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PostPosted: Sat Mar 10, 2007 10:53 pm 
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Well i finished adding constys 'stub' of a gender system, added visual sprites on character create with animation, then when i went to create a new character...

Image

It should say knight 4 times and all have the same sprite, instead its this randomness.. what on earth o.0

I checked and its nothing to do with me using a listbox instead of a combobox it gives the same results reguardless.

I swear i have had this exact problem in he past but i cant remember how i fixed it ~.~

Any help appreciated.


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PostPosted: Sat Mar 10, 2007 10:58 pm 
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Check Sub SendClasses

Maybe you're sending the wrong data...

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PostPosted: Sat Mar 10, 2007 11:10 pm 
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Its alright i fixed it, what had happened was client side:

Code:
For i = 0 To Max_Classes
Class(i).Name = Parse(n)

Class(i).HP = Val(Parse(n + 1))
Class(i).MP = Val(Parse(n + 2))
Class(i).SP = Val(Parse(n + 3))

Class(i).STR = Val(Parse(n + 4))
Class(i).DEF = Val(Parse(n + 5))
Class(i).SPEED = Val(Parse(n + 6))
Class(i).MAGI = Val(Parse(n + 7))
Class(i).MaleSprite = Val(Parse(n + 8))
Class(i).FemaleSprite = Val(Parse(n + 9))

n = n + 9


needed to be:

Code:
For i = 0 To Max_Classes
Class(i).Name = Parse(n)

Class(i).HP = Val(Parse(n + 1))
Class(i).MP = Val(Parse(n + 2))
Class(i).SP = Val(Parse(n + 3))

Class(i).STR = Val(Parse(n + 4))
Class(i).DEF = Val(Parse(n + 5))
Class(i).SPEED = Val(Parse(n + 6))
Class(i).MAGI = Val(Parse(n + 7))
Class(i).MaleSprite = Val(Parse(n + 8))
Class(i).FemaleSprite = Val(Parse(n + 9))

n = n + 10


Such a stupid mistake, learn from it kids :)

Edit: for the record, it was because i was sending over the male and femalesprite numbers to the client for the animation on the newchar screen and forgot to tell the client the packet had one more piece on the end to read :]


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PostPosted: Sun Mar 11, 2007 2:57 pm 
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How the hell do you always find the most amazing fonts ever. Love the GUI!

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PostPosted: Sun Mar 11, 2007 5:15 pm 
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haha that gui sucks i am killing it xP

turning the 16x16 into 16 bit 32x32 because i am lame like that :<

messing around with map size atm ~.~

EDIT: Oh if you meant the menu gui, simplicity for the win xD

Not sure wtf i am going to do with ingame lol


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PostPosted: Sun Mar 11, 2007 5:29 pm 
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It's far from simple. Best I've seen so far.

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PostPosted: Sun Mar 11, 2007 5:46 pm 
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if only you had seen mirage realms, that thing was turning into a masterpiece lol..

anyway back to my 16 bit madness, i think this mapsize is alright? (ignore the map it was me pissing around with graphics and making a mess lol)

Image

GUI is going to be a pain in the arse ~.~


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PostPosted: Sun Mar 11, 2007 5:51 pm 
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I love 16bit graphics as well ^_^

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PostPosted: Sun Mar 11, 2007 5:59 pm 
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You cant just decide the size of the picScreen. If your going to use the 16bit gfx, then I say go for a small screen.

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Last edited by William on Sun Mar 11, 2007 6:01 pm, edited 1 time in total.

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PostPosted: Sun Mar 11, 2007 6:01 pm 
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I'm using 16 bit, not 16x16, the above ss is the size of it =P

going to cry the ingame gui is impossible :<


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PostPosted: Sun Mar 11, 2007 6:03 pm 
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Yeah I noticed when I checked the pic again and changed it. good luck.

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PostPosted: Sun Mar 11, 2007 6:04 pm 
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Infact, bollocks - i dont know what i'm going to do :/

I dont even know why i am bothering; decided to look over some of the graphics show off thingies here for any gui ideas omfg some of these games have immense features lol,

-pouts-

:?

Any ideas? lol, i did the menu and was like yay that looks cool :]

Now what =P


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PostPosted: Sun Mar 11, 2007 6:18 pm 
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A game is not all about features. I'd say making it look good is harder than adding features.

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PostPosted: Sun Mar 11, 2007 11:03 pm 
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I had that same problem once, hahaha, I felt an idiot afterwards.

Nice looking screeny though.


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PostPosted: Mon Mar 12, 2007 9:10 am 
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GameBoy wrote:
I had that same problem once, hahaha, I felt an idiot afterwards.

Nice looking screeny though.

I think everybody have had that problem, ive had it some times.

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