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 Post subject: Pet System
PostPosted: Thu Jan 31, 2008 5:14 pm 
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Joined: Sun Oct 21, 2007 10:39 pm
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What's up... Yeah, I know, there is a pet system in the old tutorials... But, I want the update of that Pet System

(http://web.miragesource.com/old-tutoria ... 20(Updated).html)

It doesn't work the file... And this's a REALLY NICE feature T_T.

Anybody haves it?


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 Post subject: Re: Pet System
PostPosted: Thu Jan 31, 2008 9:57 pm 
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Location: This magical place called 'reality'
http://www.sylphonline.com/enginefiles/Mirage_Tutorial_Backup/Temporary%20Archive%20(Read%20Only)/Pets.html

or

http://www.sylphonline.com/enginefiles/Mirage_Tutorial_Backup/Temporary%20Archive%20(Read%20Only)/Pets%20(Updated).html

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 Post subject: Re: Pet System
PostPosted: Thu Jan 31, 2008 9:58 pm 
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I believe he is asking if anybody has this file: http://www.codeextreme.com/petmo.zip, which no longer exists on that host.


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 Post subject: Re: Pet System
PostPosted: Thu Jan 31, 2008 10:29 pm 
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Yeah, that's what I say!!!

Somebody haves it? T_T


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 2:23 am 
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Location: This magical place called 'reality'
Oh, well...why download when you can code yourself?

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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 3:24 pm 
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I don't know how to code very well, I'm learning, you know T_T... And I see that amazing code... Somebody haves it? T_T

(the one what it's from codextreme, or whatever xD)


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 3:39 pm 
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Joined: Fri Jun 16, 2006 7:01 am
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Location: Yorkshire, UK
It's not amazing. In fact, it's very bad.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 7:46 pm 
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Joined: Sun Oct 21, 2007 10:39 pm
Posts: 15
WTF?

Pet's use's spells
Pet's have inventory and equipment
The pet protect you
And other nice things


THAT its amazing -.-... The other code, not the simple, its a shit, but the one what says "Updated" its very nice...

Okay, but nobody answered :S... Somebody haves it?


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 8:05 pm 
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Location: Yorkshire, UK
Franqetesh, there is not working system which has all that.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 8:25 pm 
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Joined: Sun Oct 21, 2007 10:39 pm
Posts: 15
There IS ONE... But, the link doesn't seems working

http://www.sylphonline.com/enginefiles/ ... ead%20Only)/Pets%20(Updated).html

Check it -_-


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 8:32 pm 
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Posts: 2768
Location: Yorkshire, UK
Listen to me. I was around when that was released.

It doesn't work.

There is no released system which meets your expectations.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 8:41 pm 
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I think the code he's talking about, the pets could use spells, and weapons, but the spells and weapons were hard coded, and the pets couldn't really be edited. Also, the pets followed you, all the time, they never moved on their own.

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 Post subject: Re: Pet System
PostPosted: Fri Feb 01, 2008 9:51 pm 
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Posts: 2768
Location: Yorkshire, UK
That was the intention, but it didn't work. I remember many people complaining about it. It might be that because I was such a noob then, I couldn't tell the good coders from the bad... but still.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 12:29 am 
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Joined: Sun Oct 21, 2007 10:39 pm
Posts: 15
Yeah, but a good source editor It can be fixed it (and I have it lol)


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 12:36 am 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
No, you obviously can't fix it because it would require you to know how to program.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 4:04 am 
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Posts: 297
Location: This magical place called 'reality'
He could always learn!

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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 1:10 pm 
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Posts: 15
Yeah, but a good source editor It can be fixed it (and I have it lol)


I say what i have a good source editor...


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 1:29 pm 
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Joined: Thu Aug 17, 2006 5:27 pm
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Location: United Kingdom
We'll decide if they are good or not. Who is it?


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 6:25 pm 
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Joined: Sun Oct 21, 2007 10:39 pm
Posts: 15
It isn't from here... He is bone,from Eclipse... Is he good? ( i think what yeah )


But, why nobody answer my question!! >_<!!!!

Somebody haves the code?


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 7:31 pm 
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Joined: Mon May 29, 2006 5:01 pm
Posts: 420
Location: Canada, BC
Google Talk: anthony.fleck@gmail.com
I don't think anybody has it.


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 Post subject: Re: Pet System
PostPosted: Sat Feb 02, 2008 9:12 pm 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Bone on Eclipse is a spammer who follows me around agreeing with everything I say on that forum.

You're fucked.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Pet System
PostPosted: Thu Feb 07, 2008 2:53 am 
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Joined: Wed Sep 12, 2007 7:59 pm
Posts: 14
If you truly want something like that why not look at how the aggressive npc's work make a duplicate of that for the pet so it follows you around, then maybe add a sub so that if your being attacked the pet attacks that npc, then add a new table to give the pet equipment add a sub for that that tells it what hte npc is wearing and how to calculate the damage, thenmake sure you make it so that pet can follow you through maps you can make it so that when the character is loaded it checks to see if they have a pet if so then it checks to see which it is so

Pet = 0 means no pet

if pet = 5 it would load pet 5 and you can make it so that pet is from your npc's or a whole new pet.ini database or a mysql database, if you trully wanted to get creative make it so that the npc can gain levels, so copy the player exp calculation and convert it over to the pet, then also change the exp so it checks if the player has a pet then figure out how much exp to give that pet also max sure you have it set so a npc has hp and mp, and that it knows how to store it. and make it so that if the pet dies it update the character's file to no pet and make it so the pet disappears...


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 Post subject: Re: Pet System
PostPosted: Tue Nov 02, 2021 3:20 am 
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 Post subject: Re: Pet System
PostPosted: Thu Feb 17, 2022 8:45 pm 
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 Post subject: Re: Pet System
PostPosted: Sun Feb 20, 2022 11:39 am 
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