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 Post subject: Arena Map Morale
PostPosted: Fri Jun 02, 2006 7:03 pm 
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Posts: 370
Arena Map Moral

This adds an Arena type moral to your game. In an arena, you fight for the sport of it, just to see if you can beat your opponent. You lose no items or EXP if you lose.

Server Side, modGameLogic

Find code (this code appears four times in modGameLogic, make sure you replace each one):

Code:
If Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_NONE Or GetPlayerPK(Victim) = YES Then


And Replace it with:

Code:
If Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_NONE Or Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_ARENA Or GetPlayerPK(Victim) = YES Then


Still in modGameLogic, find:

Code:
' Drop all worn items by victim
If GetPlayerWeaponSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerWeaponSlot(Victim), 0)
End If
If GetPlayerArmorSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerArmorSlot(Victim), 0)
End If
If GetPlayerHelmetSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerHelmetSlot(Victim), 0)
End If
If GetPlayerShieldSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerShieldSlot(Victim), 0)
End If

' Calculate exp to give attacker
Exp = Int(GetPlayerExp(Victim) / 10)

' Make sure we dont get less then 0
If Exp < 0 Then
Exp = 0
End If

If Exp = 0 Then
Call PlayerMsg(Victim, "You lost no experience points.", BrightRed)
Call PlayerMsg(Attacker, "You received no experience points from that weak insignificant player.", BrightBlue)
Else
Call SetPlayerExp(Victim, GetPlayerExp(Victim) - Exp)
Call PlayerMsg(Victim, "You lost " & Exp & " experience points.", BrightRed)
Call SetPlayerExp(Attacker, GetPlayerExp(Attacker) + Exp)
Call PlayerMsg(Attacker, "You got " & Exp & " experience points for killing " & GetPlayerName(Victim) & ".", BrightBlue)
End If

And replace it with:

Code:
'If map is an arena then don't drop items or lose exp
If Map(GetPlayerMap(Attacker)).Moral <> MAP_MORAL_ARENA Then

' Drop all worn items by victim
If GetPlayerWeaponSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerWeaponSlot(Victim), 0)
End If
If GetPlayerArmorSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerArmorSlot(Victim), 0)
End If
If GetPlayerHelmetSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerHelmetSlot(Victim), 0)
End If
If GetPlayerShieldSlot(Victim) > 0 Then
Call PlayerMapDropItem(Victim, GetPlayerShieldSlot(Victim), 0)
End If

' Calculate exp to give attacker
Exp = Int(GetPlayerExp(Victim) / 10)

' Make sure we dont get less then 0
If Exp < 0 Then
Exp = 0
End If

If Exp = 0 Then
Call PlayerMsg(Victim, "You lost no experience points.", BrightRed)
Call PlayerMsg(Attacker, "You received no experience points from that weak insignificant player.", BrightBlue)
Else
Call SetPlayerExp(Victim, GetPlayerExp(Victim) - Exp)
Call PlayerMsg(Victim, "You lost " & Exp & " experience points.", BrightRed)
Call SetPlayerExp(Attacker, GetPlayerExp(Attacker) + Exp)
Call PlayerMsg(Attacker, "You got " & Exp & " experience points for killing " & GetPlayerName(Victim) & ".", BrightBlue)
End If
End If


Then find (still in modGameLogic):

Code:
' Check if target is player who died and if so set target to 0
If Player(Attacker).TargetType = TARGET_TYPE_PLAYER And Player(Attacker).Target = Victim Then
Player(Attacker).Target = 0
Player(Attacker).TargetType = 0
End If

If GetPlayerPK(Victim) = NO Then
If GetPlayerPK(Attacker) = NO Then
Call SetPlayerPK(Attacker, YES)
Call SendPlayerData(Attacker)
Call GlobalMsg(GetPlayerName(Attacker) & " has been deemed a Player Killer!!!", BrightRed)
End If
Else
Call SetPlayerPK(Victim, NO)
Call SendPlayerData(Victim)
Call GlobalMsg(GetPlayerName(Victim) & " has paid the price for being a Player Killer!!!", BrightRed)
End If
Else


And replace it with this:

Code:
' Check if target is player who died and if so set target to 0
If Player(Attacker).TargetType = TARGET_TYPE_PLAYER And Player(Attacker).Target = Victim Then
Player(Attacker).Target = 0
Player(Attacker).TargetType = 0
End If

