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 Post subject: Npc Placement
PostPosted: Tue May 13, 2008 7:05 pm 
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I would do this myself, but I don't feel like programming. Anyway, its like in the npc editor, you have the option to place the npc on a certain map. It would come up with a list like the map report tutorial.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 7:31 pm 
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What's wrong with doing it in the map editor?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 7:38 pm 
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Nothing, but its more convenient to be able to place it right in the npc editor. I am not saying take it out of the map editor, I am saying make it both places.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 9:39 pm 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Mhh... but if you did it with a list box, you'd only be able to place the npc in one place >_>

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 9:53 pm 
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Robin you dont seem to be understanding this. You don't save any values in the npc, you just put a little part of the map editor in the npc editor. If you are placing the npc multiple places, you open the npc editor, make the npc, find the map, press save. Find the other map, press save, etc.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 10:01 pm 
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Location: Yorkshire, UK
I do understand, but from what you said it seemed like you wanted to add a list box to the NPC editor which would save when you saved the NPC.

But if you wanted to add a separate save button next to the listbox, purely for saving the npc to that certain map, you should have said so ;D

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Npc Placement
PostPosted: Tue May 13, 2008 10:14 pm 
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Sorry. I hate when I assume people read my mind. Thats what happens after playing super smash brothers for an hour against the computer. :D

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Npc Placement
PostPosted: Tue Nov 02, 2021 4:18 am 
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 Post subject: Re: Npc Placement
PostPosted: Thu Feb 17, 2022 9:43 pm 
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 Post subject: Re: Npc Placement
PostPosted: Tue Mar 15, 2022 12:44 pm 
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 Post subject: Re: Npc Placement
PostPosted: Fri Sep 16, 2022 12:01 am 
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 Post subject: Re: Npc Placement
PostPosted: Sat Nov 05, 2022 9:11 pm 
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 Post subject: Re: Npc Placement
PostPosted: Sun Feb 05, 2023 5:21 am 
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 Post subject: Re: Npc Placement
PostPosted: Thu Mar 09, 2023 4:56 am 
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 Post subject: Re: Npc Placement
PostPosted: Thu May 11, 2023 6:07 am 
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