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Forum: General Topic: SetAcccess Button on Server |
| Styre |
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Posted: Thu Oct 04, 2007 3:00 pm
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Replies: 18 Views: 7570
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| It is ,, Otherwise it doesn't check the property (w/e u spell it) Text, where u need to place the name of the one u want to make admin. |
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Forum: General Topic: SetAcccess Button on Server |
| Styre |
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Posted: Wed Oct 03, 2007 8:21 pm
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Replies: 18 Views: 7570
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| If I'm not mistaken, setAccess does so with the index number, and not the char/account name. If I remember correctly, findPlayer takes a CHARACTER name and turns it into an index. look into it. How can I use the Indexnumber findplayer returns in my Call SetPlayerAcces(index, access) line then? EDIT... |
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Forum: General Topic: SetAcccess Button on Server |
| Styre |
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Posted: Wed Oct 03, 2007 7:37 pm
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Replies: 18 Views: 7570
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| I added Binary accounts, and I wanted to make a button on my server that gave the Name in the textbox access level 4. Now I get a runtime error 13 with this piece of code: Private Sub GiveAdmin_Click() Call SetPlayerAccess(frmServer.txtGiveAdminName, 4) ' <---- error line Call TextAdd(frmServer.txtT... |
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Forum: General Topic: Help with news |
| Styre |
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Posted: Thu Jul 19, 2007 8:34 pm
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Replies: 17 Views: 6924
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Quote: Ok I had found this code in Elysium Debugged, and started working on my own here's the Elysium code
If you read that line fox, you'll understand he took the OUTLINE of elysium, and is making his OWN using that outline. So it's not elysium. |
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Forum: Resources Topic: Folder Saving |
| Styre |
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Posted: Wed Jun 27, 2007 7:34 pm
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Replies: 21 Views: 11216
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| Look at the way the accounts are saved, and then chage it the way you want. I'd like to have dived more into this for ya, but, I'm tired and want to sleep. EDIT: Server Side you'd need to change to Sub SavePlayer and the Sub LoadPlayer. Dunno hwo to do it yet ,, cause I'm not really familliar yet wi... |
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Forum: General Topic: Attributes Gone! |
| Styre |
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Posted: Thu Jun 21, 2007 6:35 am
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Replies: 23 Views: 11462
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| Make sure you're attributes are blitted AFTER the fringe layer. |
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Forum: Mirage Source 3.x.x, MSx Topic: Whats going on? |
| Styre |
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Posted: Thu May 17, 2007 10:30 am
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Replies: 18 Views: 19179
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Da Undead wrote: possibly new layout too?
That should cme ,, if it comes ,, at the VERY VERY Last |
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Forum: Resources Topic: Weather System |
| Styre |
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Posted: Thu May 03, 2007 7:00 pm
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Replies: 59 Views: 33657
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| My file IS 32*32 and the background is (RGB, 0, 0, 0) And I havem't changed the code |
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Forum: Resources Topic: Weather System |
| Styre |
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Posted: Thu May 03, 2007 9:26 am
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Replies: 59 Views: 33657
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| Yeey finally fixed it ,, I made some typos when I was loading the gfx file to the surface. I don't have any errors now :P but it won't blit my snow properly -_- when i have 1 big white square as snow file it blits it ,, but when I have a paint spray as snow it won't blit it -_- ooh well ,, have some... |
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Forum: Resources Topic: Weather System |
| Styre |
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Posted: Tue May 01, 2007 6:30 am
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Replies: 59 Views: 33657
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| I used TextAdd ,, which Is a Sub ,, Broadcast ,, Global ,, PLayer ,, all giving the same error ~,~, I commented out the text bit and now I ahve an rror In that Direct x Moc ,, as stated in my previous post. EDIT: I am prety sure it has to do with the .bltfast piece ,, when I replace it for .blt I do... |
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Forum: Resources Topic: Weather System |
| Styre |
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Posted: Mon Apr 30, 2007 5:39 pm
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Replies: 59 Views: 33657
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| This doesn't really fix it,, I used your packet and I still have the error. --------------------------------------------------------------------------------- EDIT: I have a RTE 5: Invalid Procedure call or Argument at Line: Call DD_BackBuffer.BltFast(DropSnow(i).x + DropSnow(i).S... |
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Forum: Resources Topic: Admin Block |
| Styre |
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Posted: Mon Apr 30, 2007 12:21 pm
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Replies: 26 Views: 14407
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Forum: Resources Topic: Admin Block |