'Don't deam a PKer if it's an arena
If Map(GetPlayerMap(Attacker)).Moral <> MAP_MORAL_ARENA Then
If GetPlayerPK(Victim) = NO Then
If GetPlayerPK(Attacker) = NO Then
Call SetPlayerPK(Attacker, YES)
Call SendPlayerData(Attacker)
Call GlobalMsg(GetPlayerName(Attacker) & " has been deemed a Player Killer!!!", BrightRed)
End If
Else
Call SetPlayerPK(Victim, NO)
Call SendPlayerData(Victim)
Call GlobalMsg(GetPlayerName(Victim) & " has paid the price for being a Player Killer!!!", BrightRed)
End If
End If
Else


Now find (modGameLogic still):

Code:
' Player is dead
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BrightRed)


And replace it with:

Code:
' Player is dead
If Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_ARENA Then
Call GlobalMsg(GetPlayerName(Victim) & " was defeated in an arena by " & GetPlayerName(Attacker) & "." & (GetPlayerName(Victim) & " lost no EXP.", Yellow)
Else
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BrightRed)
End If


Moving on to modTypes, find:

Code:
Public Const MAP_MORAL_SAFE = 1


Right underneath that, add:

Code:
Public Const MAP_MORAL_ARENA = 2


You're done with the server side. Now open up your client.
First go to modTypes and Find:

Code:
Public Const MAP_MORAL_SAFE = 1


And right underneath it add:
Code:
Public Const MAP_MORAL_ARENA = 2


Now, open up frmMapProperties. Click on cmbMorals. Now in the properties for cmbMorals, find 'Item data'. Add a third 0 (zero) after the first two 0's.

Now find 'List'. It should say 'None' and 'Safe'. Add 'Arena underneath those two.

You're finished! This works for me, I hope it works for you too. You may have to remap. I'm not sure becuase I didn't have any maps made when I tested it. Enjoy.


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 Post subject:
PostPosted: Sat May 05, 2007 9:02 pm 
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Joined: Tue Apr 17, 2007 10:18 pm
Posts: 148
Location: USA, Texas
I know this is kinda old but you have an extra "(" in this line ;).

Code:
Call GlobalMsg(GetPlayerName(Victim) & " was defeated in an arena by " & GetPlayerName(Attacker) & "." & (GetPlayerName(Victim) & " lost no EXP.", Yellow)


Shoud be...

Code:
Call GlobalMsg(GetPlayerName(Victim) & " was defeated in an arena by " & GetPlayerName(Attacker) & "." & GetPlayerName(Victim) & " lost no EXP.", Yellow)


Oh and 'Attacker' isnt defined heh...


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 Post subject: Re: Arena Map Morale
PostPosted: Wed Jun 27, 2007 10:20 pm 
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Joined: Wed Jun 27, 2007 10:18 pm
Posts: 3
I'm not all that experienced with coding but I think there is a problem. When going to Modtypes, there is no map moral code to put it under.


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 Post subject: Re: Arena Map Morale
PostPosted: Wed Jun 27, 2007 11:07 pm 
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User avatar

Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
I'm guessing that was moved to modConstants in MSE1 due to the overhaul of the code positioning.

This tutorial was created for 3.0.3 where most of the variables and constants were stored in modTypes, rather than modGlobals and modConstants like in MSE1.

If you can't find it in the appropriate module, you could try searching your entire project for it.

Code:
' Map Morale


That should be in modConstants, and that is the code you are looking for.

_________________
Quote:
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Why aren't maps and shit loaded up in a dynamic array?
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the 4 people that know how are lazy
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Who are those 4 people?
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 Post subject: Re: Arena Map Morale
PostPosted: Wed Jun 27, 2007 11:41 pm 
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Joined: Wed Jun 27, 2007 10:18 pm
Posts: 3
Right, thanks.


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 Post subject: Re: Arena Map Morale
PostPosted: Tue Nov 02, 2021 9:46 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Fri Feb 18, 2022 3:06 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Wed Mar 16, 2022 1:08 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Fri Sep 16, 2022 5:37 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Sun Feb 05, 2023 10:46 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Thu Mar 09, 2023 12:29 pm 
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 Post subject: Re: Arena Map Morale
PostPosted: Thu May 11, 2023 8:45 am 
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 Post subject: Re: Arena Map Morale
PostPosted: Fri Jun 16, 2023 11:49 pm 
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