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| Respawn on Block http://miragesource.net/forums/viewtopic.php?f=201&t=4744 |
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| Author: | Poyzin [ Sun Nov 16, 2008 2:56 pm ] |
| Post subject: | Respawn on Block |
How would I keep characters from respawning in a cluster of block attribs? |
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| Author: | genusis [ Sun Nov 16, 2008 3:54 pm ] |
| Post subject: | Re: Respawn on Block |
by changing the respawn point in the games server. Code: Public Const START_MAP As Integer = 1 Public Const START_X As Integer = MAX_MAPX \ 2 Public Const START_Y As Integer = MAX_MAPY \ 2 change the x and y so they don't end up on the blocks when they respawn or join the game ^^. |
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| Author: | Poyzin [ Sun Nov 16, 2008 3:58 pm ] |
| Post subject: | Re: Respawn on Block |
Okay. This would work for all maps? because what if I have a block in the same spot where there isnt in another map. is there something in the specific map's ini/dat thingy? |
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| Author: | Matt [ Sun Nov 16, 2008 4:00 pm ] |
| Post subject: | Re: Respawn on Block |
Poyzin wrote: Okay. This would work for all maps? because what if I have a block in the same spot where there isnt in another map. is there something in the specific map's ini/dat thingy? You can change that and if you leave the boot map/x/y in the map properties, they will always go back to that map when they die. Otherwise, just set the map/x/y in the properties of the map. |
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| Author: | Poyzin [ Sun Nov 16, 2008 4:01 pm ] |
| Post subject: | Re: Respawn on Block |
Perfekt wrote: Poyzin wrote: Okay. This would work for all maps? because what if I have a block in the same spot where there isnt in another map. is there something in the specific map's ini/dat thingy? You can change that and if you leave the boot map/x/y in the map properties, they will always go back to that map when they die. Otherwise, just set the map/x/y in the properties of the map. You're really awesome now. Thanks Perfekt |
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| Author: | Matt [ Sun Nov 16, 2008 4:07 pm ] |
| Post subject: | Re: Respawn on Block |
Poyzin wrote: You're really awesome now. Thanks Perfekt Np homie. |
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