| Styre |
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Posted: Mon Apr 30, 2007 12:03 pm
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Replies: 26 Views: 14407
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| Mehh,, I think Elec goes to the kill tile tut to see how he can add tile types. allthough you learn more by just looking at a vannila source and trying to understand it. So I think no tut needed ,, and BTW if Elec makes it and he wants to share it ,, he makes a tut. (No offence, just trying to help ... |
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Forum: Resources Topic: Visual Inventory (GSD) |
| Styre |
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Posted: Mon Apr 30, 2007 11:59 am
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Replies: 73 Views: 48258
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| That isn't causing it, although I had 50 inv slots and 24 boxes. I made 50 boxes and it's still ginving the same error |
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Forum: Resources Topic: Visual Inventory (GSD) |
| Styre |
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Posted: Mon Apr 30, 2007 7:07 am
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Replies: 73 Views: 48258
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| After putting this code in my Source I have an Error at: Function GetPlayerInvItemNum(ByVal Index As Long, ByVal InvSlot As Long) As Long GetPlayerInvItemNum = Player(Index).Inv(InvSlot).Num End Function Highlights: GetPlayerInvItemNum = Player(Index).Inv(InvSlot&... |
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Forum: General Topic: Sakume's Introduction |
| Styre |
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Posted: Fri Apr 13, 2007 8:14 pm
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Replies: 29 Views: 16629
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| He can help,, If he explains his retarded awnsers to some questions. |
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Forum: Resources Topic: How to make a frmMapEditor |
| Styre |
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Posted: Thu Apr 12, 2007 9:02 pm
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Replies: 68 Views: 35235
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| The text based game i play has a screen res, req. of 1024*sumthing |
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Forum: Resources Topic: How to make a frmMapEditor |
| Styre |
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Posted: Thu Apr 12, 2007 8:28 pm
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Replies: 68 Views: 35235
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| d'you think someone has a res lower then 800*600 these days? |
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Forum: Resources Topic: How to make a frmMapEditor |
| Styre |
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Posted: Tue Apr 10, 2007 7:23 pm
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Replies: 68 Views: 35235
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You cou;d also move it to the side of the window if you don't want to search :S And if you don't think it's handy then don't use it. No offense, I made it for poeple who wanted it, people like me  |
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Forum: Resources Topic: How to make a frmMapEditor |
| Styre |
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Posted: Tue Apr 10, 2007 2:17 pm
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Replies: 68 Views: 35235
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| Oops did that wrong it the tut ,, I'll change it |
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Forum: Resources Topic: How to make a frmMapEditor |
| Styre |
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Posted: Mon Apr 09, 2007 4:54 pm
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Replies: 68 Views: 35235
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| Made it with help of William, Robin, Advocate and Obsidian. Because of my lak of ability in being creative with my code, and not having a basic rundown on how to do it. I'll share the way how I did it. //:::::::::::::::::::::\\ ||:::::Client Side::::|| \\:::::::::::::::::::::// Make a new form and c... |
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Forum: Resources Topic: frmMapeditor |
| Styre |
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Posted: Mon Apr 09, 2007 3:11 pm
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Replies: 49 Views: 22031
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| meh ,, not as gay as a school mate of me is -_- alright cookie for Robin as he had the Idea first |
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Forum: Resources Topic: frmMapeditor |
| Styre |
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Posted: Mon Apr 09, 2007 2:48 pm
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Replies: 49 Views: 22031
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| Yeeey thanks Advocate ,, I was checking the forms visibility for true -_- I hate it when I overlook something simple. |
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Forum: Resources Topic: frmMapeditor |
| Styre |
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Posted: Mon Apr 09, 2007 2:39 pm
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Replies: 49 Views: 22031
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| I didn't change any options when transferring it to a form, and I don't think my code says it needs to be like that look: ' // MAP EDITOR STUFF // Option Explicit Private Sub optLayers_Click() If optLayers.Value = True Then fraLayers.Visible = True fraAttribs.Visible = False End If End Sub P... |
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Forum: General Topic: Vista.... |
| Styre |
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Posted: Mon Apr 09, 2007 1:16 pm
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Replies: 17 Views: 8273
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| One of the many reasons why you shoudn't have switched to Vista this year. XP will run for at least 4 years happely with full suport just like 98 did for 8 years. |
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