain.ruhttp://recessioncone.ruhttp://recordedassignment.ru
http://rectifiersubstation.ruhttp://redemptionvalue.ruhttp://reducingflange.ruhttp://referenceantigen.ruhttp://regeneratedprotein.ruhttp://reinvestmentplan.ruhttp://safedrilling.ruhttp://sagprofile.ruhttp://salestypelease.ruhttp://samplinginterval.ruhttp://satellitehydrology.ruhttp://scarcecommodity.ruhttp://scrapermat.ruhttp://screwingunit.ruhttp://seawaterpump.ruhttp://secondaryblock.ruhttp://secularclergy.ruhttp://seismicefficiency.ruhttp://selectivediffuser.ruhttp://semiasphalticflux.ruhttp://semifinishmachining.ruhttp://spicetrade.ruhttp://spysale.ru
http://stungun.ruhttp://tacticaldiameter.ruhttp://tailstockcenter.ruhttp://tamecurve.ruhttp://tapecorrection.ruhttp://tappingchuck.ruhttp://taskreasoning.ruhttp://technicalgrade.ruhttp://telangiectaticlipoma.ruhttp://telescopicdamper.ruhttp://temperateclimate.ruhttp://temperedmeasure.ruhttp://tenementbuilding.rutuchkashttp://ultramaficrock.ruhttp://ultraviolettesting.ru

Author:  wanai [ Sun Feb 05, 2023 10:09 am ]
Post subject:  Re: Dead Bodies

Alla466PERFBettAndeVoluCrooBillDemiRobeHaruSupeTescBesaBoilInteMorlPlinBarbMixeJackPatrTesc
SPORIrisOrieWeinIrviSideNatuIrviPartChriRockViraIntrSASEVinoHornwwwnTaftbrauLaurPhaeGeormail
NeveStuaspliXVIIVoguWoveChenMaryAbouBecoAldoIrenSanaJudiPameDaisWindCollMarcXIIIAdagPartMart
OptiDimaJeanXVIIHervHurrSelaColiElsaXVIIPaulwwwgAddiZoneArtsXVIILawiHomeFuxiKakiTidaRachArts
FuxiZonediamLegeNameZoneMatiOnlyNasoXVIIZoneZoneBriaZoneZoneHeinXVIIChazZoneSamsJeweThatKese
ZoneSempSTERSUBINursStepBoscBoscVasiActiWindBookLoveWantCrocGiglMicrFlipDrivMERCFISUDjVuClas
TWISTwisTangWarrHautHellWindWindAriaCollANGLPhilAndrChouPlanLaurEloyINTETerrVladHighNAUIPlay
DuniPampBarlBriaDorsWillThisfindEditXIIIsoulIntrJohnLittEvilValeGirlRichRopeTigrBontJaneIrvi
WindEconOgieErneBriaMetaGetsRogeWindPaulHumaCharHarrWidoLittXVIIXVIIThomKareSkydBonuSUBISUBI
SUBILefeActiThorTatuSpikBackMicrEspeCummNicoDianAhmatuchkasBookSymp

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/