Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Races = human, elves etc.

Posted: Tue Apr 01, 2008 5:20 pm 

Replies: 17
Views: 6018


ok so go through both client and server and copy anything that has to do with the class and change the class part to race? then incoprate different sprites?

 Forum: General   Topic: Races = human, elves etc.

Posted: Tue Apr 01, 2008 5:17 pm 

Replies: 17
Views: 6018


well i get a compile error on the server part. Compile Error: Method or data member not found it then highlights Call PutVar(FileName, "CHAR" & i, "RaceOneMaleSprite", STR(Player(Index).Char(i) .RaceOneMaleSprite )) the blue text is what is highlighted the client side compile...

 Forum: General   Topic: Races = human, elves etc.

 Post subject: Races = human, elves etc.
Posted: Tue Apr 01, 2008 4:40 pm 

Replies: 17
Views: 6018


I searched the forum and found this.

http://web.miragesource.com/old-tutoria ... Races.html

only problem is the post after it says its incomplete.

is there any up to date tutorial that will allow me to do what that one does?

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 4:22 pm 

Replies: 29
Views: 19063


Thanks alot. for the help.

i found a converter in the forum by searching and they are working great.

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 3:50 pm 

Replies: 29
Views: 19063


alright i searched for the sprite converter and found one. works great. now do i just add the converted file underneath the other sprite in the sprite file in the gfx? then make a ndw clas and say to use sprite 1 i do beleive it is. (i say one because i beleive the first one is 0 if im wrong please ...

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 5:06 am 

Replies: 29
Views: 19063


nope i used this to generate them.

http://www.backwater-productions.net/RMXP_CSG/

i never said it was mine either.

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 3:18 am 

Replies: 29
Views: 19063


Stomach Pulser wrote:
There is a 64x32 tut here on the forums...

is this the type of sprite im using?

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Mon Mar 31, 2008 9:50 pm 

Replies: 29
Views: 19063


and my question still stands in vb6 do i change the 32x32 to something else?

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Mon Mar 31, 2008 9:42 pm 

Replies: 29
Views: 19063


guess i didnt mention i have vb6 installed. but dont really know it. im better at vb.net 2005. lol

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Mon Mar 31, 2008 8:26 pm 

Replies: 29
Views: 19063


ok thanks only problem is I'm limited to vb.net 2005 coding.

is it basically changing the 32x32 to something that would work with the sprite i have?

 Forum: General   Topic: Sprites

 Post subject: Sprites
Posted: Mon Mar 31, 2008 8:15 pm 

Replies: 29
Views: 19063


Ok i may have missed the answer when i searched for it but here is my question. i have a sprite like the attached image and dont know how to impliment it or change it so that the the engine will know how to use it. how would i go about fixing it.
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