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 Post subject: FADE Online
PostPosted: Mon May 28, 2012 7:34 pm 
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Google Talk: FAProductions
Yupp, I'm still workin' on this. Underwent massive work, numerous restarts on the in game content, but I've laid out a solid plan for actually getting this done, now.

Not much for maps done as of right now, so I see no point in posting screenshots atm.

I'm looking for people to help me map out the ingame world, based on a guide from a world map that Max/Egon drew up for me. It's 194 maps and each map has to be a certain size.

However, when doing something to make linking the maps go faster, I broke the map properties window. Lol. Should be an easy fix, I just need to stop being lazy and get in the zone for it.

http://www.mrperfekt.com/fadeonline

Feel free to join the forums. If you're interested in helping out, let me know!

Starting town (Un Named, plan to let players vote on the name):

Image

World map:

Image

Starting area mapping grid:

Image


Last edited by Matt on Mon May 28, 2012 8:01 pm, edited 1 time in total.

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 7:55 pm 
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Oh dear god. I thought the entire world was going to be 194 maps. But thats only the starting area, thats enormous.

How would it work if someone was going to map for you. Whats the minimum amount of maps the person would have to make to be allowed to map on your game?

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 7:56 pm 
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At this point, any. Lol. I'm just laying the base things, like grass in the green areas, no trees or anything yet. No cliffs, mountains. Most detail used is in the coastal maps.


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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 7:57 pm 
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I did make a town, though. I got bored. Haha.


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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:03 pm 
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Can you share the client here for easy access?

Not making any promises but I would like to check it out.

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:06 pm 
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I dunno about publicly sharing it. Lol. But I can send you a PM with the link. You'll have to login so I can give you access, too.


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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:31 pm 
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You could always make some script to randomly generate at some basic wilderness maps for you? I think this would save you a ton of time, and depending on how much you work at the script, could produce awesome results. Procedurally generated content is suh-weet.

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:37 pm 
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Thats a really good idea.

Button in mapeditor:
Code:
for x = 0 to MAX_MAPX
  for y = 0 to MAX_MAPY
    if randomnumber(1,10) = 1 then
      Map(mapnum).Ground = 'put a selected bush tile here.
    end if
  next y
next x


Code:
' Random Function
Public Function RandomNumber(ByVal LowerBound As Variant, ByVal UpperBound As Variant) As Single
Randomize Timer
RandomNumber = Int((UpperBound - LowerBound + 1) * Rnd + LowerBound)
End Function


Something simple like that could work.

On another note, it's pretty hard to help with the mapping when I dont know the sizes of the maps. Are all going to have the same size as the first town map?

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:49 pm 
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When you open the map properties, just click the Size button next to where you set the max x and y of the map. ;)


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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:49 pm 
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JokeofWeek wrote:
You could always make some script to randomly generate at some basic wilderness maps for you? I think this would save you a ton of time, and depending on how much you work at the script, could produce awesome results. Procedurally generated content is suh-weet.


It would work for some maps, but not all. I want it exactly like it is on the world map. That's what makes it a pain in the ass. Lol.


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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 8:52 pm 
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Well, since Mirage had more or less dissappeared I had gotten into the roguelike development world, where procedural generation is almost always used.

This is a great starting point: Procedural Content Generation Wiki

Although the game won't be using procedural generation in the traditional sense (regenerated each time), almost all the techniques can still be used. The RogueBasin wiki has a ton of awesome tutorials on doing things like generating caves, wilderness, etc.

Automated mapping ftw <3

You could set some particular constraints for certain map types. At the very least, it would avoid you having to do the tedious work like placing trees.

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 Post subject: Re: FADE Online
PostPosted: Mon May 28, 2012 9:01 pm 
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I don't mind placing trees and shit. After I get the base maps laid out, I'll actually enjoy the mapping. Lol.


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 Post subject: Re: FADE Online
PostPosted: Thu May 31, 2012 4:01 pm 
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Setting up the grid is a really boring job. Doing the actual mapping is alright though.

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 Post subject: Re: FADE Online
PostPosted: Mon Jun 04, 2012 5:50 pm 
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I just get bored running through and linking maps. Lol.


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 Post subject: Re: FADE Online
PostPosted: Tue Nov 02, 2021 8:06 pm 
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 Post subject: Re: FADE Online
PostPosted: Fri Feb 18, 2022 7:36 am 
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 Post subject: Re: FADE Online
PostPosted: Wed Mar 16, 2022 10:01 am 
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 Post subject: Re: FADE Online
PostPosted: Fri Sep 16, 2022 11:18 am 
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 Post subject: Re: FADE Online
PostPosted: Sun Nov 06, 2022 9:48 am 
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 Post subject: Re: FADE Online
PostPosted: Tue Dec 13, 2022 2:41 am 
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 Post subject: Re: FADE Online
PostPosted: Sun Feb 05, 2023 5:40 pm 
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