Browser Based Mirage

Discuss the potential future or ports of the engine.

Browser Based Mirage

Postby Rian » Thu Dec 12, 2013 4:34 pm

Something like BrowserQuest, which is open source.

BrowserQuest Live Website

BrowserQuest Source Repository

I think browser based is a good direction to go, and BrowserQuest might be a great thing to expand upon. Problem is, I have no idea how to setup the server stuff. The documentation is a little beyond my abilities.
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Re: Browser Based Mirage

Postby William » Thu Dec 12, 2013 6:40 pm

I tried that before, but only playing the game. It's a pretty nice atmosphere in the game but it's probably crazy difficult learning to program that. I will stick to .exe <3
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Re: Browser Based Mirage

Postby Jack » Thu Dec 12, 2013 6:53 pm

i cant remember who did it before, but they setup a Javascript server and a browser client as well.
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Re: Browser Based Mirage

Postby Rian » Thu Dec 12, 2013 9:45 pm

I think browser based is really the way to go as far as ease of use (for players) and being cross platform is going to reach a way larger audience
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