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 Post subject: CEngine#
PostPosted: Sat Dec 08, 2012 8:27 pm 
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I've been working on this for about a month now, and I've gotten some basic things hammered out.

Networking is there, but it's not very efficient at this moment. So I've got a lot of work left with that.

Sorry the post is so short, I'll get back to updating is ASAP, I really didn't know what else to put at this moment.

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I'll get a github link up shortly, I just need to push the updates from the past week.

Regards,
GP


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 Post subject: Re: CEngine#
PostPosted: Mon Dec 10, 2012 10:20 am 
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:D About time someone other than me started working on something. I'll be interested to see how you handle your server side networking :3

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 Post subject: Re: CEngine#
PostPosted: Thu Dec 13, 2012 4:56 pm 
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Here's the GitHub Respiratory: https://github.com/MMORPGCreation/CEngineSharp


I'm having some trouble with the current networking setup, it seems that I overlooked the structure of the packet system when I didn't implement a sort of packet queuing, this causes some problems when I attempt to send a large about of data Example: SendAllPlayers(ID); and then attempt to send a packet right after SendID(ID, ID.ToString());

I'm going to work on fixing this in the near future, most likely this weekend.

I apologize if my code is sloppy, inefficient, or just horrid. This is literally the first project I've ever done outside of VB6, and I've only been working with C# for about 2 months? On top of that I'm not that experienced even in VB6, which I have about 4 months experience with.

Any recommendations, helpful hints, etc. would be very appreciated!

Regards,
GP


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 Post subject: Re: CEngine#
PostPosted: Fri Dec 14, 2012 6:40 pm 
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Hmm well unfortunately I don't know anything about C# so I can't really help you but I'll be kicking around here if you need any code help, OO languages are all very similar and easy to cross-read :)


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 Post subject: Re: CEngine#
PostPosted: Sat Dec 15, 2012 2:18 am 
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Coke wrote:
Hmm well unfortunately I don't know anything about C# so I can't really help you but I'll be kicking around here if you need any code help, OO languages are all very similar and easy to cross-read :)


Thanks!


I'm working on fixing packet queuing as we speak, right now I have the send queue done, but I'm still working on the problems with make sure my client socket is ready to get the data... I obviously need to work on my networking knowledge.

Anywho, I'll have a update this weekend.

Regards,
GP


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 Post subject: Re: CEngine#
PostPosted: Sun Dec 16, 2012 12:39 am 
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Small Update:

Fixed networking up a bit, I'll push it on git later.

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 Post subject: Re: CEngine#
PostPosted: Mon Dec 17, 2012 12:29 pm 
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Ignore the FPS my computer sucks =P


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 Post subject: Re: CEngine#
PostPosted: Mon Dec 24, 2012 4:11 pm 
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Not much to comment on but seems like you are making the fundamentals work well :)

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 Post subject: Re: CEngine#
PostPosted: Thu Dec 27, 2012 4:55 am 
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If William doesn't mind, I'll leave this link here which leads to the main topic discussing this engine project.

http://mmorpgcreation.com/forum/showthread.php?tid=117

Regards,
GP


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 Post subject: Re: CEngine#
PostPosted: Thu Dec 27, 2012 10:37 am 
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Hmm I just tried to register on that site but it said my details match that of a known spammer? Hrmph.


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 Post subject: Re: CEngine#
PostPosted: Fri Dec 28, 2012 3:40 am 
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No wonder my registration dropped yet I have so many people viewing the site, dammit Aaron!

I'll have it fixed right away.

Fixed it, you should be able to join now.


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 Post subject: Re: CEngine#
PostPosted: Fri Dec 28, 2012 4:49 pm 
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I now registered as Fox (someone had taken Liam), and every time I login it says it is successful then tells me I'm logged out again >.>

EDIT: Nevermind I was running under a cache heavy proxy, it's fine.


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 Post subject: Re: CEngine#
PostPosted: Wed Jan 02, 2013 2:07 am 
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 Post subject: Re: CEngine#
PostPosted: Sat Jan 05, 2013 3:28 am 
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Began working on the map editor.

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 Post subject: Re: CEngine#
PostPosted: Thu Jan 10, 2013 9:51 am 
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It seems that a lot of developers are now switching to C#. I suppose I might have a look in to it. Good luck with the project.


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 Post subject: Re: CEngine#
PostPosted: Fri Feb 01, 2013 12:53 pm 
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Some updates,

http://www.youtube.com/watch?v=xKtZ-q1rOyY

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You can read more at http://www.mmorpgcreation.com


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 Post subject: Re: CEngine#
PostPosted: Fri Feb 01, 2013 6:46 pm 
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What happened to the github link?

I'd like to look through the code.


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 Post subject: Re: CEngine#
PostPosted: Sat Feb 02, 2013 12:59 am 
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We took it down for the moment, I'll try to have it back up sometime in the near future.

Sorry,
GP


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 Post subject: Re: CEngine#
PostPosted: Tue Nov 02, 2021 7:11 pm 
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 Post subject: Re: CEngine#
PostPosted: Wed Jan 05, 2022 1:46 am 
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 Post subject: Re: CEngine#
PostPosted: Fri Feb 18, 2022 6:54 am 
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 Post subject: Re: CEngine#
PostPosted: Wed Mar 16, 2022 8:55 am 
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