Mirage Source

Free ORPG making software.
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 Post subject: Re: JavaScript Remake
PostPosted: Tue May 29, 2012 4:19 pm 
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Joined: Sun May 28, 2006 10:29 pm
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Location: Salt Lake City, UT, USA
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But rest assured, if you suddenly started using a lot, you'd be getting a call :-)

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 Post subject: Re: JavaScript Remake
PostPosted: Tue May 29, 2012 4:23 pm 
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Joined: Fri Jun 26, 2009 10:15 pm
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Lea wrote:
But rest assured, if you suddenly started using a lot, you'd be getting a call :-)


And if need be, I'd be getting a lawyer. It states I have unlimited bandwidth. They can't change their mind just cause I'm actually using it. Lol. That's false advertisement. ;)


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 Post subject: Re: JavaScript Remake
PostPosted: Tue May 29, 2012 4:29 pm 
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There are websocket libraries for android, too......... socket.io and node.js are looking better and better, but I don't feel like learning something new right now :-)

I'll start making a plan, we can probably launch crossplatform pretty easily, especially if I'm not the only one working on it..... my side projects get pushed to the ... side... as soon as i get busy at work, but I got ahead of schedule over the long weekend so :-)

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 Post subject: Re: JavaScript Remake
PostPosted: Thu May 31, 2012 1:34 am 
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Joined: Sun Apr 26, 2009 11:22 pm
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Take a look at BrowserQuest .. They have a github which you could fork and make your engine off of


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 Post subject: Re: JavaScript Remake
PostPosted: Thu May 31, 2012 2:27 am 
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nice! Definitely going to check this out!

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 Post subject: Re: JavaScript Remake
PostPosted: Thu May 31, 2012 3:35 am 
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unknown wrote:
Take a look at BrowserQuest .. They have a github which you could fork and make your engine off of


This game was so fun. I found it, got nostalgic of Mirage, and basically beat it (earned every achievement and got the best gear) in one sitting. Only took two hours tops, but still, tremendously fun.

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 Post subject: Re: JavaScript Remake
PostPosted: Fri Jun 01, 2012 12:51 am 
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Wasn't Liam/Fox working on a Java port of MS? Can't remember the project name or find a URL atm..


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 Post subject: Re: JavaScript Remake
PostPosted: Fri Jun 01, 2012 1:01 am 
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Anthony wrote:
Wasn't Liam/Fox working on a Java port of MS? Can't remember the project name or find a URL atm..

That was shutdown some time ago. And I think he was just making his own game, nothing related to mirage really.

http://www.mirage-realms.com/community/newspage.php

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 Post subject: Re: JavaScript Remake
PostPosted: Sat Jun 02, 2012 2:06 pm 
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So I've started working on a super basic prototype, but I've hit my first kind of big snag - UI's using the canvas. I'm looking into it now, but there doesn't seem to be many good UI frameworks for the <canvas> tag, and re-implementing all of the UI functionalities that you'd expect (caret, text selection, copy / paste, etc.) is a huge pain in the ass.

Lame. :(

Edit: Now that I'm looking at it, it seems that doing this is against best practice, and it's better to render DOM elements above the canvas. This could save quite a lot of hassle.

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 Post subject: Re: JavaScript Remake
PostPosted: Sat Jun 02, 2012 5:27 pm 
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take a look at stuff like tweenMax http://www.greensock.com/v12/

and paper.js http://paperjs.org

but yes, I'd be tempted to do the UI outside of the canvas and do only the heavy duty drawing on it. Of course, it depends how complex you want the UI... but it absolutely positioned divs you can do just about anything amirite?

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 Post subject: Re: JavaScript Remake
PostPosted: Sat Jun 02, 2012 5:31 pm 
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Well, the system I've made so far allows you to create UI components either canvas-rendered or through a DOM element, while wrapping it all in a common interface (for things like positioning, dimensions, and focus) and it seems to work fine so far!

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